Photoshop :: USM In CS6 - No Effect Until Image Is Enlarged?
Aug 7, 2012
One of my online photography students said that she couldn't see any changes in a selective sharpening technique using Unsharp Mask, and it seemed that she had missed a step in the process.
But, when I tried it in CS6, using a 16 bit image, I could only see the sharpening affects in the preview window in the USM filter and then in the main image in the UI when the image was enlarged to above 75% or so. If the image is set to view fully in the UI, usually around 26% it looks like the previous version of the image without sharpening changes. I also get the effect of the sharpening increasing as I enlarge the image further and it looks over-sharpened at 300% or more.
in particular, do I have to increase the the size of the image in the UI to see any sharpening - or is there a way to see it without enlargement in the UI - perhaps at 8 bit?
I captured the attached image from a MythTV recording. A buddy of mine would get a kick out of it if I could find a way to enlarge it such that it looks good on a Letter- or A4-sized printout.
I've enlarged the image 10x and successfully applied the "Despackle" filter, but the lines in the cartoon look pretty blurry. The "Sharpen" and "Antialias" filters don't seem to readily do what I want them to do.
How to clean the image up so that it looks good enlarged?
I have just started using the Paintshop Pro X4. In fact, I am still using the trial version and I want to use it so I can see if I want to buy it in a couple of weeks. However, I am not really very knowledgeable about computers, computer language and all the technical stuff. So things have to be pretty obvious to me.
Just for practice, I have downloaded a photo of a cherry and a leaf. Not great art, but a nice clear photograph. Of course I want it to be larger than the thumbnail image, so I have blown it up to 6"x6" Now the edge of the cherry, the leaf and the stem are all jagged. I know that is because of the pixels - but I still want to know how to get around it and smooth the edges when I enlarge something.
When I enlarge a brush shape past its "original" size (which for every shape is way too small for the most part), it gets pixelated. The attached jpeg is from a 300dpi 16-bit CMYK file.
It's especially obvious with stars, snowflakes, ornaments, this kind of thing. Can't make a clean 300px star, for example. Pretty sure I was able to enlarge these things with no problems in CS4.
Brand new copy of CC, brand new top-of-the-line MacBook Pro.
i have copied several pictures from the Internet sites which are around 72 dpi . Now i wants to get these pictures printed. So please advice me what should i do to enhance its Resolution as these pictures needed to be enlarged (some of them). B coz if i enlarge these lower respolution pictures,
I'm having a hard time viewing the tool icons and constantly have to squint and put my face on the screen to choose a tool! I'm using a PC in case that matters.
Created layers of vector artCombined them into a smart object. Enlarged the smart object (both via "Transform" and "Image Size") Upon enlarging, the vector objects look the way an enlarged bitmap would (i.e. fuzzy, pixelated, terrible) instead of crisp and clean as a vector should look. I've double- and triple-checked to make sure all layers have remained vector after resizing and they have.
This is a terrible inconvenience for anyone that works heavily with vector smart objects and resizes them. I use this workflow on a daily basis to make adapting interface elements for various screen resolutions easier, without it I am beyond screwed.
I am working in paperspace with a viewport and when I created it I noticed what apeared to be a very large yellow hatch. When I selected the yellow object it turned out to be a Block created to display gas wells on my map. I then went to model space to investigate only to find that the blocks are all to the appropriate size. I checked to see if there was an annotative scale associated with the blocks and there is not. Also the scale set to the blocks are 100 in model space but for some reason in paper space, they are set to 1.00. If i try to change this scale to 100 it automaticaly corrects it to .004. What could possibly be causing this? (for whom it may concern the gas well blocks look like a circle with lines portruding from it like an abstract sun with an id number below them)
I'm running Gimp 2.8.4 on Ubuntu 13.04 Linux (64-bit) and I'm trying touse the "Bevel and Emboss" layer effect on an image which I copied fromanother image. Here is what I've done:
1. Loaded image 'A' into Gimp 2. Selected a portion of it 3. Used "/Edit/Copy" to copy the selection 4. Used "/Edit/Paste As/New image" to create a new image from the selection 5. In the new window for the new image, "/FX-Foundry/Layer effects/Bevel and Emboss" 6. When the "Bevel and Emboss" window opens, I accept the defaults and click "Ok"
The filter starts to run and then stops with an error message. Here is the message I get:
------------ START ------------------
Bevel and Emboss Message
Error while executing script-fu-layer-effects-bevel-and-emboss:
Error: ( : 1) Procedure execution of gimp-selection-layer-alpha failed on invalid input arguments: Item 'Pasted Layer copy' (87) cannot be used because it has not been added to an image
I'm having trouble with paper space labels. When i zoom in and out to adjust my viewport, the scale looks fine. Then when i go to plot preview all text are enlarged. Then when I cancel I go to paperspace and labels remain large.
i'm looking for a way to create an image of a tear. its difficult to explain,
basically, think about a normal 8.5x11 piece of paper. now imagine somone throws a golf ball at the middle of the paper. the ball goes through and creates a hole in the middle with torn edges. i'm looking for an image with that effect.
the main reason i'm looking for this is that i want to get a tatoo on my back that looks like my skin tore like that piece of paper and that you could see inside. inside I would have a brazilian flag.
the jist is that I want it to look like I have the brazilian flag inside of me....
It is clear air brushing and skin toning was used to create the somewhat surreal skin surface. But I cannot figure out if the lighting is from the Render / Lighting Effect tool, or air brushed to emulate lighting, or something else?
When I use the PS lighting effect tool, everything turns dark in the photo outside the lit target area. Notice the shadowing on the arm and breast. It appears the light source is coming from two opposite directions. Like if this is a multi-layer process, etc. Not asking for a hand-holding tutorial.
For most of our product photos, I create a copy of the image, flip it vertically, fade it out, and then move it down to create a mirror image effect. Simple enough. But this one I'm having a problem. The product has 4 legs, and from this view, the back 2 legs are shorter. When I do my normal steps that I listed, I get similar to what you see below. I know all about drawing a marquee around part of the reflection, hitting Ctrl+T and then holding down Ctrl+Shift to skew just what's in the marquee. I've done this technique a lot, but it does not work for this particular image. What do I have to do to get the reflection of the back legs to line up with the actual back legs in the image?
I can adjust the size but I wonder how to make the edge make looking like having some sort of shadow and making the image all in all a little bit darker and a little bit grainy!