Photoshop :: Make 2 Lighting Of Face Look Same?
Aug 24, 2011make 2 lighting of the face look the same?
View 4 Repliesmake 2 lighting of the face look the same?
View 4 RepliesHow do I make all the lighting on my girlfriend's face uniform? How do I eliminate the big shadow stripe on her face to make it all look sunlit?
View 2 Replies View RelatedHow to make two pictures have the same lighting.
View 1 Replies View RelatedSuppose I've got a blob of uniform color. I want to make it pop out a little 3D. How do I make shade on one side in a curved manner (that is, it gets gradually darker as you move from the interior of the blob to the edge). Also, how do I add light in the same manner or as a condensed reflective/glittering spot. I also have some circles I'd like to make into spheres with a similar technique. How do you make spheres out of circles in regards to shading and light?
View 3 Replies View RelatedI want to map a design into a 3d shape of a face (its a square NON 3D object created in Illustrator).
View 1 Replies View RelatedI would like to take a photo of my face and make it appear in the same way as on the picture below, but I don't know Photoshop well enough to even know where to start. (None of the filters get close to what I want to achieve). Can I do this in PS?
View 3 Replies View RelatedI'm somwhat of a PS newbie, but I know my way around. I want to put my face on a tree trunk and make it look like its part of the tree coming out. Is this possible or is there a plug-in to do this sort of thing?
View 1 Replies View RelatedI need to make a photo peel of the layers of skin, through muscle and back to a skull. how would i go about this?
View 4 Replies View Related1. what is the best selection tool? i use the polygon one, but i think there are betters. by the way, is the computer suppose to make a lot of noise while i use it? it seems like it takes a lot of power from it. =/
2. i saw a video on youtube where a person's eyes were turned red (demon type of stuff). what tool would i need for that?
3. what can a person do to a liquify tool (the expanding one) to make it seem more realistic instead of "thick"?
4. if i'm editing a person's face, how would i make it "smooth" and "light"?
I need to make lighting for a background on a logo. What's the best way to make a line to look glowing? I'd like to do it in Corldraw rather than paint.
View 3 Replies View Related1 - how do I put this texture on the wing, without copying and pasting?
2 - how to make the gradient smooth face?
What parameters use?
I've just begun using Xara. I've used Corel before but can't see how to make pattern or arrays of objects in Xara. I'm needing to make mask templates for Watch faces, graphics mask for tire graphics etc.
View 4 Replies View RelatedI have this little mini project I want to do, It's a picture of my friend and I with Navi (Zelda) in our hands, bascially the effect I want to cast is Navi's blue light reflecting off our faces,
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I want to know to make make with corel, a simple photo like this
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or like this
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Become something like this:
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I'm using the Make Live feature on a low poly object to create new objects. For example, using the live object as a shell to create new polygon with the "create poly" tool. It seems to only want to snap to the center point of each face on the object.
View 1 Replies View Relatedhow to put someones face onto another persons face.
View 3 Replies View Relatedhow to edit a solid with opening a hole only one face and deleting an another face..
I added a drawing file which has a coloured face solid,I put a circle on blue face and making a hole on this face,and I want to delete red face without exploding solid,after all this I want to mesh this solid with maximum 25 units.
There is any option to merge bottom face of pad eye and pipe curved face... Something like
1. Extrude face to a surface or
2. like notch option available in frame generator ?
N:B - pad eye is made by extrusion and pipe made by frame generator.
All I need to do is merge a circular face to a flat face, so both faces become one continuous face. Is this possible at all?
I have a attached a screenshot to show what I mean. Face 1 needs to be merged with face 2. This is so if I constrain anything to that face it will constrain to the entire face and not either the circular face OR the flat face.
when I anchor the layer face over the background face the floating selection disappears which means I cannot work on the layer face and therfore am unable to erase the layer face into the background face,this is on gimp 2.6
View 4 Replies View RelatedIs there a way to use PRESSPULL on a face that's behind or underneath another face. When I use PRESSPULL it always selects the face on top and sometimes I want a face that is behind or underneath that face.
View 3 Replies View Relatedcreat roof with same line on top roof face & roof vertical side face?
View 2 Replies View Relatedi have two pictures. i want to take the face of one picture and put it on the face of the 2nd picture
View 1 Replies View RelatedI use filters from time to time, and some other little handy things but never have i been able to achieve lighting like this.
I've tried a few different things...obviously rendering different lighting effects, but nothing comes out with this very bright spectral light.
I've got a picture of a sunset for a background and i'm trying to place a picture of a girl in the foreground so i need to light her from behind and Render>lighting has nothing i can use. does anyone have any suggestions on how to do this correctly?
View 3 Replies View RelatedWe have no lighting effects in the SDK so we've been looking at work around for how to introduce them.Our game takes places on various planets in the solar system. It will be viewed from the top down so the player will be able to see terrain and structures.
The game is going to be compiled mostly using 2D map art and 3D animated models imported as sprite sheets.Because there are no lighting effects we are adding them to the models using the modelling software. All of game maps are being built with a white light. We are instead looking to add a block image canvas with the colour set to that which matches the planet it is set. With the opacity reduced to 25-35% it then gives the map and models the correct light ambience. Before our developer started testing this out in the SDK I used photoshop to come up with the solution. I found that we got the best results when setting the canvas block colour layer to 'soft light'. The only problem is when I export the canvas on its own and send it to our developer it seems to lose the soft light effect.
My question is, is there a way to export the soft light effect? Simply using normal mode and changing the opacity doesn't make the light ambiance look as natural.If you scroll down on the link below you will see two images of the same location. One with the soft light and effect and one with out. URL....
I'm working on a mac and I'm a newcomer to the 3D features in CS6
I have taken a flat pattern design and created a cylinder from the mesh preset dropdown. Screenshot attached of the rasterized 3d layer.
I have the angle and scale I want, but I'd like to remove all shadowing. Is there a way of turning lighting off completely and retaining the colours of the original flat pattern design?
I now have the latest updates to CS6 and Lighting Effects is still not available. It should be in Filters / Render ?
View 3 Replies View RelatedLighting Effects are missing from my CS5 Program. I go to Filters/Render/and "Lighting Effects" is not there. Not even in Gray. I have a copy of CS3 on my computer and the Light Effects show up in that Program.
View 8 Replies View Relatedcs6 lighting effects, downloaded plug in and did not get cs6 version, got lighting effects classic. How do I download cs6 version?
View 10 Replies View RelatedI am trying to find the lighting effects on CS6. It is not under Filter>Render>lighting effects where it is supposed to be.
View 4 Replies View Related