I'm trying to make a logo composed of nothing but smooth curved thin lines, no filled shapes...I've been using the pen tool and then stroking the path with the brush tool but the line isn't quite as smooth as I'd like...
I always face problem with using pen tool to create smooth curves... specially when I give grediant to the shape or the background colour is some dark colour the crude edges of the shape are clearly visible..
can anyone give me a tip how to create smooth curved shapes with photoshop?
I am using a Mac, photoshop CS5 Â I created a path with Curves with the pen tool.filled it in with a color light blue.than I use the paint bucket to change it to dark blue.This is when the curved lines become jagged, not smooth, uneven.
I'm having problems with sillouetting around people's hair. i want to put a different background behind this little girl and I can't get it work around her hair.
why is this happening, curved lines in Illustrator CS6 are not smooth. Running Ill-CS6 on Win7 machine.No matter how much you zoom in or out lines just don't look right.
i am trying to make multiple selections using the magnetic lasso and i cant figure out what im doing wrong. first, i have selecte d the outer perimiter of the object. next, i tried to select the holes within the object for a clean cut out by using the shift key but after i finish my selection and release the shift key my selection doesnt turn into marching ants.
When I have a cdr file and need to save it as a plt file for my plotter the saved file has several little straight lines to make a curve instead of one smooth curved line. This didn't start happening until I upgraded to Corel Draw x4.
On a previous computer I used Illustrator for, when I would draw or make selections, next to the cursor in a small black box with white text, there would be the dimenstions information. It was similar to what you'd find in the Window>Info panel but simplified and would let you know how big the selection you're making is. I've looked all over the Preferences and can't find it.
The outline of this small fish drawing on paper, it seems with one continuous curve, so in XDPX9 that should be logically with Smooth joins and Making curves
Smooth_join.xar
According to your experience is there maybe some tactic where to put the control handle points? At the curves or rather where the line is straight? After around some minutes probably in any way can be drew around, I am searching the logic rather which decrease that time.
How to make the lines on this image smooth. You will see in the picture that there is some really choppy lines on the headphones and how to properly fix it. I've tried so many times and can't do it.
Is there a fast and simple way to make a straight path curved? I'm a FreeHand convert, and with it you could hold down the option key, click and drag the straight path (line) into a curve and control it fairly well.
I am taking a chair that i have and trying to make a 3d model of it on Inventor.
The  problem that i have is this has many ridiculous curves and concaves. I wanted to know if their was such a tool, like a sculptor tool or something of that nature that will make a smooth 3D curvy figure.
I attached pictures of the chair to this message if that works.
I am trying to assemble a roller to follow the path as shown in the attached file. I am able to make it follow one path, i.e. around the bend, but then how do I make it continue along the straight section and not continue around the circular path?Â
I eventually intend to use the dynamic simulator tool to animate my full model. Is there a way to use the connection parameters in this environment to enable the roller to follow the correct path.Â
I am trying to fill a selection in one picture with a selection from another picture. I am having problems scaling the selection to fit exactly. i still have an outline from the other (previous) selection.
I opened both images up side by side, Adjusted the view on both to 33%, made my first selection, hit control + c, made my selection on the other picture (Exact same shape), hit control + v + shift, then edit>transform>scale, then shift+drag.
Can't get it to line up. I also tried layering the two images then reducing the opacity of just the selection, but photoshop reduces the opacity of the entire layer instead of just the selection,
I'm using Illustrator CC (on a Win7 Pro machine) at a beginner level, probably halfway to intermediate. I'm trying to learn how to blend colors together for highlights of various types (skin tones, clothing, light on objects, etc.) so that when I'm making a graphic for a project I'll have a decent idea of which tool/technique is best for the specific effect I need. Â I'm trying to use the Smooth Color option in the blend tool. Late yesterday afternoon I recall creating two ellipses (one of which was a solid fill and one of which was a gradient going from black to transparent) and getting a smooth color transition between the two. It was a much harsher effect than I was looking for so I didn't keep it. This morning, while trying to replicate the same thing, I seem to be unable to use smooth color between two objects if one or more of them has a gradient applied. I only get what you see below, which is a step between the two objects. Â I've done searches and found multiple references to blending gradients in this way and have followed those instructions (create the shapes, fill with the gradients, then either click on the Blend tool and click on the center of each shape, or click on Object -> Blend -> Make) but I can't seem to get a Smooth Color blend if either object has a gradient applied. Am I missing an important step somewhere? I'm 95% sure I accomplished it yesterday and nothing has been changed since then.
How to create a flow arrow label for a feature line that parallels the curve?
I've a vague notion that this could be done with a dynamic block and a few fancy expressions. Â I'm comfortable with expressions, but I've never used dynamic blocks at all, so I wouldn't know where to start.
To be clear, I know curved text is possible, but I'm looking for a curved line (ie an arc) that would look 'parallel' to the arc of the feature line (ie have the same centre point). Â This would have to be dynamic to allow for different radii and for flipping to the left and right side of the feature line.
Having a time getting ribs to align 2m below top of ridge beam, and connect to curved wall below. Â I created one, then arrayed, but the radius changes at each 2.5 degree interval. Â I don't think I should have to calculate the % radius change to get the beams to do this. Â Some constraint button maybe? Â Not sure if editing a wall profile is the best way to model this, but it's working. Â
I want to extrude a big number of pillars to a rather complicated surface and that works out fine. But each end of the pillars warps around the surface and I want them just to go up to it and stop with a resulting horizontal face.
I am currently working in a facade that has a stylized gondola on it. The gondola has curved walls for the sides, and I need to have the curved cut to give it the shape. The tools I know are for straight walls, not curved. and the Opening/wall makes a squared opening, not curved.Â
I am operating a Dell Windows system, 2 gig's of ram and using Photoshop CS3. While using the erasure tool to convert background to checkerboard transparency so that image can be selected for transfer to another background, after saving and reopening, the background lost the checkerboard and became totally white. In this state, the image cannot be transfered. Any suggestion on how I can convert the background back to the checkerboard status to allow transfer of just the image?
I purchased a big jpg file from an online stock image provider that has a collection of items (a collage of 200 fruits in this case). I now need to extract individual fruit images from this big collage. By using photoshop selection tools I was able to select all the individual fruits in the image and now want to create new individual png's for each of the selected fruits in the image. Is it possible to automatically create a layer for each of the individual selections so that I can use Script -> Export Layers To Files .I have been looking for a solution online but to no avail.
I have the selection saved, I want to load another selection within while subtracting ? I tried the boolean methods, I searched the manuals, even AdobeTV for an answer, I know it can be done, I'm having a brain fart
I've been developing a script that uses 2 selections saved in a PSD file and have created various files with the selections saved while testing things. I would select an area in a tif, choose Save Selection from the Select menu and the dialog that displays allows me to name the selection into a new document. Select an area in a 2nd document, do the same thing and the dialog defaults to the same file into which the previous selection was saved. Worked great, many times. Earlier, however, I was all of sudden unable to save the two selections into the same document. When I created the two selections in separate documents and dragged a channel from one document to the other (to create the 1 doc with the 2 selections) Photoshop would then not allow me to load selections at ALL. Now, everything seems to be working as it should! I don't THINK I've changed anything and some of the files I used unsuccessfully earlier just worked!
I have been working on a piece of work in photoshop which requires me to make numerous selections and save them. So far I have made 20, and it will not let me save any more unless I overwrite old ones. Is their a way of increasing the amount of selections that can be made, or a way of deleting the uneeded ones.
I've got a pic of...say...my son. I place a pic of a transparent CD on a layer on top of the son. I select the cd (that is a circle selection...) and I now want to sort of magnify what shows of my son within that selection...