VideoStudio :: X4 - Paw Print Animation
Nov 14, 2012
I am preparing a video of our dog and would like to have paw prints that move across the title clip. I thought I could do this in Painting Creator but not sure how to insert an image.
I am using VS Pro X4.
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Sep 11, 2011
where i can get swf files for animation,to use it in vs? i found 1 site,but the animations not so good. URL...
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Dec 28, 2011
Considering the use of sequences of still images (e.g. created through vector software as Corel Draw), whether “VideoStudio Pro X4” is able to make the following kind of animation?
Apple Keynote Animation [URL]
If yes, which are the name of techniques/resources to be employed?
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Jul 1, 2011
I'm currently evaluating the product. I like most of what I see, but I do have one major issue - animation of text. You can't use the transitions on the text because they effect the entire screen, not just the text, blacking out the main video. The text animations only have a few types that allow entry and exits. Which mean that the text can pop-up, but only disappear at the end. This seems to be a major oversite in an otherwise stellar product. I use pinicle now, which is nowhere near as nice in most aspects, but in pinicle I can slide text on and curl off or any other combo I choose. Way better.
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Jul 19, 2012
I am trying to create a movie with Corel Video Studio Pro with imported images that I have created in a 3D program! The framerate should be 24frames/second in the movie but it looks like
I can only get down to a image speed of 0.1 second or 10 frames/second by editing each images and then reduce duration time. Is it impossible to get the duration time to 0.0417 that is about a speed of 24 frames/second? If it is impossible maybe something for the wishlist to the future!
Next quistion is is it possible to somewhere in the settings change the duration time for images so you don't need to edit each images each time! It can be hard if you have over 400 images to edit!
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Jan 25, 2011
I am thinking of purchasing VideoStudio pro X3, but I can't seem to find out from the website if it will do exactly what I need.
I want to use an image sequence of an animation created in Lightwave 3D, bring it into VideoStudio and then create a BluRay disc with it on. I am hoping to do this in one go rather than convert it to a movie file first.
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Jun 17, 2011
I'm trying to create a text animation to come in from right to left and then pause, but because it does not fill the whole width of the screen it only starts from the centre of the screen. How can I get it to enter from the edge ?
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Oct 19, 2011
At the moment I am creating presentations in Microsoft PowerPoint and exporting them as movies and then into Videostudio. I am also using Powerpoint for written content, such as slides. This is fine for basic informational type videos but obviously it's very limiting.
Before I bought Videostuido I used Animoto for a while and that creates some very nice movements and effects. I'd like to be able to do the same. Recommend an entry level animation package?
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May 23, 2012
Is there a way to adjust individual animation parameters ( i.e. zoom speed, hold up time, disappearing time etc.) for predefined titles in X5?
I cannot find any of such control neither under options or attributes tabs.
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Nov 28, 2012
I added a flash animation as an overlay track but cannot get it to extend further than the original animation length, I am trying to have the animation as a background throughout the video.
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May 23, 2011
I have just loaded X4 (previously used VS 11.5 Plus); however, I can not seem to get the sound working properly inside the X4 program. My sound card is fine and when I play/select the individual files using windows explorer they all play fine. Is there a global mute setting that I have to turn off/on?
Also, I have a lot of audio, transitions(burger, etc) and animation files from VS 11.5+ that I would like to make available in X4. How you upload these file into X4? How to load the Bonus Audio content that came with X4 (animal, cartoon, etc)...
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Nov 1, 2011
I have a Nikon D3100 camera and I am trying to use it to make stop animation movies. When I plug it in via USB I can import videos/photos to my computer, etc...so it is recognized. However, when I try to use it in VideoStudio X4 the only option I get is a webcam. Are there any special drivers I need to make this work? I have searched google a bit, but maybe I am missing something. I am using the trial version of the program to try and get things worked out before I actually purchase it. The software looks wonderful for stop animation so I really want to make this work.
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Jul 23, 2012
I'm new to Video Studio and new to the forum after downloading the trial of X5. Want to know how to move and scale a graphic such as a jpeg across the screen along an animation path - iE; I have a picture of an object that starts at one point in the top left hand corner which I can animate to grow bigger and move to the bottom of the screen.
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Nov 29, 2013
Though I am a long time CorelDraw user I've recently download VideoStudio Pro trial. The problem I am having is importing a sequence of animation images (360 total at 30frames/sec) The images where render and exported from Lightwave3D (jpg)
The only way I found to import the images was through the capture button and that worked fine. Once that was done imported VS editor and exported to several formats...
the problem is the sequence is choppy and not smooth it is a wee bit choppy the 30 frames/sec imports fine but the final play back is not smooth as it should be. If I export directly to video from Lightwave the playback is smooth. I'd render direct from LW but LW is is a wee bit wonky at time when writing direct to video format. LW prefers direct to image then you would composite in a 3rd party program
I tried VS video at 60 frames, 15 frames that made no difference at all the same unsmooth playback
How do I import a sequence of images at 30/sec so then export so that the playback is smooth.
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Nov 25, 2012
In LR4 print module the print and print one tabs are greyed out and I can't reset.
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Feb 17, 2011
I have rigged a character and made it into a character set in which i have locked the scaling attribute , I have then saved this file. I have then referenced this file and and have done a walk cycle animation and saved this file. I have then realised that I needed the scaling attribute when I have added other parts of my scene. Is there a way to unlock the scaling attribute in my walk cycle animation file or will i have to go back and change it in the rigged file, create a new character set and do the walk cycle animation again?
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Apr 19, 2013
In the timeline panel in CS6 EXTENDED, you have a video feature, where you can animate three things:
Position Style Opacity
What I would like to know, is: How can I animate rotation of a layer? I want to rotate my layer at an angle and animate it. But when I rotate, the first animation frame is also rotated, resulting in NO animation between the frames.
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Nov 18, 2011
How do I remove the blues eye lines and text when creating a animation preview?
[URL]
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Apr 18, 2013
My current scene has 10 animation layers for a character, and seeing every f-curve from all layers, although grey and locked, when I only need to see the f-curves in layer I'm working on is really cluttering the graph editor. My current work around is selecting my active layer in the Layer Editor every time I select a rig control. Simple enough, but a pretty inefficient way of working. I can't seem to find a setting that allows me to just see ONLY the fcurves in the active layer. I imagine some of you out there may have hundreds of animations for a single game character.
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Jan 20, 2011
I'm trying to animate a moving rope based on simulation data. I know how to import my motion data for individual objects.I've seen lots of tutorials where one uses simulations or soft bodies with IK in order to create a rope. how to use all these features and I want the rope to follow my coordinates exactly. I was hoping I could do something like the following:
1. create points in Maya which correspond to my data points
2. connect the points with a curve
3. loft a circle using the curve as a path in order to make a rope
4. move the points. due to History, the rope position is updated
Is there a way to do something like this in Maya? I've tried, and it looks like ep points do not have key-able channel data, so I can't create animations for them separately. I'm using .mov data file imports to generate x, y, and z motion keys for the points.
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Aug 3, 2012
i need to do a loop animation of several stripes that starts at lets say 2units distance from each other, they separate slowly and by the end they have 15units separation, my problem is that each stripe is a separate object, so i offset their keyframes, but when i want to tweak the keys on curve editor they dont apply to the other copies. Any other way to do this simpler?
quick example on the image attached, real application on the video, video shows the animation(rendered sequential images of 1 loop then applied as texture) but with linear speed, so constant separation, i need to apply the above here, these dont only move on the X axis but on the Y aswell, while keeping the symmetry fixed on the center.
[URL] ....
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Nov 18, 2013
I have a list of motion capture, those mocap didn't track the fingers so the hands are always opened. In some of these mocap I need the biped hand to be closed. I've been looking for a solution for about a day now. I think I'm in the good way which is to create a biped layer animation where the hands are closed and link the hands of that layer to the original layer. so I would be able to save that layer and apply it to every mocap animation that need to be readjusted. The only problem is that I'm not sure if it's the better way and I don't know the procedure.
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Dec 11, 2010
I have an assignment for a class where part of the final project is detailing the construction of a mold for a part. The animation that I would like to do would show the build up of the part in a 3D printer layer by layer. The closest method of animating this that I can think of is unfortunately backwards.
As I would have the part and a camera facing up from the bottom of the part and would have a plane that would recede upwards in the y direction. This would reveal the part as the plane translates in the y direction.
This might be okay, but the problem is that I would like to show this from a camera on top facing down instead of a camera on bottom facing up. How I can create the look of a part being built up in this additive method?
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Oct 10, 2012
I am trying to add an expression to the standard Mudbox car to make the wheels turn when the vehicle moves in both the X & Z dimension. I have found many scripts that let me do this in a single dimension. I have found some others that claim to work for both dimensions, but at certain angles the wheels turn in the wrong direction.
My work flow is as follows:
1 - Export car from Mudbox to Maya
2 - Separate the wheels & center pivot all items
3 - Add NurbsCurves to create a rig
4 - Parenting the elements of the car
5 - Add an expression based on this web post [URL].......
6 - Test the animation
It works great when translating the car in the Z axis, but when the car is rotated 95 degrees in the Y axis the wheel will only go backwards no matter which direction the car is moved.
I have attached an MB (Maya 2013) so you can see the
problem.mudboxcar_maya_2plusexpression.mb.zip
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Mar 6, 2012
translate facial motion capturing data (basically 2d point clouds) to blendshape weights. I finished rigging my character and wanted to drive my blendshapes by the relative position of my tracking data, e.g. distance between corners of the mouth drive the "wide" blendshape and so on...
Hope YOU know a solution for this, I believe blendshapes are THE way to create realism in tracked animation but I was not able to find ANY reference to something like that. I'd like it to be customizable and not to expensive, so the imagemetrics faceware service won't do for me
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Apr 3, 2011
How come baking some part of animation in graph editor deletes everything before and after the part i bake and how can i bake that part while leaving the rest untouched?
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Oct 23, 2012
I have a character with animation. Another character is the same(same bones, meshes), but with no animation, 100 times larger in size and I resize the head to make the head looks slimmer. They are saved in different fbx files and I imported them into mb scenes. I select the root bone and "select hierarchy", the export options is shown below. Then select in the same way in the larger character's scene, the importer options is shown below. THE PROBLEM is: after I import the atom, the character becomes shrinked to the same size as the former one and the ratio of head becomes the same as the former one too.
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Dec 22, 2010
For some scenes we have a chain which is wrapped around several cogs, just like a bicycle. In this scenario we need the chain links to follow the path and retain their relationship to each other.
In other scenes we have a chain which follows along a changing path. Imagine this if you can: A heavy weight has a chain attached which goes vertically up, over a pulley and down the other side where it is attached to a lorry. The lorry drives off pulling the weight upwards. This is my challenge!
Should I individually constrain the links using a Pin constraint and use dynamics completely to keep the chain taught?
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Feb 28, 2012
I am trying to synch several biped characters to an HD background video I have placed in the environment slot. The problem is that when I scrub the animation slider or hit the play button, Max cannot play the background video in real time. When I hit play, the video remains frozen on whatever frame it was last on, but then updates to the correct frame when I hit the stop button.
It is pretty difficult to get the timing right on the foreground biped animation without a real time background reference. I also tried a lower res version of the background video (standard 720 x 480 DV), but that also does not play in real time. Is there any way to get max to play the background video in sync i.e., updating the frames in real time? Is there a way to improve max performance (ideal settings?)for a background video? Would a Tiff sequence play quicker than a .mpg or .mov files? If so how do set up an .ifl for playing an image sequence?
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Nov 29, 2010
Was wondering if there is a way of getting random camera movements? For example, i am doing a fly through of an earthquake scene and as the camera animates along the street it randomly shakes with the earthquake shocks.
I know I could animate it by hand but I wondered if there was a way (perhaps an expression) to make it more simple?
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Jan 20, 2011
I have made a 3d Spectrum analyser , its made of rectangular boxes 16 rows and 16 boxes in each row.
So i have made my cam from Bottom Left corner to Top Right over 96 Frames.
What i need to do, is make some of the blocks disappear and re appear as the cam pans across.
In sketchup i did it by HIDEING the component (block), make new scene, then un hide it..
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