I am working in paperspace with a viewport and when I created it I noticed what apeared to be a very large yellow hatch. When I selected the yellow object it turned out to be a Block created to display gas wells on my map. I then went to model space to investigate only to find that the blocks are all to the appropriate size. I checked to see if there was an annotative scale associated with the blocks and there is not. Also the scale set to the blocks are 100 in model space but for some reason in paper space, they are set to 1.00. If i try to change this scale to 100 it automaticaly corrects it to .004. What could possibly be causing this? (for whom it may concern the gas well blocks look like a circle with lines portruding from it like an abstract sun with an id number below them)
Trying to get blocks to plot transparent for only 1 viewport. Using viewport transparency works for all objects in applicable layer except blocks that have been created using "0" layer. I cannot use transparency by block since the blocks must show in other layouts without transparency. Also cannot re-create blocks using different layer since the source file is kept on network for all to use. Is there a way to plot blocks with the vp transparency of its current layer despite having created the block in another layer?
I believe there is a way to create a block of displayed objects that are shown within viewport. I know I have done this before with basic Autocad. The closest thing at the moment that I can think of is "SOLPROF" but that only works for 3D objects.
The way I remember the command working was you started off with the command, select the objects with the viewport/or maybe it was just the viewport, the command made an instantaneous block of the objects that were only within the display area.
I've made a dynamic block that consists of two lots of attributed text and has the alignment function in it but the alignment part doesn't work when looking through a viewport into modelspace ie i can move it by grapping the alignment grip point - it won't move at all. If i'm in the model tab the block works fine exactly how i made it. I'm the only person in my offie with 2011lt so i don't know if it is my computer or if it is a setting in 2011lt. It works fine in 2011 full and a few other versions around here aswell.
Is it possible to have 1 instance of a dynamic block (with multiple visibility states and/or look up properties) in your drawing and view a different visibility state or look up in different viewports?
I'm having trouble with paper space labels. When i zoom in and out to adjust my viewport, the scale looks fine. Then when i go to plot preview all text are enlarged. Then when I cancel I go to paperspace and labels remain large.
One of my online photography students said that she couldn't see any changes in a selective sharpening technique using Unsharp Mask, and it seemed that she had missed a step in the process.
But, when I tried it in CS6, using a 16 bit image, I could only see the sharpening affects in the preview window in the USM filter and then in the main image in the UI when the image was enlarged to above 75% or so. If the image is set to view fully in the UI, usually around 26% it looks like the previous version of the image without sharpening changes. I also get the effect of the sharpening increasing as I enlarge the image further and it looks over-sharpened at 300% or more.
in particular, do I have to increase the the size of the image in the UI to see any sharpening - or is there a way to see it without enlargement in the UI - perhaps at 8 bit?
When I enlarge a brush shape past its "original" size (which for every shape is way too small for the most part), it gets pixelated. The attached jpeg is from a 300dpi 16-bit CMYK file.
It's especially obvious with stars, snowflakes, ornaments, this kind of thing. Can't make a clean 300px star, for example. Pretty sure I was able to enlarge these things with no problems in CS4.
Brand new copy of CC, brand new top-of-the-line MacBook Pro.
i have copied several pictures from the Internet sites which are around 72 dpi . Now i wants to get these pictures printed. So please advice me what should i do to enhance its Resolution as these pictures needed to be enlarged (some of them). B coz if i enlarge these lower respolution pictures,
I captured the attached image from a MythTV recording. A buddy of mine would get a kick out of it if I could find a way to enlarge it such that it looks good on a Letter- or A4-sized printout.
I've enlarged the image 10x and successfully applied the "Despackle" filter, but the lines in the cartoon look pretty blurry. The "Sharpen" and "Antialias" filters don't seem to readily do what I want them to do.
How to clean the image up so that it looks good enlarged?
I have just started using the Paintshop Pro X4. In fact, I am still using the trial version and I want to use it so I can see if I want to buy it in a couple of weeks. However, I am not really very knowledgeable about computers, computer language and all the technical stuff. So things have to be pretty obvious to me.
Just for practice, I have downloaded a photo of a cherry and a leaf. Not great art, but a nice clear photograph. Of course I want it to be larger than the thumbnail image, so I have blown it up to 6"x6" Now the edge of the cherry, the leaf and the stem are all jagged. I know that is because of the pixels - but I still want to know how to get around it and smooth the edges when I enlarge something.
Problem: When I create a new viewport, another viewport's paperspace blanks out or disappears. When I copy a viewport over, the new VP doesn't show anything and you can't maximize/"enter" its paperspace; it's like a simple rectangle, but the properties box says it is indeed a viewport.
Ex. Viewport 1 shows the top view of an object, Viewport 2 shows the right side view... as soon as I add Viewport 3, the top view in VP 1 blacks out. I attempt to ReDraw, Regenerate, etc, but it doesn't re-appear. I've run Plot Preview to see if maybe it's just a fluke with the graphics card on my screen, but alas, even in plot preview the viewport is blanked out.
It almost seems like there is a limited number of viewports I can use.
Solution: Run the MaxActVP command and set the value to a number greater than the number of VPs you actually need. This particular file had that value set at 2; hence, why a new, third VP blanked out the first one.
I'm having a hard time viewing the tool icons and constantly have to squint and put my face on the screen to choose a tool! I'm using a PC in case that matters.
I have a drawing with a viewport that fits to the page. And I created another smaller viewport over top that just shows the legend. Now when I try to double click inside the smaller viewport it always goes into the larger one. I have tried bringing the smaller one to the front but that didn't work. I know that I can clip the larger viewport around the smaller one or bring the legend right into paperspace or slid the smaller one off to the side work in it and slide it back. This is more out of curiosity of how to get into the smaller viewport.
I am wanting to insert a second viewport over an existing viewport and have the information in the existing viewport behind the second viewport and not seen. I want the second viewport boundary to be the "trimming" edge of the existing viewport. How do I do this?
I did a test drawing with 4 viewports in paperspace.I frozen a layer in each viewport (as a viewport override, not global), and wrote code to gather info on layer overrides in viewports.The function takes in a database, and is generally used on drawings only open in memory:
the odd thing is it never finds the frozen viewports on the first viewport. It catches the others fine.I cannot see anything odd either, the counts of viewports and layers are all correct, and the drawing has no problems.Is there something that must be done to initialize the mechanism that reads viewport overrides?
Created layers of vector artCombined them into a smart object. Enlarged the smart object (both via "Transform" and "Image Size") Upon enlarging, the vector objects look the way an enlarged bitmap would (i.e. fuzzy, pixelated, terrible) instead of crisp and clean as a vector should look. I've double- and triple-checked to make sure all layers have remained vector after resizing and they have.
This is a terrible inconvenience for anyone that works heavily with vector smart objects and resizes them. I use this workflow on a daily basis to make adapting interface elements for various screen resolutions easier, without it I am beyond screwed.
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i have this lsp, it works great but how can modify it if i want select with a window.? exemple: if i have 3 differentes blocks, i want to select them with windows and the lisp select all blocks that are identical of those 3.?