3ds Max Animation :: Multiple Pivot Points Per Object?

Dec 23, 2011

I've got several objects that require multiple Pivot Points per object or per Group of Objects.

As close as I've come to solving this was a local movement wire parameter effecting local pivot of another object, however, it pivots the wrong direction (clockwise instead of counter clockwise)

It would be nice to just be able to apply a secondary pivot point for an object natively in 3ds max.

I've read, you can do this with IK solver and a pin constraint. However, I'm using 2012 and I do not see pin constraint in my options.

View 8 Replies


ADVERTISEMENT

3ds Max Animation :: How To Rig A Tripod With 4 Pivot Points

Feb 2, 2013

How to rig a tripod with 4 pivot points...Two fixed points and two non-fixed? I have tried everything I can think of.

Legs should simply fold out like folding table legs, then retract back flush with tube.

View 7 Replies View Related

3ds Max Animation :: Use Of Two Pivot Points To Control Movement Concurrently In X And Y Plane?

Oct 23, 2013

How does one implement the use of two pivot points to control movement concurrently in the X- and Y-plane?

I 've added a Link Constraint to the salmon colored component which is linked to the red cylinder pin at far left.  This pin has a Path Constraint to an Arc path which is orientated left-to-right and arching up.  The pin at right has a line Path Constraint that moves down and to the right.  Still image 01 shows the retracted position.  Still image 02 shows the animation at 50%, the Fowler hinge follows nicely the path of the left most pin quite well.  Notice no movement occurs in the down direction that would be imposed by the right pin - if it worked/was set up properly.

View 1 Replies View Related

AutoCad 3D :: Connecting 3D Solids And Define Pivot Points

Nov 17, 2011

I there a way to connect the 3D solids of this drawing and define the pivot points so that when you move one part all parts react accordingly?

View 6 Replies View Related

Maya Animation :: Control Pivot Axis?

Aug 14, 2011

i am a 3ds max user but had to switch to maya for this project. I am trying to make the ctrl pivot axis to follow the bone axis but I dont know how to do it in Maya.

View 1 Replies View Related

3ds Max Animation :: Multiple Pistons On Object

May 8, 2012

Im modeling the engine on the image attached so im doing an example for the rig, looks simple enough, the left one(second image) has the pivot of the box near the center, so if you rotate it all pistons follows, but the right one works by just moving the pivots on one side, so you rotate any of the red point dummy(on local so you see the only rotation allowed), im thinking this is how it works, since i doubt it has a ball joint on the center and that the pistons are just for decoration, now the 4 red point dummys are just linked to each other so if you rotate the last on the chain the rest will just stay on the air so i wont be able to rotate it on another direction.

How do you emulate this kind of movement? the idea is that the pistons on a side push so the box gets a rotation, the first solution uses pistons on both sides to get a rotation.

what if i animated the pistons instead so they "pull" the box? would i need a physics simulation for that? with links theres always an order so i really don't get how to make it have "multiple pivots".

pistons_engine.zip

View 1 Replies View Related

3ds Max :: How To Pivot Object On Y Axis

Jul 3, 2011

I have several objects in a circular array. I want them to pivot on the y axis only so the Z faces toward the camera. How do I do this without the other axis (X,Z) rotating as well. The look at constraint wants to pivot on all three axis.

View 3 Replies View Related

Photoshop :: Adjust Pivot Center Of Object To Anywhere In Space?

Apr 2, 2013

Inside 3D Studio max, its possible to adjust the pivot center of an object to anywhere in space. So if for example, I've got a sphere in my scene and I want to have a bunch of cones spin around the center of the sphere (to create the basic shape of a sun graphic) I can just change the cone's pivot to be in the exact center of the sphere and then when I rotate and copy the cone, they will all be perfectly centered around the sphere.
 
Tying to do this in Photoshop however is proving rather difficult. Since the triangle representing the sun's rays is smaller than the circle representing the sun, I can't move the traingle's pivot to match the center of the sun because the bounding box for the transform isnt  big enough.

If I duplicate the sun and merge the triangle and the sun together, the merge action re-adjusts the pivot to be in the center of both objects so its no longer in the correct center of the circle. I can however move the pivot point to the approximate location now because the bounding box is larger, but I don't need the approximate location, I need the exact location.
 
Is there a way to move the pivot to a specific coordinate? Or am I going to have to move everything onto a perfectly square canvas and snap everything to grid lines?

View 4 Replies View Related

AutoCAD Civil 3D :: Object Viewer Pivot Point

Oct 5, 2012

I have some objects (corridor / intersection corridor / surface / grading ...)  in civil 3d 2013...When we rotate the 3d objects , object rotate pivot point  about (0,0,0,   or any place x,y,(z=0)..So rotated 3d object (if the Z= High value)  can't be seen / can be seen as a point.

how to change the object viewer pivot point ? (not using steering wheel or zoom extents  because of first time rotating objects seen so far )

View 3 Replies View Related

Maya Modeling :: How To Disable Component Use Object Pivot

Mar 11, 2009

I've been using Maya for over a year and I've starting seeing some weird error. In edit mode, I select a couple of verts. I can transform, rotate, and scale the verts relative to the selection's center. However, recently whenever I want to scale my selected verts the scaling origin goes to the center of the object instead of the selection. This becomes somewhat irritating since it doesn't give the expected results. I've included a few pictures demonstrating my problem.

View 6 Replies View Related

Maya Modeling :: Align Pivot To Object Normal?

Sep 16, 2013

i am searching a script to align the pivot of a multiples objects (objets are 1 triangle polygon) to their normal. After that a way to offset on multiple objects pivot, a predefined value in the Y axis in local.

View 2 Replies View Related

AutoCad 3D :: Set Pivot Point To Center Of 3D Object In 2014?

Jun 5, 2013

How to set a pivot point to the CENTER of a 3D object in AutoCAD 2014?

View 3 Replies View Related

3ds Max Animation :: Remove Object From Animation Layer

Nov 14, 2011

Is there a way to remove object from an animated layer? Or better yet disable animated layers on an object altogether?

View 1 Replies View Related

Maya Animation :: Constraining Curve Points To Geometry?

Apr 20, 2012

How can I make a curve's end points constrain to objects in order to create a "theta" angle line that changes dynamically when the angle between the two objects changes?

I thought they answer may have lay in creating the curve using Maya's new Bezier Curve tool, then using the Rivet plug-in from CreativeCrash to pin it to the middle of two poly cylinders (the "x" and "y" axis.) Unfortunately this doesn't work; the Script editor spits back "is not a vertex!". Either I'm not using Rivet correctly or the end points of a Bezier Curve in Maya are not the same as a CV Curve. But perhaps I'm going about this the wrong way entirely.. I ultimately would wish to extrude geometry about this curve to create a dynamically changing curved cylinder to visualize the angle. It seems like it should be a relatively simple thing to do...

View 1 Replies View Related

Illustrator :: Delete Multiple Layers By Selecting Multiple Object?

Jan 25, 2014

I'm going to connect my AI file to After effect. So I had to create lots of layers in order to edit them seperatly in After effects. But it seems like my amount of layers are too large because AE always crashes (not responding -> Force quit)
 
So I wanna break some stuff down in multiple AI files, but I don't wanna go and select every layer and delete it. That would take too much time. Is there a way to select the multiple objects in Illustrator and delete that but also its layer its in?

View 3 Replies View Related

Photoshop :: Make Existing Object With Multiple Layers / 3D Object?

Jan 29, 2013

I have a logo that I am working with and I need to make it a 3D object for what I'm doing in After Effects. I am trying to make it 3D so I can edit it in repousse because all I really need to do is extrude it.

I've tried the different options in the 3D drop down menu but none of them bring me to edit in repousse.
 
Also, I know that I can make it 3D in After Effects my making multiples of it and what not but I don't want to go about it that way. Also, I'm working with CS5.5 and the 3D renderer plugin in After Effects is only available in CS6.

View 2 Replies View Related

3ds Max Animation :: How To Get Object To Follow Another Object

Feb 12, 2012

How can I get an object to follow another object as well as reorient when the parent is deformed? See the attached image. Here I have wrist band rigged by using the "Path Deform Binding" modifier. I want the metal part to follow it as well as reorient to the flat surface it sits on. Here I had to manually rotate the metal part which is tedious if I want to try several band states.

View 4 Replies View Related

3ds Max :: Multiple Select Two Control Points On Box?

Nov 25, 2011

I need to multiple select two control points on a box. Control, shift, other key combinations, etc. are not working. Control works in other apps; don't know why this is going on.

Any alternative to the key stroke for multiple selects in 3DS MAX?

View 1 Replies View Related

AutoCAD .NET :: Aligning Object By Points

Jan 2, 2013

Is it possible to align object by 2/3 point using .net? Its easy to do with autocad, but I can't find a way to do it using .NET.

View 6 Replies View Related

Illustrator :: CS6 Object Snap Points

Jun 26, 2013

I upgraded to CS6 (v16) from CS5 and am having trouble with one feature so far. In CS5 I could create objects and move them around the artboard with an indicator that would come up to show me where I wasplacing it. For example a light green indicator would show if the object is centred (with the text 'centred' also visible) or a line extending from this point to the object to indicate how far away it was. Illustrator would also do this for the relative position to other objects as well as the edges of the artboard which made aligning things very easy.
 
These indicators have disappeared in CS6 and I can't seem to get them back even when using different align options. How can I get this to return in my copy of Illustrator CS6?

View 2 Replies View Related

Photoshop :: Adjusting Multiple Anchor Points In CS5

Jan 16, 2013

When making a path, if I select a single anchor point and drag it about I can do so freely and smoothly. If I select several anchor points though, they 'jump' a pixel's width at a time while dragging them around.

View 4 Replies View Related

AutoCad :: How To Move Multiple Points To Same Location

May 24, 2011

I have some blocks with a point connected to them, the point is free movable, moving the point does not move the block, but moving the block does also move the point. each block has 1 point connected to it.

what i want is to move the point of the blocks i select to the same location. (without moving the blocks themselves)

I am using autocad 2011 (tried to upload the block in question but doesn't seem to be working)

View 9 Replies View Related

AutoCad 2D :: Adding Points At Multiple Intersections

Feb 14, 2013

I need to know if there is a simpler way of adding points to a string 3D polylines which are intersected with multiple 3D faces.

View 4 Replies View Related

AutoCad 2D :: Selecting Multiple Snap Points

Feb 1, 2012

I want to move a few snap points on a line but not all of them... Usually I would shift + click each individual snap point and then move but when I have a lot of points it gets pretty time consuming.

If there was a way to drag select multiple snap points in a line.

View 4 Replies View Related

Maya Modeling :: Creating Object At Points?

Aug 24, 2011

Is there a way to select either vertices on a polygon or points on a curve and create an object at those points?

The snapping of objects to curve points isn't very accurate, so if possible, the above would greatly speed up my workflow.

View 2 Replies View Related

3ds Max :: Moving Objects By Using Other Object Snap Points

Jul 16, 2012

Can you move an object while using another object's snap points?

View 4 Replies View Related

AutoCAD .NET :: Insert Block On Multiple Selected Points

Apr 20, 2012

I am trying to put something together that will allow a user to select objects in AutoCAD and then place a block at all the selected points. 

Below I have pasted the code that I have so far, but have not been able to test this to see what happens because the Dim ofd part is giving me an error that I have not been able to figure out. 

The error that I am getting says that :

Argument not specified for parameter "flags" of "Public Sub New(title As String, defaultName As String, extension As String, dialogName As String, flags As Autodesk.AutoCAD.Windows.OpenFileDialog.OpenFileDialogFlags)

Imports Autodesk.AutoCAD.Runtime
Imports Autodesk.AutoCAD.ApplicationServices
Imports Autodesk.AutoCAD.DatabaseServices
Imports Autodesk.AutoCAD.EditorInput
Imports Autodesk.AutoCAD.Geometry
[code]......

View 9 Replies View Related

AutoCAD .NET :: Points In Polyline From Multiple Lines That Cross?

Nov 4, 2013

How to obtain the points in a polyline from multiple lines that cross the polyline.

View 1 Replies View Related

AutoCAD .NET :: Create Line With Multiple Insertion Points?

Mar 9, 2012

I am trying to create a tool that looks similar to Line in Autocad. I got the solution for dynamic multiple insertion points but the issue is the line is only visible after the end point is selected. But i want the line to be visible before selecting the end point, this should be as same as the line we use in autocad. Following is the code i used to create a line with multiple insertion points.

Dim acDoc As Document = Application.DocumentManager.MdiActiveDocument
Dim acCurEd As Editor = acDoc.Editor
Using lock As DocumentLock =

[Code]....

View 6 Replies View Related

AutoCad 2D :: Dimensioning With Ordinates - Multiple 0,0 Points Of Reference?

Dec 13, 2013

I will receive printed out drawings that are entirely drawn with the use of ordinates, putting the 0,0 point in the corner of the part, and dim everything from that corner. Like this example:

The problem I'm having is when I recreate the parts digitally and have multiple parts to dimension, I can do one that looks as clean as the ordinate version, but the rest are dimensioned using the baseline tool, and look like this:

Though it works, it takes a while to make it nice and legible for my print out version. And most the time the parts are more organic and don't have any corners, but this is the best example for my question.

I know I can't have multiple 0,0 points in model space, but I was hoping there would be a better way to achieve the clean look of the ordinate points. Or perhaps create a reference point that can be duplicated, moved, and the ordinates will recognize.

Note: As much as I'd like to use paper space to dimension my parts, I can't.

View 9 Replies View Related

Illustrator :: Can Draw A Line From Multiple Other Lines End Points?

Oct 25, 2012

Is there a somewhat easy way to draw this blue line, other than manually click on each anchor points at the top of the black lines?

View 32 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved