Revit :: Apply A Material For Rendering To A Generic?
Aug 19, 2010
I've created some generic walls and I wanted to overide the material but I can't find a way to do it. I thought I could do it in revit arch 2010 but using properties and edit type but I don't get the materials selection using revit arch 2011.
I have duplicated many floors now in the Revit program and applied the same material to them and no matter what I end up with a duplicate area for that material in the floor material schedule takeoff.
Steps taken to correct this so far are:
1. Technical support @ Autodesk suggested that I uncheck the wrap part in the floor edit. The floor already has it unchecked and furthermore the wrap part is greyed out.
2. I have used parts and I guess that I can do this for it works. it is just that I would like to do floors because I don't have to spend time dividing them for a simple material takeoff.
I just want to be able to apply a material to a floor and have that floor shedule the area of that material only ONCE!
I'm trying to render a residential project, I can't seem to find shake and shingle siding materials ( cedar impression) . I need to start rendering this project as soon as possible.
why i cannot change the color of the background when rendering? It is always black, and i cannot attached or make new material, if need to attach jpeg or new texture on my drawing, cannot create new material. what should i do? im currently using autocad for mac 2012.
I would like to embed a tag as generic annotation within a family so that I can control the visibility of the tag based upon a type shared parameter within the family. However, when I rotate or mirror the family the text and labels within the tag change positions, go backwards, flip upside down, no matter what combiniation of "Keep readable" and Rotate with "Rotate with component" I try.I would like to have the tag look, regardless of which direction the family is facing. How to either:
1. Make the embedded generic annotation maintain the correct orientation
2. Control a tags visibility based upon a shared parameter within the associated family?
Creating a particular object for use in a revit project. I have attached a group of images.
In short, it is an arched wall that is made up of a series of masonary objects (6types), each with the same dimensions, the only difference being they have different openings. The objects just need to be represented as a solid masonary for now. The individual objects need to be shuffled around the arch to test different configurations.
Would the best approach be to develop the objects as generic model families?
I am using Revit 2013 and I am wondering if there is any easy way of getting my generic model schedules to get the length of the object without having to manually type it in?!
I have attached 2 images to explain what I am talking about. I have created my own countertops and decided for scheduling purposes it would work best to have them as generic models. As you can see from the "Counter Top Properties" image that it has the length of my countertop in the program, but as the "Counter top Schedule" Images shows I can not choose "Length" as an available field. I had to create a parameter for the length ("Length of Unit"), which is just a dimension parameter, and I have to type in manually what the length is. Is there a way to get my schedule to get that length dimension automatically without having to manually type it in!?
What is Purpose or use of families Template <Metric Generic Model two level based>? Do ceilings are used to make Or decorative elements of the ceiling?
I recently built a model-in-place generic model ceiling canopy using Revit 2013. I want to place lights (recessed cans) in the model. Can I change the model type to ceiling or is there a way to place light fixtures in it?
Why is there not a Display Order function within a Generic Annotation family, or am I missing this? Specifically when you Mask an area but want some linework graphics in the family to display on top of it.
So I made a house, and imported it into 3ds max. None of the materials that I applied in auto cad architecture using images, did not appear in 3ds max. So I tried adding bitmaps in 3ds max. the Problem is, when I add a bitmap in 3ds max, the material appears in the view-port, but when I render the material texture wont show. Only a color comes.
For example, I applied a grass bitmap image. When I render, instead of the grass texture appearing, only the color green appears.
I would like to add a "Room Bounding" Parameter / Constraint to a Generic Family I have already created
I have successfully created a Shear wall Family for the core of a building I am modeling.
I've stacked one on top of another and linked it as a project file with a Global "Room Bounding" checked into the main Project File . Geometrically it all works perfectly and even looks right with a concrete fill linestyle. But sadly the instance doesn't appear to realize that it is meant to act like a wall when it comes to adding rooms!
I have some generic labels inside families to display parameters. These work but they seem to randomly disapear.
I thought it was only happening when families were joined as when I unjoined the offending families the labels were visible again but then after closing and opening the view some of the labels have disapeared again.
If I copy this family to a new location the labels will be visible.
I have an AutoCAD dwg file that I would like to import into a Revit generic annotation .rfa file. It's a logo file that we're trying to use for a titleblock. It was originally made into a dwg from an EPS file. I would redraw in Revit but when I try it I get the 'line is too short' error. So it goes.
My problem is this- when I set a RGB value in the AutoCAD file, then import it into Revit with the option to preserve colors, it doesn't show the same color I assigned. I know there are some issues with converting ACAD colors to Revit colors.
I am trying to create a parametric seating row with a Generic Line Based family.
If you check the file for the Length (default) parameter, I am multiplying it by the Arm Distance (600mm) so that the pattern repeats while I stretch out the line.
=Chairs * 600 mm
I want to add a parameter for the Arm Distance linked with the actual seat so that if I make the chair wider the pattern would adjust accordingly.
=Chairs * Arm Distance3
This way I could adjust the chair width and Line Based family all at once. However, I am finding that when I add "Arm Distance3" to the equation the Line Based feature stops working.
I'm working with a procedure to render the same scene (same camera position, same light, same lens, same output size, etc) several times due material change. The number of renderings of the same object may easily reach thousands because the scene objects may receive hundreds of different materials at the same time.
Due the scale and repetition of this render process I was wondering if there is a way to pre-render what doesn't change from render to render to try to speed up the process as much as I can. The ideal solution is to do the next Render by reusing all the calculations made previously (even if I have to save a temporary render info - not sure this is even possible inside 3ds Max).
The ideal world would be having a baked max file waiting just for the material replacements and quickly generate the rendered image as fast as possible.
I know some different material properties may affect light and shadows but I think 3ds Max already separate this Render step.
My aim is to automate this process reducing the overall rendering time without wasting resources to recalculate what haven't changed.
I'm rendering an equipment shelter that sits atop a gravel pad. I've picked the "Gravel Crushed" material, and it looks OK, but I'd like to be able to scale the material so it isn't so "fine". I'd like it to be more coarse.
If i choose a generic wall, and spilt it into layers, and let say the middle layer is going to be insulation, when i click on the material button nothing happens?, I can't load a material, it's a huge problem, and i have tried to repair revit, and uninstall in then reinstall, didn't work.
is there a way to specify a new construction material with a new material id number in the xml file so that when I construct a wall for example, I can pull that material into the wall layer? For example, I'd like to create a new insulation material that's currently not in the normal material library, but I don't know how to specify the material id number in the xml file...
I am usually fine with changin the materials by going to visibility settings- imports and changing the materials.
However I have a file where I cannot change the material no matter what I do. I tried importing it as a family, I tried exploding the dwg, I tried setting the layers to 'color by layer'. It is beyond me
There is another file where I can only change some layers but not the others.
I can't get Revit to display the cut material of a stair (landing or run) in 2013 using the new stairs... i have tried different settings in object styles, visibility/graphics, materials, details levels, phasing all without success.
Successfully show material cut pattern on a stair in section?
In the attached i have the new "Component" stair next to the old style "By Sketch" stair, the sketch stair shows the cut pattern the component one does not, this is the same section view not two sections.
When I go into the materials tab to duplicate and rename a material, Revit crashes. I enable to duplicate the material fine and if I do not want to rename it, everything goes okay. As soon as I rename the material and click okay, Revit quits working and needs to close.
I'm using Revit 2013 and I have all of the current updates installed.
I created a short 3 minute video of what exactly happens.
I am trying to use an Opacity Map in a Revit 2013 material. However, it seems to modify all materials of that category rather than the specific material (ie: Chrome, Polished) - same thing happens even if I duplicate and rename a material. I am trying to create a perforated metal screen panel for a curtain wall and an opcity map seemed the logical strategy
Been doing a couple of renders of a section through a wall with an external rain-screen cladding.Is there any way to alter the appearance / alignment of the texture shown in the cut surface (not the main surface - I can define that OK via the material).
Ideally I would like a realistic view of a material - but something that looks more like a cut CMU rather than the usual surface.Failing that - is it possible to use a flat consistent colour through all cut surfaces (ie all white) ?
I know I could do that last one in Photoshop - but it will be a real painstaking process.
I have applied a material to a wall sweep, but whenever the sweep turns a corner the material flips upside down.Note that the frieze is supposed to be on top.