Mar 1, 2008
I'm not quite a novice; I know how to handle photoshop decently, and can do basic work competently. I have an idea of what some but not all of the advanced stuff does, and got handy with automation from an earlier project. My brushwork still sucks, and I'm not very good at making shapes from scratch. Now, what I need help with isn't paid work; I volunteered for light projects, hoping it would expose some of my weaknesses, and force me to work on them. It worked; I'm confronting one of them now.
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Here's my problem. I'm making a seal of approval, a kind of tongue-in-cheek project, for a guy who wants it for a forum where he makes mods for a computer game. Since he's a man who tinkers with the guts of the game, I wanted the outer edge of the circle to be blocks, instead of a blue-ribbon frill, so that it imitates the blue-ribbon look, but presents the image of a gear instead. How do I make a repetitive pattern on the outer rim of a circle, and make it pixel-perfect? There has to be a better way than using the info tab to position squares pixel-by-pixel, and rotating them to match the outer edge of the circle. I've been exploring features, and I can't seem to find anything suitable.
I could use a source image to get the shape for a gear, and use that to form a selection to fill, but I want to try and do this from scratch if it's at all possible. I could also put a block in the exact center, make seven copies, and rotate them in increments of 45 degrees, and hold shift as I move them to approximate positions that look close enough to perfect as makes no nevermind, but eight teeth on a gear that fills the entire image is not much; it might work, but I think there's a better way, and I don't think it'd look all that good.