making the school's logo. I want to know if there is a ways, I can trace this one, so that I have a clearer copy in illustrator so I can fix up a lot of the things I did wrong. Again, is there any way that I will be able to tace this evenly without having to use a mouse with the pencil tool and go ove the picture?
When I copy and paste an image from Word .docx files they comr in blurry. I have a client who sends me drawing images that have been scanned and pasted into word .docx files. In Word the images are of high resolution, crisp and easy to read. When I copy the images and paste them into AutoCAD 2013 they are quite blurry and almost un-readable. Any way to retain the image resolution
Is the image trace feature any better at tracing scanned business cars and newsprint ads in order to extract a logo? Clients never seem to have clean copy to supply me with.
I'm working on making up some graphics for making T-shirts. I have a photo that I am wanting to trace to make an outlined image to color and detail, like a coloring book. You have the outlined image and then you add the colors as needed, then I'll add text as needed, etc.
What is the best way or technique to outline a image as I tried to describe?
I've imported a png of a simple black drawing on a man (Like you get on a toilet door) with a transparent background and tried to trace it to a vector but I can not get rid of the white background. i've tried it as a jpeg to see if the trace command would generate two layers one for the main drawing and one for the background that I could delete, but it di dnot. I tried setting the Trace fuction to just outline but that did nto work either.
how to get rid of the background when tracing a simple image or break apart the object to get at the background shape?
I have an assignment for school where I am suppose to trace an eagle onto another layer. However the image disappears while I am trying to trace it. Is this some sort of setting that I need to change?
I will be using the biezer tool to trace an image that I imported as a bitmap. I want to make this image transparent so I can trace easier. How do I do that?
For some customers I need to insert logos and have to vectorize them. No matter what I do on some bitmaps when I trace them to make them vectors for my cutting equipment they still look awful.
I have trouble manually tracing around an irregular shape, such as a pitcher winding up to pitch a ball. I use the shape editor to outline the figure. When I finish I find that there's two outlines, and they're not connected. Is there some way to get them connected as one complete outline?
I am considering using GIMP 2.8 on my system with Mac OS X 10.6.8 to do thefollowing:
(1) Digitise a photograph by tracing over parts of it with lines. The photocould be, say, the roots of a tree. The lines would be colour codeddepending on the state of what they are over. I.e. roots in one state getstraced with one colour, while roots in another state would get a differentcolour. In the end I might end up with a bunch of lines, with the differentcolours of lines organised in different layers.
(2) Calculate the relative proportion of lines of a certain colour to thetotal length of all lines.
To do the above, I am wondering if GIMP has the ability to calculate thelength of lines drawn over an image (in, say, number of pixels). This way, Ican obtain the total pixel length all lines put together, and the totalpixel length of, say, just the blue lines.
Do you think GIMP is suitable for this kind of image analyses? Or should Iuse a vector based program like Inkscape?
I am trying to do some pixel art. what i want to do is take my concept art which is pretty good size and make a video game sprite over the top of it. So i would need to have a background image which is large and a foreground that is WAY SMALLER but lines up with it.
I've used image trace to trace the outline of a street grid and expanded the trace into paths. However, after doing so, I realized I wanted the streets a bit thicker, so I increased the stroke value.
Is there a way to adjust the old paths to match the new outline? I tried saving it as a .jpg and retracing but the quality was subpar. Any way to "redo" the trace in the original file, or somehow tell Illustrator to move the paths to match the increased stroke? I need them to coincide once more with the edges of the streets. URL...
In CS5 there was an option to use the Live Paint Bucket on a newly traced image and there were also gap options to close gaps when doing this. I do not see these options in CS6. Where are they?
I use Illustrator CC.I have made a custom Image Tracing Preset and want to use it on a folder containing a sequence of pictures I want all to vectorize automatically. Programming an Action isn't an option as the Action recorder doesn't record which tracing preset is used for image tracing. I found I can use the pre-installed Image Tracing Script [URL] in which I only need to specify the correct number of the Image Tracing Preset. And that became a big problem.
I have a pen sketch scanned with resolution ~ 7000x5000px 300DPI. When I'm trying to trace the whole image with Illustrator CS6 into b/w, I am losing details overall. Example is on the left side. It's just part of the image.
However, when I tried to isolate a couple small raster pictures from the big one and trace them separately, I got pretty good results comparing to tracing a whole picture. The isolated images are with resolution ~700x800px 300DPI.
The problem is that I can't isolate all elements in sketch then combine after tracing, it's hell lot of work. So my hope is that there is some technique of tracing big images.
i want to do some scanning of drawings of rubble masonry wall in section export it as a dwg file in autocad, and then work and modify in autocad. However when i use the live trace command, the trace is wrongly done. for example there is a straight line having thickness 2 mm.
illustrator traces it as a rectangle having a width 2 mm. what should i do so that a closed circle sketched on a paper scanned into illustrator is traced as a single circle by recognizing the centre of the sketched path rather than 2 concentric circles placed apart at a distance equal to the thickness of my real life graphite pencil .?
I have a JPG file with a colored design on a white background. I'd like to extract the design without the background and be able to use it as an .ai file. I tried tracing it and then expanding it, but when I copy the design and place it on a different background, the white background comes with it. How can I isolate just the design?
Here's the JPG with the design I want:
and I'd like to be able to isolate it so I can use it on different backgrounds -- such as:
I am working on a project, and I have finished tracing everything. I am now ready to color in the objects, but when I fill the shape with color, it does not work. My layer is not locked.
I would like to trace this image and I was wondering what the best way is to do that. As you can see I made a small start and not sure if that's the right way to go.
I have imported a 2d drawing of a vehicle into coral draw x5 from auto cad. Problem is that when I zoom in all the lines do not seem to be joined especially curves, this in turn makes it a pain when filling with colour. I have recently traced one side manually using line and curve tools but my question is, is there s quicker way of tracing a dxf without manually doing it? And if so how to do it?
i'm wondering how to trace a JPEG imagine and make a copy of the original image 20mm bigger all the way around so i can cut the larger image out and engrave the inner image
I have a huge bitmap that i traced using Outline Trace > High Quality Image
On zooming in, the curve looks like this with bitmap below the curve-group
As you can see on the right, the original bitmap is below the curve-group.. but when i delete the bitmap (as i no longer need it). it results in these curves with strange whitish borders :
So I've been using ray the realistic view with ray tracing enabled for a while now for quick renders, but I recently had to reinstall Windows and now it wont work. I've installed all of my drivers and everything is up to date, but when I click on ray tracing it starts to do it for a couple of seconds then just disables. After that first try whenever I click the button it simply wont enable.
Ray tracing disables when I use the half section view, when I turn it on again it disables the section view. Is there any way I can see a cross section of my assembly in realistic mode with ray tracing?
In 2011 max design, i was able to create windows (frame, glass etc) in the top view by tracing over imported cad lines. i could then group those components, rotate them 90 degrees to orient them properly, then create a plane at 0" on the z-axis and align that group to the plane in the z-axis min/min. so the rotated window group would rise upward and the bottom of the window group would be at 0" in the z-axis. now, now matter what combination of things i try, i can't get the group to do that. i have to un-group and align each component individually.
I just tried it by creating 3 boxes all smaller than the previously created one and as soon as i group it, the min-min align doesn't work when those 3 boxes are grouped. individualy it work, but then of course the smaller boxes line up at 0 in the z-axis too.
Max Design 2014, Boxx Xtreme, Box RenderPRO, Win7Pro, K4000
I'm doing a LOT of tracing of raster files on illustrator. After using the image trace function to vectorize a raster file, I further edit the vector. I select the vector file, place the raster file I will trace from on top, and begin to erase sections of the vector that don't line up with the raster file. The problem I'm encountering is that I have to hide the raster layer (the one I'm tracing from) each time I want to add (paint) to the vector. Is there a way I can paint on the vector without hiding (or effecting) the topmost raster layer?