I'm creating maps and need to create a brush in Photoshop that will draw Rail Road tracks and follow the direction of the mouse or cursor. I'm just looking for two simple lines with cross marks. I need to be able to just brush around in any direction and have the line look like a simple Rail Road graphic following the direction I draw.
I am trying to see if there is a way of distributing equally spaced lines along a curved guideline. Now there is a function to make text follow a guideline and curve in all different angles. What I want to do is the same thing but with strait lines. Is there a way to do it?
Let’s say I am doing a little model railroading and want to draw out my topographic layout first. Now think of a set of winding scale model rail road tracks with wooden rail cross tracks between the metal rail tracks. Now if my actual scale is 1 in = 10 ft and each cross track needs to be exactly 4 ft apart and the winding track has several twist and turns over a 200 in range. Because each twist and turn is made to both accomplish the turning of the track as well as to avoid obstacles, using the radius tool may not always be the best bet. In an ideal world the best way would be to take a strait track and distribute the cross tracks at 4 ft increments and then try to bend the track. However this would cause other problems and throw off the scale. The best way would be to align the perpendicular lines to the curvature of the track. Now if the track had several "S" turns, odd angled curves, or complex reverse turns, it would take forever to space the tracks evenly and cross tracks at equal distances all along the track even when using the radius tool or building in sections and then merging lines.
If there was a way to evenly space lines along a curved guide then I would not need to spend hours setting up radius and drawing lines that need to be deleted or cut short. Equal spaced lines can be accomplished along a straight line using the Align/Distribute function. Though this still has problems when distributing along angles let alone along a curve.
I am trying to somewhat avoid the radius function and lean more towards shaping a compound image set between two parallel lines and one or more perpendicular lines.
We have a project that has been upgraded to Revit 2013. When creating railings using the new railing types, top rails and hand rails disappear/are not visible seemingly at random. For instance, when a railing is created that contains railing profiles in the non-continous rails dialog box in addition to a top rail, the top rail and extensions are not visible in plan, but the rails created in the old non-continous dialog are visible.
This seems to occur only in our upgraded file. New projects seem to display the top rails and hand rails consistently.
Also, with railings that contain a "Wall" type extension, the extension return occurs at a 90 degree angle even if it is set to have a fillet. Further, in some instances, regardless of whether the rail is flat or sloped, the end wall extension return will display as two separate rectangles overlapping (i.e. it looks "broken"), instead of a clean, continuous railing. This seems related to the "direction" that the rail sketch line is drawn (a line drawn from the bottom of the screen to the top will have a broken railing, one drawn from the top of the screen to the bottom will not).
I know that scolding the Autodesk software developers isn't going to change anything, but I feel the need to blow off a little steam. The railing and stair "improvements" for this release are really not worth much. It's still much more time consuming (and frustrating) to model these elements, and with poorer results graphically, than it is to simply draw them. It's still not possible to dimension them properly, place balusters where you want them, make multi-level stair towers join properly, get the up/down arrows to display correctly, and a host of other issues. It's incredibly frustrating and baffling that there are so many issues with such a core component of the software's functionality.
Basically I have 3dpolylines and some Splines. I would like to create a road file that uses the geometry of these objects to create a single line/crest of road file.
I need to create an assembly that will give me the volume of a new shoulder along an existing road, as show in this picture.
I can easily make an alignment along my edge of pavement, and match the existing elevations, but I need to hold the cross slope constant AND the shoulder slope constant, and have the bottom of the shoulder slope to a target 2 feet off of my ROW.
how to create a brush set. I have a bunch of grunge and abstract brushes that are floating around and i want to put them on my photoshop in different categories but i dont want them going into the stock categories (for example i dont want my grunge brushes in my basic brushes set i want to keep it organized) im running a cs4
Popular photography recently published an article on how to create your own personalized copyright brush, however, I can't get it to work. how to create a copyright brush?
Popular photography recently published an article on how to create your own personalized copyright brush, however, I can't get it to work. I also can't get them to return my email questions on the subject.
I can't save anymore color when i create a new brush.I had no problem in CS5 but in CS6, it's a pain. When i created a new brush preset in CS5, i had the "save color" option in the windows.Now, in CS6, the only thing i have is "save brushe size" option.
So, Im trying to create a brush to watermark my photographs, but the 'define brush preset' isnt clickable, but it is clickable with any other photo i try it with.
I am thinking of a good way to organize my brushes. Now they are all in the settings window, in a row.I would liket to oganise them in folders, like they where in different boxes.
I can't seem to remember how to do this although I am sure I have done it before. I created an image on a black canvas. Now I want to use this image as a brush but I can't seem to remember how to get rid of the black background.(I am working in PS5)
how to create a brush stroke with a point on both ends? It's fairy easy to create a stroke with a point on the front end using the Shape Dynamics, but how do I create a point on the tail end as well? I have a Wacom pen and even the sensitivity function on it can't get a point on both ends no matter how sensitive I draw a quick stroke.
The stroke on the right is the typical brush stroke I get when playing with the "shape dynamics" to get a point on my stroke. The stroke on the left is one I rendered to display how I'd like my strokes to look.
Working on converting photos into brush or line drawings for a printmaking project.
What tools do I use to do this? I saved the photos in maximum qulaity with 600 pixels / inch. I need to have them large enough to be enlarged to 16" x 24"
how to create a custom brush shape. Is there a way to create a custom effects using your own shape but creating an effect similar to the one you get with the butterfly or flower brush, like this?
I am currently working on a texture for a turtle that will be used on a model in 3ds Max. I am a moderate to expert level user of Photoshop, in my own opinion, but still have much to learn.
My question today is this. Is there a way to create an image and then use the brush to recreate it randomly over and over again on a canvas? This question is in regards to the scales I am making for the turtle texture. The brush has a whole slew of tools for changing the size, orientation, and scattering of the brush so I was wondering if it is possible to use my scale image with it somehow?
I have attempted to use the pattern stamp tool but it spaces them so far apart and there is no control like you get with the brush tool.
We are currently looking at how to model rail track in Revit to avoid a Bentley solution (Microstation / MX). A piece of track curves left and right in plan and up and down in section whilst at the same time twisting. We can ignore that it is track, effectively all want to do is extrude a shape along a 2 axis curve whilst twisting the shape.
It is possible to use a swept blend to create a twist along one curve in either axis, but not both axes as far as I have worked out. To make this more difficult the swept blend will also only let you sweep along one curve at a time, so if it was snaking in plan on a flat surface each curve would need to be set up and sweep over and over which is not really a suitable solution.
I'd like to scatter a small image randomly, like you can with scatter & size jitter. I can't think of any way to do that on this image other than make a brush out of it, but creating a brush from the image will change its color uniformly. I'd like to keep the color and opacity of the image the same, but have it scattered. I
am using Inventor 2012. Is there any way to select two rails when sweeping? One for the x and one for the y. I can only select one rail. If I choose Profile Scaling X & Y, it does not sweep the way I want to.
I have tried to rotate this railing in 3D so that it looks like this photo but I can't. I've tried several different things with the UCS but clearly I don't know what I'm doing. So I'm turning to the CAD community that does. I can draw the hand rail no problem. But the drawing always leaves the finished hand rail in the X,Y plane. I need to rotate it in the Z axis (I think). Here is the orientation I want the railing to look once it's drawn. I need a step by step procedure so I can learn how to do this the correct way for future reference.
We are developing an equation driven 3d spline using VBA.
It generates a 3D spline, guide rail, and tool profile, but we're having trouble figuring out how to do the actual "sweep with guide rail" using the API.
Attached is an .ipt of the shapes our program is generating automatically. The problem is we are having to manually create the sweep after the geometry is created.
How can we automate the sweep with guide rail process?