I saw in my mind the image of a soccer ball bursting through the paper on the yearbook page. Looking on the Internet, it was looking more like a challenge than a "How'd They Do That?"
So, finally, I found something.
But, it is not quite what I want.....as you can see....
I need help getting a look of a real soccer ball protruding from the page.
Then, if everything holds up...I need this technique to be altered a little so that the torn flaps are a little more realistic.
I'm trying to create a soccer field. I searched on google images for examples to learn from and I found this one really good one. The grass looks great and is just what I'm trying to do. [URL] .....
I loaded it into to gimp to have a closer look, and all the artist has done really has used lots of different greens, usually a different color on each pixel. How do you think this person went about creating the grass? Do you they colored each pixel individually then saw what they had done and adjusted it until they got it right. Which would probably take a really long time. Or do you think there is a quicker way?
how do i create a transparent crystal ball in photoshop? because i want to add a cloud background in it.. with another image. also.. if there was an images inside a circle.... wich is the best way to cut out everything that is out side the circle?
I am useing a Canon Pro 9000 MKII and when I try to print 11x14 paper, it will not alow custom paper size. The Canon printer driver does have custom size but it does not show up in printer settings.
CS6 crashes on selecting any tool. It displays a spinning ball and can only be force quit. It developed this fault spontaneously. Where should I start searching? I repaired permissions, cleaned up the whole system, uninstalled and reinstalled Photoshop.
How can I add a logo to a very good realistic inage of a golf ball. Ideally the image would flow right down into the "dimples". But I would be happy if I could simply get the logo image to kind of wrap around the ball a little. Does anyone know of a tutorial around that would help me to understand how to do this ?
I'm using version 7, I'm trying to create a curled paper effect then paste an image on the "paper". A couple of web sites suggested creating a rectangle then create a path or something like that and then using the pen tool and the "handles" manipulate the corners. I'm not sure if I have the terminology correct but the problem is that when I create the rectangle and go to add the path (the icon looks like a circle with handles on it) it's grayed out and can not be selected and manually creating a path with the pen tool doesn't work.
I read a little about using the displace filter to do what I want but could not get it done properly.
I have a nice "golf ball" image. and I want to put a logo on it and have the logo image flow right down into the dimples like it would be on a real golf ball.
I'll attach the images I'm woking with. If you can give me a step by step procedure I would really appreciate it. I need to get this done but I would also like to understand how to do it so I can be a better photoshop user in the future.
I want to make a sphere that is a light. So I created a sphere and put a omni-light in it. When I render the sphere becomes flat and black. It must be a white light.
I've just got a new mouse, an Eclipse MobileMouse, which instead of a wheel has a 360-degree ball, like the apple Mighty Mouse. I can use this to scroll vertically in all apps, and it will also allow me to scroll menus in 3ds Max. However, I cannot use it to zoom in my viewport (as you would normally by using a conventional wheel).
When I print 11 x 17 paper on Epson R2880 in LR the image begins printing before the leading edge of the paper reaches the printerhead (not prininting borderless.) Only happens in LR and not PS. I am using the LR paper standards for borders.
Im good at freehand drawings on 2d autocad I'm trying to learn 3ds Max. I have a year with inventor, but very fresh on Max. I don't like mechanical, I do floor plans and cartoons.
Within dynamic simulation, I am trying to have a ball follow a track made of (2) rods, I can do it if the rods are straight but I do not know how to properly apply joints to allow the ball to follow the tracks when they are turning. I need to do this within dynamic simulation because I also hope to add a chain and sprockets with a ball holder to bring the ball back up to the top.
I am working on a project for school. I created a trebuchet but the ball goes way to far. I believe it is beacse there is no air friction. I have spent days trying to figure this out. Is there anyway in inventor pro to apply air friction on something like a cannon ball?
I am animating a ball right now, that is rolling all over the place. Would be cool to animate just the translation of an object and not to worry about rotation. Is there a way? Like.. through the expressions or set driven key? Also would be even better if rotation speed increased as the movement speed did.
why Autodesk doesn't put Flanged Ball Valves in the content center? There are several other types of valves in there but no flanged valves. This type of valve is very common in the oil and gas industry and it just baffles me that there is nothing there for this type of valve.
I have used Inventor for several years and this has always been an issue.