Illustrator :: Image Trace Feature - Tracing Scanned Images In Order To Extract Logo?
Dec 27, 2012
Is the image trace feature any better at tracing scanned business cars and newsprint ads in order to extract a logo? Clients never seem to have clean copy to supply me with.
how to use Live Trace in Illustrator but now instead of the Tracing Options window having a button that says "Trace" it's now showing a button that says "Set to Default." I'm sure something isn't selected right or something similar, but I can't figure it out. why "Trace" is no longer an option?
I used to use freehand as my defacto drawing tool until I switched to AI. Back in those days, I also used "Streamline" (URL...) to perform the functions image trace does today. While it's results were somewhat crude, the software provided me the vector points, paths and acnhors i needed. After every trace, I could manually edit the resulting vector traces.
I have been using CS6's tracing feature, but the one thing I cannot figure out for the life of me is the "Bounding box" issue for an imported image. Everytime I trace a drawing, AI's tracing results always place a bounding box around the traced image area. My goal: To trace an item, get rid of the bounding box and extract the outlines and paths so that I can then modify these to my linking.
Can this be done? Im sure it can,... I just cannot find out how. (Or am I making crack wishes?) All I'm saying, if Streamline allowed me to edit paths from a trace, then it'd be a shame if AI CS6 does not.
I've been trying out the different palette options in Image Trace and I believe I've come across a feature that does not work as the designers intended. In Adobe's documentation, there is very little said about the feature, which I believe is intended to allow you to substitute a custom palette for the palette that would be created by the original artwork that is being traced. It's under the Palette drop-down menu and is available if you've selected the Color Mode. It's called Document Library. In Adobe's documentation, there are these two paragraphs:
[URL]Palette - Specifies a palette for generating a color or grayscale tracing from the original image. (This option is available only when Mode is set to Color or Grayscale.)To let Illustrator determine the colors in the tracing, select Automatic.To use the document swatches as a palette for the tracing, select Document Library.
This would be a great feature, if it worked! I have a lot of artwork to trace, it's all in a set yellow-to-green palette, and it would be a big time-saver if I didn't have to change the palette after the trace. Unfortunately, the feature doesn't work as promised.
I use live trace quite a bit and have created several custom tracing options in CS4. How di I get them into CS6. When I open a scaned document in CS6, The custom field in the trace menu is greyed out so I don't know how I could recreate them from scratch.
Illustrator's Image Trace doesn't seem to work at all with large images. The attached image shows the following:
A) The original raster cropped tightly.
B) Converting the raster with default "Black and White Logo" settings. Results in 242 paths and 4792 anchors.
C) Adding a massive amount of white space and then converting the raster with default "Black and White Logo" settings. Results in 407 paths and 1620 anchors.
For whatever reason Illustrator can't seem to handle large images. This test shows it's not an issue with the image being too complex since all I've done is add white space and the file was saved without compression so there should be no noise.
This type of glitch started with CS6 with the new Image Trace tool. Maybe setting Image Trace into legacy mode?
I've been using illustrator to vectorize some of my png files I've modified and rasterized in photoshop. The image trace feature has worked fine for me until yesterday when it started making my images very impreciese and blurry. I'll attach a before and after shot of exactly what I'm talking about.
I'm loving CS6 Illustrator, except for one thing. Image Trace. Here, Adobe seem to have taken away the two most usefull settings from Live Trace, and replaced all the presets with ones that are pretty much unusable. I almost always used either 'Comic Art' or 'Lettering' to trace hand-drawn images, but they're both gone. None of the new settings are good enough, even if I make a custom one. The main issue is that the sliders in Image Trace are for completely different things to those in Live Trace, so it's difficult to translate one set of settings into the other.
With Image Trace, I cannot get the same results as with Live Trace, and so far, have found myself having to have Illustrator CS5 open at the same time as CS6, just so I can get workable traces.
I don't know if it's possible, but is there any way to import the presets from Live Trace, or even the full tool, into CS6, to replace the new Image Trace presets?how to make the equivelant of Comic Art in Image Trace's new settings?This is a close up of a file I was trying to trace, showing the major difference in quality between the two CS versions.
Left: CS5 - Comic Art setting. Right: CS6 - This is a custom setting, but is the closest I have come to Comic Art thus far.
As you can see, the definition of Image Trace is far lower in quality than Live Trace, giving me one large connected blob of colour rather than the distictly separate lines produced in Live Trace.
I just started using CS6, jumping from CS3. A major tool I use is Live Trace, and I have custom settings for that. I cannot find a way to make Image Trace behave the way Live Trace did for black and white line drawings. The results I get in CS6 are far inferior to those I got in CS3 in terms of retaining the look of the original raster image. Otherwise, I will have to leave CS3 installed just to do my Live Trace.
Here is a sample of what I mean. You can see the quality degredation in CS6 compared to CS3. (And it's much more obvious when it's full size and full resolution.)
My settings used in Live Trace (CS3) were:
The settings I tried in CS6 that gave the above result were:
So I am making a logo and I am trying to vectorize it. But, when I use the Live Trace, it messes up the lines, and makes it look like it was painted. So is there another way to vectorize my logo without the Live Trace?
I have an image with our company logo on it that I need to single out so that I can use it on other documents. How would I extract the "Inverness Landing" logo from this image?
I want to extract all the texts in a illustrator file to a txt file. which could be done like this:
var docObj=app.activeDocument; var tfObj=docObj.textFrames; var myTextFrames = []; for(var m=0; m < tfObj.length; m++){ myTextFrames.push(tfObj[m].contents); }
But since the text frames were extracted by create order, not by layout, I want to ajust the oder from top left to bottom right first, then export.
I thought it could be done by selecting all the text frames first, then sorting the selection orders by loop. But I don't know how to select all the text frames, and not sure whether this is the right way...
I have an assignment for school where I am suppose to trace an eagle onto another layer. However the image disappears while I am trying to trace it. Is this some sort of setting that I need to change?
I use Illustrator CC.I have made a custom Image Tracing Preset and want to use it on a folder containing a sequence of pictures I want all to vectorize automatically. Programming an Action isn't an option as the Action recorder doesn't record which tracing preset is used for image tracing. I found I can use the pre-installed Image Tracing Script [URL] in which I only need to specify the correct number of the Image Tracing Preset. And that became a big problem.
I would like to trace this image and I was wondering what the best way is to do that. As you can see I made a small start and not sure if that's the right way to go.
Is it better to use Live Trace with images that have no color and are just black and white and to apply all color in AI with Live Paint bucket or can you get good results with images that have color when using Live Trace?
I am working on pdf file, in which all the assets has been created in illustrator. I am opening that file in illustrator, and by save for web option exporting the images. But somehow the images as not proper. There are some colour related issues and also the images are not proper.
Is there any other way around so that I can extract those without loosing the quality ?
Illustrator cs6 - I have used image trace to create a 3 colour image of a photograph. Is there a way to create layers based on the three colours? (One layer for each of the three colours)
I have been able to do this in the past, but today illustrator cs6 will not let me do an image trace. I go under window, then over to image trace and it shows up, but it is light and it can't be opened. I also tried going under Object, then to Image Trace and the same thing.
I'm trying to outline an image. In photoshop, I did find edges (save), then opened the image in illustrator and did image trace. I obtained a perfectly outlined image.I can't obtain the same results using illustrator image trace alone.I've adjusted the advance settings a few times to get the same result but with no luck. Threshhold and corner settings are ok, but I'm getting more paths and noise than I want, with the settings at low/1 respectively.I also tried the gray scale setting since the image is mostly gray, expand, etc, but no dice).
i used to trace QR-Code images because I often need them as scalable vector data. That worked nearly perfect in the old versions. I just had to to a little clean-up to some corners but every anchor-point was perfectliy in place. The new Tracer in CS6 places the anchor-points not at the "Black-Square-corners" of the original image. The attaced image shows the Tracer-Preview and settings. The orange points indicate the not correct traced areas.
I'm just now getting into using illustrator (currently on trial for illustrator cc) and I've taken a couple of my illustrations and attempted to use the image trace. The only way I can seem to get the image trace to actually produce an accurate trace is if I use a very large file size. So I take my scanned image (600 dpi 2000x 1891) and load it into illustrator, and here's where the problem comes in. Illustrator will not show my entire image on the screen. I zoom out as far as I can go and it's still cutting off the bottom and top of the image. When I try to scale the image it won't let me scale it down to even 90%.
So my question, is there anyway I can load my full size image into illustrator, image trace it, and then scale it down so I can see the whole image on my screen? It's very hard to paint and work around the image when it's getting cut off.
The first picture is what the whole picture looks like, but it's such a small file size it's blurry and won't image trace correctly.
The 2nd image is what happens when I load my full image size in, I'm scrolled as high as the page will go and the top is still cut off.
i try and use live trace in simple trace it works but if i use any of the color options to trace my image just goes white cant see a thing ?? Ive tried several different jpegs a photoshop file etc etc tried placing, importing dragging image to illustrator with the same results call adobe they want 50 bucks.
I had a lot of good presets and actions that I've come to rely on. Now that I have Illustrator CC, I'm not using it :-( because I can't find where to migrate the presets from CS6 to CC.
One in particular that I need are my Image Trace presets... I have looked for them in the Presets folder, and even tried moving the "ImageTracing.jsx" script from CS6 to CC, but I don't understand how this is supposed to work.
Presets are so much easier to handle in Photoshop!
For my work I use the Image Trace a lot. When I Image Trace something and then expand it, it shifts the art over. Every once in a while I wouldn't mind but it does it every time and I have to go back and nudge it back into place by setting the original layer as a template and then looking at it in Outline mode. Here is an example of the shift...
I never had this issue in any other version of Illustrator and I have been working with it since 8. When I have multiple items to Image Trace on one of my jobs and I Image Trace on each one individually, it does it in random directions. Sometimes down and to the right, sometimes up and to the left and sometimes it doesn't do it at all.
Here are the settings I am using...
I am image tracing 1200ppi bitmaps and I don't need it to be any more exact than it is now becuase I am then offsetting it .05" and using that as a relief for our products. But ignoring the shift would make one of our CNC machines mill through the art. Anything to stop "THE SHIFT" would be great. I am using up precious time in my pre-production schedule to be constantly doing this.
I am new to Illustrator, but know that I need to select the object I'd like to trace before using Image Trace. The problem is every time I used the selection tool, the entire picture is selected, and then traced.