I am going to try a cd layout. When I open the templates in Photoshop 7 do I have to choose 300 dpi (the same dpi required for the images I have saved); make all the same choices as I have to for the images, (ie) CYMK, 5x5 inches, 300 dpi etc.? When I have the template open, what is the best way to bring the image to the template?
Is the template considered a layer? Do you always see the template through the image as you are working with layers? What is the easiest way to start another layer? How do you save each layer? How do I make my jpg become a photoshop file? Some of these Qs might be dumb but if you can answer them I may be able to fly.
I get, on attempt to go into extensions.Could not complete the Manage Extensions command because Photoshop was unable to find the JavaScript plug-in.Also some components of PS CC and InCopy could not be updated successfully.
I open RAW pictures from my Canon 5D (but same happens with pictures from Canon 10D) in PS and than try to save them as JPGs, I loose majority of my metadata from the files (after right click on filename in. I can still Windows Explorer and clicking Properties or simply adding additional columns in Win XP Windows Explorer detailed view.So same picture, without any editing at all, just opened as RAW file (which it is a CR2 or CRW file in Canons), and then saved as JPG, suddenly does not show the date of picture taken, focal length or exposure time are all gone. Does not matter if I try Properties in Win Explorer or say Properties in MS Office Picture Manager.Was trying to look for any setting in PS that would set the ability to save or abandon saving of this type of information in JPG file but could not find anything of this kind.What is interesting I went back to my pictures I have saved from RAW to JPG using same PS years ago, and I this was not a problem. Everything was saving OK.So in summary:1. This would not be a problem related to camera (it is unlikely that same problem would occur on two different models at the same time - even though both are Canons)2. It must be a way to force the Photoshop to do that, I f I was able to do it successfully, almost without knowing, before.Therefore, I would think that either:1. There is some set of defaults somewhere in PS that I have accidently turned off causing my PS not to save this metadata properly or in full, or2. That it came as some kind of bug with some of the updates to PS CS3 that I was getting over last year from Adobe.
I have version 11 of PSE and it has been operating great with one exception. Whenever I attempt to do a full back-up it goes through the regular process including reconnecting missing data but then at the end when it should start backing-up it stops responding.
Everytime I try to run the program I get an error message saying "Attempt to access invalid address". I am using Windows 7 64bit.
I have unistalled and reinstalled PSE5.02 Unistalled Google Chrome Set antivirus to silent/gaming mode Ran as administrator Ran in compatitibly mode, Windows XP service pack2
I really need this working, I need to use it for a project thats due Monday!!
This happens repeatedly as I open the program and attempt to open a file. The "open file" dialog box flashes for a split second then disappears and the Photoshop program freezes up.
my adobe photoshop cs came with my laptop so i didnt have to install it or anything.. but now when i try starting the program error messages come up and the program shuts down
DLL- an attempt was made to load a program with an incorrect format then; Adobe photoshop : a required application library failed to load nd the product cannot continue. please reinstall the application
After installing and opening PS6 I get 'Runtime Error! R6034 An application has made an attempt to load the C runtime library (Win7 64bit)'Clicking on this it will come back seven times, after which PS6 starts. I've tried the following:
Checked all my updates Checked for viruses and malware Run CCClean and SysMechanic Uninstall PS6 Reboot Run Adobe Creative Suite Cleaner Restart Install CS6 Install updates
No change! I've also reinstalled the MS runtime library, tried to start in safe mode, all to no avail.
I have recently upgraded to Lightroom 5. When I try to export a fairly large number (about 60) images as JPG, I get an error message "attempt to index a nil value" and some images do not export. When I view the images in the library and export them individually, the export works. So I conclude that the images are not corrupt, but that there is a bug in the software.
I am working on Inventor 12, previously Inventor 10 and recently (approx 4 months ago while I was still on Inventor 10), all of a sudden, if I tried to open a drawing where components had been deleted for example, it would not try and resolve the links, just straight crash the program.
Windows 7 Professional 64-bit Nvidia Quadro 2000 8Gb RAM 2 x Quad Core Intel i7 2600 CPU @ 3.4GHz
Whenever I use MTEXT or DLI, I can't edit the text box that is created without it crashing AutoCAD. Not sure if this would happen with other commands, but it seems to be linked to editing the text blocks.
This morning I opened AutoCad LT 2005 and was going to print a map with multiple layers. Everytime I tried to open the layers tool AutoCad LT 2005 would lock up. I would go to the task manager and it showed that it was still running but I could not do anything in the program. I closed Autocad LT from the task manager and opened up a blank document and tried to view layers and it locked up once again. I re-installed AutoCad LT 2005 from original disk and still I have the same behavior.
I am getting an application error (0xc000007b) when I attempt to start LR4. I have uninstalled and reinstalled application with same result. what is happening and how I can get it up and running again?
It appears when we attempt to open the file then C3D crashes.
Modeling Operation error: Attempt to evaluate a plane with zero normal.
One of my users got this error in a drawing with about 8-10 fairly complex grading objects in it. I had told him not to leave them as grading objects but he was convinced he could make it work.
HP 4600 4 GB Ram Intel Core 2 Duo 2.66 ATI FireGL V5600 (8.453.1.3000) Windows XP PRO (SP 3) 2008; (All SP) LDT, MAP 3D 2009; Civil 3d 2009 Update 2 Version 3, Map 3D, Raster
When I attempt to load xref the dialogue for file attachment does not appear. This has only started happening the past day or so. The same applies to image files etc.
I recently began using lightroom and stored the files on the local drive of my macbook pro (current os) until I ran out of space. Exported the catalogue to an external HD, then deleted the files from the local drive. As I tried to import the .lrcat file associated with the export to the external HD and received this error:
"Can not import from this catalog at this time. The catalog is either in use by another copy of Lightroom or was closed improperly. If it was closed improperly, please consider doing an integrity check when opening."
I am not running LR on any other computers so I figure Lightroom was "closed improperly".
In the timeline panel in CS6 EXTENDED, you have a video feature, where you can animate three things:
Position Style Opacity
What I would like to know, is: How can I animate rotation of a layer? I want to rotate my layer at an angle and animate it. But when I rotate, the first animation frame is also rotated, resulting in NO animation between the frames.
I have rigged a character and made it into a character set in which i have locked the scaling attribute , I have then saved this file. I have then referenced this file and and have done a walk cycle animation and saved this file. I have then realised that I needed the scaling attribute when I have added other parts of my scene. Is there a way to unlock the scaling attribute in my walk cycle animation file or will i have to go back and change it in the rigged file, create a new character set and do the walk cycle animation again?
My current scene has 10 animation layers for a character, and seeing every f-curve from all layers, although grey and locked, when I only need to see the f-curves in layer I'm working on is really cluttering the graph editor. My current work around is selecting my active layer in the Layer Editor every time I select a rig control. Simple enough, but a pretty inefficient way of working. I can't seem to find a setting that allows me to just see ONLY the fcurves in the active layer. I imagine some of you out there may have hundreds of animations for a single game character.
I'm trying to animate a moving rope based on simulation data. I know how to import my motion data for individual objects.I've seen lots of tutorials where one uses simulations or soft bodies with IK in order to create a rope. how to use all these features and I want the rope to follow my coordinates exactly. I was hoping I could do something like the following:
1. create points in Maya which correspond to my data points 2. connect the points with a curve 3. loft a circle using the curve as a path in order to make a rope 4. move the points. due to History, the rope position is updated
Is there a way to do something like this in Maya? I've tried, and it looks like ep points do not have key-able channel data, so I can't create animations for them separately. I'm using .mov data file imports to generate x, y, and z motion keys for the points.
i need to do a loop animation of several stripes that starts at lets say 2units distance from each other, they separate slowly and by the end they have 15units separation, my problem is that each stripe is a separate object, so i offset their keyframes, but when i want to tweak the keys on curve editor they dont apply to the other copies. Any other way to do this simpler?
quick example on the image attached, real application on the video, video shows the animation(rendered sequential images of 1 loop then applied as texture) but with linear speed, so constant separation, i need to apply the above here, these dont only move on the X axis but on the Y aswell, while keeping the symmetry fixed on the center.
I have a list of motion capture, those mocap didn't track the fingers so the hands are always opened. In some of these mocap I need the biped hand to be closed. I've been looking for a solution for about a day now. I think I'm in the good way which is to create a biped layer animation where the hands are closed and link the hands of that layer to the original layer. so I would be able to save that layer and apply it to every mocap animation that need to be readjusted. The only problem is that I'm not sure if it's the better way and I don't know the procedure.
I have an assignment for a class where part of the final project is detailing the construction of a mold for a part. The animation that I would like to do would show the build up of the part in a 3D printer layer by layer. The closest method of animating this that I can think of is unfortunately backwards.
As I would have the part and a camera facing up from the bottom of the part and would have a plane that would recede upwards in the y direction. This would reveal the part as the plane translates in the y direction.
This might be okay, but the problem is that I would like to show this from a camera on top facing down instead of a camera on bottom facing up. How I can create the look of a part being built up in this additive method?