how they did that plasma text thing on the homepage of this site.
now, I'm no newbie to PS but I don't have the time to figure it out on my own because I have a game that needs to be finished by Nov. 6th, it is not my intent to copy this effect but I would like to know how it was done so as to bolster some ideas of my own,
how to make a plasma effect on photoshop. Like ... those things that come from behind the power puff girls when they fly. it's very bright. i wanna know how to make that effect. if anyone knows how please help.and i don't want that cheesy effect like outer glow or feathering.. i want a good quality sun-bright plasma glow.
I have been trying in vein to replicate this plasma shield, I feel that it is a tough cookie to crack, I have tried everything, and can get to an image that looks like a swirly mass, but no further. I know that this is a really hard thing to do,
I was blown away by Greg's Plama Effect picture, not only the plasma, but that neat plasticy sheen that was the background. How did you get that sheen?
How do you get the lines an easy way? I was wracking my brain and I just couldnt figure it out. I tried doing clouds, and making the lightning type thing then using satin for some shading etc... But it doesnt look really lasery, and i had to reduce the size alot.
i have Problem to view JPG from LR4 on my Samsung Plasma TV (50 Zoll) via build-in Media Player of TV and SDHC Card per USB. The TV takes usually 2 seconds time to open the jpg und shows fotos sharp and kontrasty. Es is sofar essentialy to every JPG, for example from pentax, olympus, canon, nikon. The Samsung Plasma TV is new, has 3 D (PS50C 6970 ).
a few day bevor i convert raw to jpeg with Lightroom 4 for the first time. Within LR ist every thing normal, i can develop photos scharp und kontrasty like i want. If i view JPG on my samsung Plasma TV (50 Zoll) then die openning takes too long time (> 12 seconds) und die Photos ist blurred, unscharp. I tried many export options like jpg size, quality or solution, but the problem stays the same.
I suppose that the Problem is JPEG format output from LR4 which Samsung TV not optimal supports.
I want to write a Java program that mimics the plasma filter. However, my first few (as in 30-40) attempts have not been very successful. If GIMP provides algorithms or source code for the filters anywhere?
I have CorelDraw16 loaded on a W7Pro 64 bit system it has all the latest updates, I use it to run my Roland vinyl cutter. I am trying to convert some drawings to a DXF format so they can be cut on a CNC Plasma Table as well. It is my understanding CD16 by default saves DXF files as "Splines" you have several options for what years of Autocad to save them as.
The two tables I have tried to upload my DXF (R11, R13,AC 2005 or AC 2008) files are a Koiki Aronson and a Retro Plasma System. Neither one could open the files. Further research shows that some CNC machine controllers prefers "Polylines" over the "Splines".
I have found an add on utility (Leonard CNC Pro Software) that will export the DXF file as a Polyline, Polyarc, Line/Arc or a Line only. I have other options such as toolpath directions ect.
Using Corel to prepare images for cutting on a CNC plasma table. any easiest way to prepare images for cutting. With merging images, Lettering and original art work transfer. I need to convert to a DXF format to drop into the machine program (Sheetcam). I have used trace with some success. By this, I mean that the image "looked" good, but I seem to be doing something wrong because the graphic will not run on the machine.
While tracing a tree image using splines for a school project i have run into some problems...I am creating a pattern for a plasma cutter.
When i move the points of my spline sometimes it causes the whole spline to randomly move around and twist and turn where there are no points. Also sometimes when i open the drawing some of the spline lines are out of place while the spline points have not moved.I have tried to constrain all the points but it turned into a mess.How can i stop this from happening?
The stage size you see above is H: 400px, W: 550px.
I would like for the stage to be smaller, say H:50px./W:400px
Ok so if I change the size of the stage the animation text will not show, so I need to adjust the position of the text in order for the animation text to be visible, but in doing that, I am disrupting the timeline and the animation goes all funny, is there another way of doing this without disrputing the timeline?
I want to animate a text section of an ad I am creating for the web.... The help section of Photoshop or Imageready neither one makes much sense to me..
I have a Text Shape which dynamically changes it's value to represent the x coordinate value when a box is translated on the x axis. I achieved this via script controller attached to the box object. This works perfectly, however I need to keep the position of the decimal point in the same place as the coordinates changes but because the value and hence it's length changes, it's position changes accordingly. For example if the value is 3.141 and this changes to 3.14 the decimal point moves to the right slightly as the length of the text shape updates.
I'm currently evaluating the product. I like most of what I see, but I do have one major issue - animation of text. You can't use the transitions on the text because they effect the entire screen, not just the text, blacking out the main video. The text animations only have a few types that allow entry and exits. Which mean that the text can pop-up, but only disappear at the end. This seems to be a major oversite in an otherwise stellar product. I use pinicle now, which is nowhere near as nice in most aspects, but in pinicle I can slide text on and curl off or any other combo I choose. Way better.
I'm trying to create a text animation to come in from right to left and then pause, but because it does not fill the whole width of the screen it only starts from the centre of the screen. How can I get it to enter from the edge ?
i'm trying to generate a path constraint for text to create a Pf source to highlight the perimeter of the text. i have fused the text vertices together to generate a continuous path. however, when constraining the Pf source to the path it only follows one letter. any assistance would be grateful
when I import a project .oam in InDesign, and over the project, into a higher level, there is text, the text is covered from the animation when it run in folio.
Text animation presets do not load in After Effects CC (or Adobe Bridge when browsing presets). They don't show up in Effects & Presets panel. I believe they used to show up but no longer. They are in the presets folder so I'm not sure why they won't load in either program.
I created an Edge Animate document and it has text animations where the text fades in and out. Now it works fine in IE and Chrome but not FireFox. All the text displays all at once in a jumbled mess.
In the timeline panel in CS6 EXTENDED, you have a video feature, where you can animate three things:
Position Style Opacity
What I would like to know, is: How can I animate rotation of a layer? I want to rotate my layer at an angle and animate it. But when I rotate, the first animation frame is also rotated, resulting in NO animation between the frames.
My current goal is to specify the rotation and translation of an object using a text file full of numbers. I have been told that I should import a "move" file. However, I can't seem to find any kind of reference about the move file format or how to use it. I see in the import dialog box that there is a file type called "move" but I don't know how to format the data that I put into the "move" file.
Also, I tried to export a "move" file so I could take a look at what Maya generates, but I keep getting the error "// Error: Could not save file "C:/My Documents/maya/projects/body_in_ocean/scenes/examplemove.mov".
I created a group with my object in one file, referenced it in my working file, moved the group around and set some keys in the working file, but I can't seem to export any move data. How to get this to work?
I have rigged a character and made it into a character set in which i have locked the scaling attribute , I have then saved this file. I have then referenced this file and and have done a walk cycle animation and saved this file. I have then realised that I needed the scaling attribute when I have added other parts of my scene. Is there a way to unlock the scaling attribute in my walk cycle animation file or will i have to go back and change it in the rigged file, create a new character set and do the walk cycle animation again?
My current scene has 10 animation layers for a character, and seeing every f-curve from all layers, although grey and locked, when I only need to see the f-curves in layer I'm working on is really cluttering the graph editor. My current work around is selecting my active layer in the Layer Editor every time I select a rig control. Simple enough, but a pretty inefficient way of working. I can't seem to find a setting that allows me to just see ONLY the fcurves in the active layer. I imagine some of you out there may have hundreds of animations for a single game character.
I'm trying to animate a moving rope based on simulation data. I know how to import my motion data for individual objects.I've seen lots of tutorials where one uses simulations or soft bodies with IK in order to create a rope. how to use all these features and I want the rope to follow my coordinates exactly. I was hoping I could do something like the following:
1. create points in Maya which correspond to my data points 2. connect the points with a curve 3. loft a circle using the curve as a path in order to make a rope 4. move the points. due to History, the rope position is updated
Is there a way to do something like this in Maya? I've tried, and it looks like ep points do not have key-able channel data, so I can't create animations for them separately. I'm using .mov data file imports to generate x, y, and z motion keys for the points.
i need to do a loop animation of several stripes that starts at lets say 2units distance from each other, they separate slowly and by the end they have 15units separation, my problem is that each stripe is a separate object, so i offset their keyframes, but when i want to tweak the keys on curve editor they dont apply to the other copies. Any other way to do this simpler?
quick example on the image attached, real application on the video, video shows the animation(rendered sequential images of 1 loop then applied as texture) but with linear speed, so constant separation, i need to apply the above here, these dont only move on the X axis but on the Y aswell, while keeping the symmetry fixed on the center.
I have a list of motion capture, those mocap didn't track the fingers so the hands are always opened. In some of these mocap I need the biped hand to be closed. I've been looking for a solution for about a day now. I think I'm in the good way which is to create a biped layer animation where the hands are closed and link the hands of that layer to the original layer. so I would be able to save that layer and apply it to every mocap animation that need to be readjusted. The only problem is that I'm not sure if it's the better way and I don't know the procedure.