I realize that you can't make a silk purse from a sow's ear, but I'm in the position of needing to make some small images larger while working with them to not look completely blurry or pixellated.
Are there techniques for doing this? Does one need to start with an image of at least a certain size to expect any halfway decent results? The starting point images in question are in the neighborhood of 250px - 400px in either dimension and all combos of those.
Just installed Lightroom 4, more than 60000 images were imported. Many of them were duplicates, triplets and so on. I want to have a clean, unincombured library. Should I delete the 60000 images and reinstall the images from my photo digital cards or use the slow process of "X" out the unwanted images? I would like to start improving my images vs removing the unwanted images.
I just got a new digital camera today (Canon Powershot Pro1). source that explains print resoultion?
My camera is 8 megapixel and I'd like to be able to print some of my images after doing some minor adjustments to the images. I have never had to print from photoshop and want the best quality possibe.
storing and backing up large numbers of images? I need to accesses them on a regular basis and at reasonable speeds. This would be primarily Macs on a network. I need 3 terabytes of storage and an additional 3 of RAID or similar backup. For budgetary reasons the MAC X Serve is not an option.
I have a G6 Canon digital camera that I primarily shoot JPG images with, and wanted to experiment with raw images.
I took about 15 RAW images the other day with this camera and tried to open up. I went to canon and downloaded their Zoombrowser 6.0, which I can view the RAW files, but it does not edit them. I'm looking for something similar to Adobe Camera raw to hopefully view and edit them.
opening the photo. I had to remove the photo for obvious reasons.
I am looking for a procedure to make sketch drawings out of digital photos using Photoshop. I have read some postings on this website, but they were based on using a Mac so the commands were not the same on my version. Please note that these sketches will be of technical matter and not people (if that makes a difference?).
I like to repair books with missing pages. Often I can get digital images in tiff or PDF format, but they are often 'dirty', like the one attached. This one seems a good example of the sort of thing I would need to work on.
I need to reconstruct the image, which I think would mean: i) getting an image that is complete and rectangular with a bleed out of in the same colour. ii) remove blemishes like library marks, names etc. iii) reconstruct the decayed text as sensitively as possible.
Just as a pre-amble, I love LR and perform 90% of image processing with it (rest in PS). I use a Canon EOS 5D MKIII shooting in RAW, running LR5 on Win7. My monitor is properly calibrated.
Every so often I view a RAW image with Canon DPP mostly to display the AF point. What I am noticing is that the DPP SW renders the image very different from LR and I tried every LR Profile. In my opinion the DPP rendering is sharper, with less noise and a more natural look. My latest example of the difference in image rendering is from images taken with the Canon 200-400 1.4 zoom lens. This difference in image rendering is after RAW import with no images editing on either application. I just wish there would be a LR profile that yields a similar quality image.
I made a PNG logo transparent, and when I go to save the new transparent logo in PNG format, the quality has dropped significantly from the original. I have done nothing other than delete the background of the logo, why is this happening in a lossless format? What can I do to fix this or increase the quality of the transparent logo?
I'm a mechanical engineer with a lot of experience working with SolidWorks, but no experience with AutoCAD. My boss has asked me to take a 44MB .DWG and compress it to under 15MB so that it can be viewed on his iPad to show to clients (using the AutoCAD WS which is limited to opening files smaller than 15MB). I spent hours doing this several weeks ago and was just barely able to get it down to the required size. However, I was never able to repeat the process and to be honest, I'm not entirely sure how I did it. Now I have to do it again for a different file and am struggling to do so.
Since the file is just going to be quickly shown to clients it does not need to have all 400 layers or any other kind of accompanying details. Hell I could merge all the layers together if that would reduce the file size and I knew how to do that. I'm not at my work computer right now, but I think by clicking options under save and removing all proxy images (or something like that) I was able to reduce the file size to around17MB. I've purged the file as well but that only removed a few KB.
I took some wedding photos recently and had the opportunity to see them on a Mac, after doing all my post processing on my PC, with what I thought was decently calibrated monitors (Huey Pro), Color Space ProPhoto RGB and 16 bits for Lightroom 5. For Photoshop CS6 I have sRGB for a Working Space (this was a surprise because I thought it was set to ProPhoto RGB). The edits I did on the wedding photos however were all done in Lightroom.
I am not wanting this to become a PC versus Mac arguement but wonder if it's possible to replicate the image quality one sees on a Mac versus a PC? The difference was so great, I was a walking advertisment to go out and buy a Mac!
I did not print a copy of the shot but I would be very interested in printing off a copy from my PC and then printing the same on the Mac, fully realizing that the printers are different but again, I have a Canon Pixma Pro 9000 on my PC the printer on the Mac is an HP all in one but I am interested if there is any difference. I would hope the output on my Canon would be better than on the HP.
I made an artboard of 1500 x 1500 pixels with some type in it, the type was converted to outline. Then i descreased the size of the artboard to 150 x 150 pixels and the type (outline) became deformed, So I had to use Illustrator CS6 to do it. I decreased the size of the artboard and the path kept its orginal shape.
I'm a bit new to the concepts of point labels in C3D; I browsed around for a bit for a solution and haven't been successful. I'm having troubles with my point label styles in Paperspace - they appear about 25x smaller than in model space, but both are the same scale.
This is my label style setup:
This is how it appears in modelspace:
This is my viewport settings and how it appears in paperspace (zoomed in):
The text height in MS is 2mm, and approx 0.078mm in PS.
I've got a hi-res tiff image (5031x3579 px) which I need to use as a background on a very large print (2500 mm x2500 mm, 300 dpi). I placed the original image in InDesign and had to enlarge it by approx 800% to fit the canvas. Effective dpi ended up at 35dpi. This, no suprise, looks **** when viewed at 50-100%, so I thought maybe it would be better to resize the image in photoshop before placing it in InDesign. Well, I did do that and ended up with an image with a huge filesize (2,5 Gb) before saving it as a tiff again. I noticed that many of the save as options didn't come up, only tiff, Large image format and native PS. I still dont know what the final file size will be... still waiting for it to finish processing.
The method I used for enlargement was: Image size -> resample - bicubic smoother (best for enlargement) - in three steps, 200% up - 200% up - 150% up.
What is the best way using photoshop CS6? I know I will loose quality, but want to minimize the apparent loss the best way.
I have a card 7.5 x 5 .5. I would like to scan it and use it as my desktop wallpaper for the season. I have 2 Dell u2711 monitors at a resolution of 2560 x 1440. However, when I scan I get a terrible image when I attempt to set it as by background in Windows 7 Professional. how to do this. I have Lr 4 and CS 5.
I've been photoshopping on and off for about 2 years now, sharing some of my stuff on a prowrestling message board (go figure). My skills (if you can call them that) are fairly limited.
Here's the inquiry I have...
I have a small logo. It's the only logo on the net of it's kind, so if there was a larger one, I'd have it. I need to enlarge it substantially for a t-shirt (for my significant other as an inside joke type gift). However due to the photo being so small, I lose major detail when I enlarge it.... This makes me a sad panda.
However, an aquantance told me that I can still maintain the quality if I make the image a vector then enlarge it. I nodded my head and agreed but truth be told, I've never used vectors before.
I've attached a link to the photo below, and I'm asking anyone for their help. Guiding me through the process of enlarging the photo without losing too much detail or making it lose focus would be cool. If it's a quick process but takes some skill,
I'm wanting to put up some pictures in my "study" that are influencing, read it in a magazine, and I remember these. Looking on the web it seems everyone "wished they'd come up with this ad campaign".
I'd like to enlarge them to A4 size as well, just to put them in glass frames, I don't know how legal this is but I can't find anywhere that sells them on the web, or who actually made them ?
Is there any way to enlarge the text in the panels, such as the "layers panel"? My eyesight just isn't what it used to be, and I would like to make it bigger. Is this even possible???
I was sent an image from an i pad. It is only 320x240, 40kb and 72ppi. I tried in CS6 to enlarge it but anything over the initial image size is deeply blurred using Image or canvas in Image dropdown.
Can this be resolved to enlarge to 4x6, 5x7,8x10 with in CS6?