it's going to be a texture, made for a game, that's overlaid over a model's normal textures, semi-transparent, and it's supposed to represent structures and units being under construction. My task is this; a cloudy greenish texture that will tessellate, with a white or light grey pattern of circuitry. Because alien races are involved, the circuitry should have a hexagonal pattern.
My first undertaking was to make a hexagon pattern that would tile. Easy. Next, to make a cloudy green background. Heck, filters can do that.
I have a solid hex pattern, but the end result has to be is a pattern of wires that follows a hexagonal pattern. So I tried simply erasing parts of the pattern, leaving only wires. I tried making fractions of hex patterns to piece together. I tried making shapes to mask-out various parts of the hex pattern.
No matter what I do, I can't seem to find a way to do this that can be accomplished without tons of drudgery, and there isn't any way I know of to get photoshop to snap to 60 degree angles. I also had the idea of making one layer all the horizontal lines that were involved, another layer all the top-left to bottom-right diagonal lines and etc, to make it very easy to isolate and erase the ones I wanted; but I can't figure out any easy way to do that, either.
I have to make several other patterns of circuitry based on other nonstandard, 'alien-ish' designs, too. If I can find a way to expedite this, it'll expedite those other pieces of work, too. (Not to mention teach me something cool.)
When I try to make a hexagonal repeat pattern with a triangular motif I cannot avoid seams even though I am careful using guides. I am using photoshop CS5.
I want to plot to pdf via PDF Creator, and there is sobe problem with it. All the circles are hexagonal, ale dashed line types are really poor quality.
For my 3D scene, I have to use a texture file on the floor. If I use the only file, than it looks really boring and below par. What I want is, I want to generate some (around 6-8) texture files within the original texture file - so the colors of all the texture files remain same but only the texture varies.Likewise there are more than 500 texture files and I just can't do them manually. Is there any way out to do this in Photoshop?
I have a lava texture and a ground texture. I'd like to be able to make some cracks on the ground texture that would show through the lava texture below it. Something like a cracked mud look. I would be using this for a game I'm making form some terrain textures. Are there any plugins that would aid in making these transparent cracks and perhaps even add depth to the cracks?
I guess a spider web where the spider was on crack would be something I'm looking for. Similar to the following image:
I'm trying to clone out some words on a semi-transparent .png image. To be more specific, the words are 100% opaque white on a semi-transparent grey background. When I use the clone tool(opacity 100, hardness 100) and try to clone the semi-transparent background onto the white inscriptions, the cloned background seems to be more opaque and the words are slightly showing through. If I do it a couple times over on a single word (like I did with "BROWSING TIPS") than I manage to cover the word up completely but the grey looks even more opaque.
I was just wondering how to make text into a semi-circle. Like if I'm trying to make a logo like the US presidencial seals and want text around the outside of a circle. I tried using the warp features but it wouldn't work.
I need to manually crop thousands of pics and want to semi automate the process. I assumed i
could create an action with a stop (at which point i would do a manual crop, because each
image is different) and then continue with the saving. So i opened an image, started
recording, immediately inserted the stop, resumed recording and saved. But when i run
file>automate>batch the first image opens and the stop dialog appears (with my message) and
the options to continue or stop. At that point (at the stop) it does not allow me to
manually crop. Why not? If i press continue it saves and then opens the next image..... If i
press stop another dialog comes up asking to continue or stop, i still cannot manually crop
and pressing stop at this second box stops the entire batch process. How can i get the
action to stop at each image so i can manually crop and then continue with the save and open
the next one? I thought this is what the stop function was for. A quote from the manual; "Actions can include stops that let you perform tasks that cannot be recorded (for example,
using a painting tool). Actions can also include modal controls that let you enter values in
a dialog box while playing an action." Sure, except that as usual from adobe, you either have to be a rocket scientist or a mind
reader to figure out how to make it do what you want to do. Anyone know how to do this?
I've seen it used quite a bit on TV recently, particularly in history documentaries, where they've taken a picture (often an old image such as the bayeaux tapestry or an old painting) and sort of 'disassembled' it and added effects, to give a front-to-back semi-3D look, almost as though the figures and elements in the picture were flats in those old-fashioned toy theatres, or maybe a pop-up book.
I've had some experiments in achieving the look in PS, using things like drop-shadows, and slightly blurring foreground and background elements, but it never quite looks right; often there's some impression of depth but the 'space' isn't quite there.
I just installed the CS4 Trial and it's not displaying properly. Immediately following installation, it worked properly. But, after exiting then later re-launching CS4, it comes up transparent only about 15% visibility (i.e., I can barely see it). I've restarted CS4, rebooted the machine, confirmed OpenGL is disabled in CS4 preferences - no dice.
I have a layer in a photoshop file that is semi-transparent, and want to make it opaque.
It hasn't got a layer mask, it isn't just a normal layer with the opacity slider down, I just accidentally used the eraser tool on it with a low opacity and didn't notice until it was too late.
I want to make a watermark to include in all my images. I would like to create some text which is semi transparent one side then fading to completely transparent the other side. I have CS5.
Through the channels window, I can paint on the R, G and B channels individually. That's great, but where's the Alpha channel? Photoshop only allows me to create a new opacity layer which simply subtracts from the PNG's native opacity - it can't add to it. What I need is to INCREASE opacity.
In other words: I have parts of this PNG which are semi transparent, and I need them to become opaque. How can I do that?
EDIT: it as a single RGBA pixel value. I need to turn (0.5, 0.5, 0.5, 0.0) into this (0.5, 0.5, 0.5, 1.0). Do you see?
When I drag the healing brush over a section I want to heal, the sampled color looks just fine, but when I release the mouse button, the area turns semi-transparent instead of keeping the full color. I thought there was a problem with my transparency setting, but I can't seem to find where to view that, and I don't think this is the issue. If I drag the brush over the same area a few times, the area does not become more opaque.
Perhaps I should mention that I usually use the brush to repair the borders of lines that are too indented to fix with the smudge, and I need to fill out the line a bit; the designated healing area usually has a background that has been made transparent with the eraser tool.
Using the eraser tool or several other methods I can set pixels in a layer to be semi-transparent. Let's say I save such a layer without history. How do I make these pixels 100% opaque again? Is there some tool that does the opposite of the eraser?
I have an image that has corners with partially transparent pixels. I would like to make a mouse-over image of this with the same same dimensions, only a different color.
How can I color this image a different color and still have the partially transparent pixels around the edge. Obviously, I would like the semi-transparent pixels to be semi-transparent of the new color.
I'm still not allowed to use the link vb, but let's try this: ....
I have Photoshop CS2, and I'm looking to make a jpg/jpeg image to texture a VRML model with - The graphic needs to be semi-transparent, as I need the nurb's Material color to show through it. I appreciate that a png image would offer a solution to this problem instantly, but this format is not usable in the situation offered... On the same note, gif format is also out of the equation because it offers only transparency, or no transparency.
If you look at this image ChromeBall.jpg it is exactly what I'm looking to achieve (but not with this image). When I add levels of opacity to the jpg image I want to be semi-transparent, the background of the image shows up as being 'white' whether I save as, or save for web.
I have an image that has corners with partially transparent pixels. I would like to make a mouse-over image of this with the same same dimensions, only a different color.
How can I color this image a different color and still have the partially transparent pixels around the edge. Obviously, I would like the semi-transparent pixels to be semi-transparent of the new color.
I'm working on an image to print onto t-shirts for our holiday.
When I upload it into vista print it says there has been a semi-transparent layer detected which may affect the quality of printing (as they are being printed on black t-shirts - they put a layer of white behind to ensure best print quality)
The problem is I can identify what the semi-transparent part is! I've checked all layers and they are set at 100% opacity.
I have Photoshop 7, FlashMX & FireworksMX available to me.
I am trying to create a graphic that appears as a semi-transparent canvas (about 300 x 200 pixels) upon which some solid text and images are overlaid,
How do I create such a graphic?
What file format can such a graphic be saved as? i.e. can the layers be merged or not?
Can such an image be exported into FlashMX?
Ultimately I want these images (there will be many slightly different versions of this basic design) forming info panels that will pop-up in an interactive FlashMX Movie. The pop up will be triggered by a roll-over.
I'm trying to color correct some strands of fabric that are underneath a semi transparent fabric. I've been trying to paint the strands and use opacity etc...to properly color correct them, but are there any good tricks to keep the illusion of the transparency of the overlaying fabric?