3ds Max :: How To Make A Light Ball
Feb 27, 2011I want to make a sphere that is a light. So I created a sphere and put a omni-light in it. When I render the sphere becomes flat and black. It must be a white light.
View 2 RepliesI want to make a sphere that is a light. So I created a sphere and put a omni-light in it. When I render the sphere becomes flat and black. It must be a white light.
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how do you make the navigation bar on the top.
Since I'm from Photoshop and they have lighting effects, I'm wondering if I can make a light focus on one direct object, and the surrounding objects are blackened out a bit.
Link me to a plugin.
I know there are many ways to create light beams or God beams.There are several tutorials and net has many brushes.I just want to make a simple tapered brush in Photoshop CS6 so that If I click at a source like window then shift click at another place I get a 'tapered' beam, smaller at origin and flaring to larger size, like a flashlight beam
it should be easy with shape dynamics and all, but I am not able to figure this out.
1. what is the best selection tool? i use the polygon one, but i think there are betters. by the way, is the computer suppose to make a lot of noise while i use it? it seems like it takes a lot of power from it. =/
2. i saw a video on youtube where a person's eyes were turned red (demon type of stuff). what tool would i need for that?
3. what can a person do to a liquify tool (the expanding one) to make it seem more realistic instead of "thick"?
4. if i'm editing a person's face, how would i make it "smooth" and "light"?
I have this little mini project I want to do, It's a picture of my friend and I with Navi (Zelda) in our hands, bascially the effect I want to cast is Navi's blue light reflecting off our faces,
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I'm working on my project and I need to make something that looks like the Northern light.
I think I'm going to do this with Trapcode form in After effects.
But my problem is, how can I turn the Smog effect (Northern Light) turn into a logo on a very organic way.Like a smokey morph.
I have a light-colored image that I want to make a transparent background of without having any of the jagged white edges and whatnot, to make a signature and avatar and so on. I've tried the magic wand, Alpha Mask, and Alpha Space, none of which have succeeded. As I said, the image itself is very light (the attached image), so it's difficult to achieve what I'm trying to do.
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I am trying to animate a casino-like light board made of tens of light bulbs/leds. I thought the easiest way to do it would be creating a matrix of bulbs arranged by material ID and then design a pattern in multi sub-object materiel so I could somehow scrub through it and achieve animation effect. The material modifier allows to change ID for the whole object only and MaterialByElement shuffle ID`s in a random manner.
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I am attempting to build a facsimilie enigma machine, I would like to know how best to create an effect so that when a key is pressed a corresponding letter appears to light up. Btw I am not looking for an animated image, I can take care of the transitions between on and off, I just need to create the two image states.
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How do you lock the pivot point of a light to the light itself? I thought just adding a Axis node would move the light and pivot point but the pivot does not move. Is there a way of parenting them together?
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View 2 Replies View RelatedCS6 crashes on selecting any tool. It displays a spinning ball and can only be force quit. It developed this fault spontaneously. Where should I start searching? I repaired permissions, cleaned up the whole system, uninstalled and reinstalled Photoshop.
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View 1 Replies View RelatedI saw in my mind the image of a soccer ball bursting through the paper on the yearbook page. Looking on the Internet, it was looking more like a challenge than a "How'd They Do That?"
So, finally, I found something.
But, it is not quite what I want.....as you can see....
I need help getting a look of a real soccer ball protruding from the page.
Then, if everything holds up...I need this technique to be altered a little so that the torn flaps are a little more realistic.
How can I add a logo to a very good realistic inage of a golf ball. Ideally the image would flow right down into the "dimples". But I would be happy if I could simply get the logo image to kind of wrap around the ball a little. Does anyone know of a tutorial around that would help me to understand how to do this ?
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Within dynamic simulation, I am trying to have a ball follow a track made of (2) rods, I can do it if the rods are straight but I do not know how to properly apply joints to allow the ball to follow the tracks when they are turning. I need to do this within dynamic simulation because I also hope to add a chain and sprockets with a ball holder to bring the ball back up to the top.
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