Photoshop :: Just Got CS4 And I See Triangles
Aug 13, 2009Just got Photoshop CS4 and I get triangles on top of my art board and I need them gone because its blocking whatever I work on because I cant see it as a whole.
View 4 RepliesJust got Photoshop CS4 and I get triangles on top of my art board and I need them gone because its blocking whatever I work on because I cant see it as a whole.
View 4 RepliesPhotoshop CS4. Recently I've purchased a new laptop and downloaded the trial version of Photoshop CS4.My computer is a Packard Bell with: AMD Turion64x2 2.10 Ghz 3Gb RAMATI Radeon HD 2400 (driver: 8.381.0.0) When I load any picture it doesn't look ok. They always seems like if I've used a filter or a grid, but i haven't. pictures have multiple triangles going through it or some strange black lines if I zoom it.
View 2 Replies View Relatedi know a few things about photoshop however can't find a way to make triangles. i need to make some edges round, some pointy.
View 4 Replies View RelatedI recently got the new Photoshop CS4 better than Paint Shop Pro. However everytime I open a graphic (.JPG, .PNG etc) I get these wierd triangles across the graphic...
View 5 Replies View RelatedI just downloaded and installed PS CS4 Extended, and set to use the Trial. Okay so my problem is that whenever i open a new document and start to color in it, it displays in some triangles or well spikes. You can see a Screenshot i took. So, I tried resetting the settings, but still came up with this problem.The graphic card that im using, is Ati Radeon HD 2600 - with fully updated drivers.
View 6 Replies View Relatedhow they drew they lay out for this site and where can i get some of the side way trinagles in the navigation and stars. ANy brushes any ideas?
View 7 Replies View RelatedI'm modelling in 3ds Max 2012 with quad polys but when I export it shows a message and then exports the mesh in triangles.
View 1 Replies View RelatedI noticed that you can click on the top of the time line to put green triangles at various places at the top of the story board. I am not sure what they are for other than to mark a place on the timeline. I also noticed that when I burned the video to disk, there was a skip or brief pause at the exact location where the green marker was located. So I have two questions:
1 Was the "skip" at the marker purely coincidental or was it caused by the marker and
2 What are the markers for?
can mudbox work with models that have triangles.
View 1 Replies View RelatedI am fairly new to 3ds Max and I would like to know if there is a way to fix my model to get rid of the triangles within the faces. And how I may prevent these errors in the future.
View 2 Replies View RelatedPutting in a simple berm crest, and the triangles skip right over a certain section. Swap edge does nothing and adding points seems to make things worse. I have been able to fix this problem before, but only by deleting my surface and then putting all the pieces back in at once. Then it's perfect.Â
I think part of the problem may be that the "Contour help" I put in at the blue major contours is screwing things up.I have had the same issue when putting in down-slope channels as well.
Whenever I try to use the "DWG to PDF.pc3" driver, I'm getting TIN triangles in my PDF. They don't show up in the "Print Preview", just in the resulting PDF. They also don't show up if I print directly to a printer. Only in the PDF. Never saw this before installing SP2.1.
View 9 Replies View RelatedI am running 2011 c3d on windows 7 with 15 GB of ram.
An error message I get is "reading triangles from file" and the program locks up to where you need to do a reset on the computer. I have an existing ground surface that is data shortcut into the file I am opening when I get this error. The existing ground surface is about 5 mg in size. I'm not sure if this is causing the error.Â
I'm creating some geometric images in Illustrator for an animation in After Effects. I have four triangles that are all aligned to make a square. However, there are small white spaces between each of the triangles, so when viewed at actual size, there's a white X through the centre of the square.
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How can I align the triangles exactly so there is no white space in between?
The histogram clipping triangles disappeared in the Develop module. Upgrading from LR 5.2 to 5.3 did not solve the problem, and I can't find an on/off toggle in any of the support sites.
View 1 Replies View RelatedQuestion: How do I join triangles and squares so that they are symmetrical?
I have a customer for whom I am designing a business card. I am having to reset the business card from a scanned image.
The business card has got angles and triangles on it. Some of the angles have fills. Others do not.
I can use the Shape tool and trace the scanned image of my customer's business card. However, some of the angles are mirrored on either end of the business card. If I trace the scanned image it would be hard to get the angles right.Â
Basically, how, to work with triangles? I need to join triangles together at angles and so forth so that the business card looks symmetrical.
I'd like to draw a 10-inch equilateral triangle, and then fill it with 0.5-inch triangles.
View 14 Replies View Relatedi am trying to add as a breakline. i have not been able to get this particular line to work as a breakline and the surface keeps drawing triangles through the line like its not even there. The figure properties show that it is a breakline. The figure prefix database brings the line style in as a breakline from the start.
View 5 Replies View RelatedI have created a drawing of a jug from a CAD learning manual, however when I enter HIDE mode the tessellation lines show as triangles, not rectangles as shown on the image in my book.
It appears fine before HIDE (horizontal and vertical lines only) -- I've tried FACETRES but that just creates a higher amount of triangles during hide.
Is there a way to adjust how it's shown in HIDE mode?
I have attached 2 images (or tried to!):
1 - Before HIDE.
2 - After HIDE.
I need 2 to look like 1 on the surface.
J1.jpgJ2.jpg
I want to create a page similar to this graphic;
The problem I am having is creating the Triangles and then aligning their edges.
I've tried changing the rotation node and then duplicating and rotating. But I can't get a tight edge to edge.
I can't figure out how to align the right edge to a left edge and so on.
Since Action recorder does not work with the surface style display box, is there any way
to automate the toggle of points and triangles display ?
I dont see any command lines that can change the light bulb status?
using c3d 2012
I have an existing mesh based on quads.(Similar to how 'garment maker' generates a flat mesh, but wrapped around my existing mesh while keeping (close to) the same shape.
Is there a way to do that? Most remeshers will generate quads but I really need equally-spaced triangles to reform the mesh.
Today I opened a file that has previously worked perfectly well, only to find that when I open my surface in Object Viewer and begin to rotate it manually, the triangles making up the surface do not appear. I have the contour lines and border (what is enabled in the Edit Surface Style/Display/Model tab) although the triangles (which should be displayed as well) do not appear. Other surfaces show like they should.
Is there another option other than the Edit Surface Style/Display/Model tab and the VISUALSTYLES command?
using Civil 3D 2013.
I added three feature lines to my surface as breaklines. But the triangles still cross them. Triangles shouldn't be crossing breaklines.
View 2 Replies View RelatedI am having an issue with an xref in one of my drawings. There are AEC_WALL objects in the xref file but in my drawing they show up as small triangles with an exclamation mark inside.
View 2 Replies View RelatedThe company I am working for has dragged their CAD kicking and screaming into the late nineties and have upgraded to 3D! Recreate their drawings using 3D models, I have noticed the symbol gallery doesn't provide such things as Rev Balloons or Rev Triangles.
View 1 Replies View Relatedwith the Genio Exporter. I need to export the surface triangles from my job, but the Genio export dialouge box only gives me the option to export suface boundaries.
View 4 Replies View RelatedI used the function paste to combine three surfaces in one. It could represent a highway. I noticed that when surfaces cross or pass close to each other some extra triangles show up trying to stitch together the surfaces. I can not find an option that can stop this, eg "not create extra triangles". Why these extra triangles occur? Can you limit it?
View 3 Replies View RelatedWhen cleaning up a surface, I've always created an Outer Boundary to define the surface limits so that the triangles wouldn't go where I didn't want them.
I'm trying prepping in hopes of sitting for my Autodesk Civil 3d Certification exam at AU. The chapter I'm currently reading through talks about deleting triangles from the surface.
So now I'm wondering about the pros and cons of both methods.
What I would like to achieve is a section band style for bulk earthworks and simple access roads that shows the design level at Grade Breaks only. The problem I am having is that Grade Breaks are being recognised as where the sample line crosses a triangle, not where the the grade actually changes/crosses a feature line.
A have a number of simple platforms, that I have created using an infill from feature lines, usually these platforms are surrounded entirely by feature lines of the same height. As to be expected, Civil 3d creates a few flat triangles, and as a consequence, all of the points where the sample line crosses these show up on my band style. Is there any way to achieve this band style?
Has instances where you set your tolerance for the maximum triangle lenth to say 50m to reduce the amount of triangles along the edge that run at long distances. When I do this I end up with multiple surface holes and I'm not sure why as there are points in the area.
I thought well maybe it's because i should've reduced my max triangles first then added breaklines. Would this matter? I also thought I could add a line to the surface to fix the holes vs. deleting surface lines along the entire edge of a surface for many many miles.