Photoshop :: How To Fade Out A Reflection From 2 Directions
Aug 1, 2012
Using CS6 on Windows 7. I've got a product photo of a product with square corners and the shot is taken on a angle so that a corner is pointed out towards you with 2 sides going away from you. I've created a copy of the layer, flipped it vertically and lowered the opacity to create a reflection. I then added a layer mask to the reflection layer and then a gradient to fade out the relection to solid white on 1 side of the product. But I need to apply a gradient to the other side of the product to fade out its reflection, but when I do this, it removes the first gradient. How can I fade out both sides of my reflection?
Photoshop displays metadata for images, including Camera Data. The latter can include Owner, but it is not told where that information comes from. It is possible that it comes from a “metadata template” as accessed by the second of the four tabs at the bottom of the Camera Data screen. There is a folder: User>Library>Application Support>Adobe>IMP>Metadata Template, but that latter folder is empty, and (quite naturally) there exists no directions for setting up any metadata template. At least one does not turn up from searching the Adobe website.There are vague hints about the existence of direction (as at URL...), but no specific directions where they are actually likely to be needed.
I just started working with 3ds Max this week and am having trouble pulling 4 vertices in one direction using Vertex selection along with the Uniform scale selector. When I try to pull them along the x-axis, half the vertices go in one direction and the other half go in the opposite direction.
I am doing a project where we should detect center of object and automatically draw lines in all directions example: Lets consider a rectangle, locate center of rectangle and draw lines on all directions.
In an assembly, is there a way to pattern a component in the X, Y and Z directions? I need to make a certain number of components, and each instance changes by the same delta x y and z. The dialog box will only show me column and row options.
How can I expand a border by the same amount in all directions? I have this: drawing and I want to expand the green border by 275 microns. Scaling from a base point doesn't work for what I want because then the new border is not the same distance from the old one all the way around.
I'm making a parametric block consisting of a rectangle with a hole in the center. What I want to do is array the hole both Left & Right directions. Is this possible?
I want to move two opposite anchor points in opposite directions so that they are equally spaced. So if I have one anchor point I want to move right and the other left how can i make sure that they have equal spacing apart without having to resort to rulers. Is it possible to select both points and get them to move in opposite direction together?
I'm trying to create a Logo in Adobe Illustrator CS4 for a small company which requires me to have 3D arrows originating from a point in all directions. The arrows should be thin and not thick ones. More so, the end effect should be like sparks emanating from a center and in all directions. How to do this in Illustrator CS4 ???
I'm trying to remake a picture of the new 747 Advanced, and I cant figure out how to make a nice looking reflection.
Here is the picture I'm talking about, and the picture I'm working on. I'm not actually going to deal with the reflection untill the end, but I figured I would ask now in hopes that someone would reply before I actually get to that point lmfao.
The main things I want to reflect is the wing onto the body of the plane, and the windows onto the wing.
I really want this to look professional when it's done. I'm trying to build up my portfolio, and I want to turn this into a united airlines poster.
how do i get the reflections out of the car, and get the trees to be in the reflection, also is there anyway to give the car a realistic shadow after placing it in its new background.
how I should make the reflections for the following image.... I've allready made some reflections on it but it started to look kind of funny i think! Is it even possible to make proper reflections for this image?
Just wanted to know how I might be able to create this effect: Also if someone can give me a few tips on how I might be able to achieve the "look" of the pic as well, I'd appreciate it.
I have drawn a simple block that I want to stretch in two directions manually or from the properties palatte.
My block works fine once and then breaks down. Stretch the block in the 'Y' direction. Deselect the block. Stretch the block again and only the grip moves. Edit the block and close the block, the block resets.
I'm trying to create a "wipeoutish" track using splines. In fact, the track itself is generated by a tool and I want to use it in 3dsMax to create the environment.
So i'm importing the spline into 3dsMax, create a template spline and use "Loft" or "Sweep" to extrude the model along the track. But whereas everything works if my track is perfectly planar, I get some crazy stuffs if there's even the slightest change in the Z axis.
I've tried disabling Contour (then the track is horizontal but there are problems at each turns) and Banking but I can't seem to be able to get a perfectly horizontal track using this way.
Is there a way to force the normal of the generated Track to be vertical ? (get the green track over the spline used by the blue track ...)
I have a dynamic block for HSS column. Previously it was always 1"x1" and I would just scale it to the proper column size I needed. Ignoring the wall thickness.
But if there was an asymmetrical HSS (i.e. 4x6) the wall thicknesses and radii of corners would look funny.
So now I want one that has Stretch Actions to change the size of the column. I added a Stretch to one side, then the other with distance multiplier of -1. But as you can see on the attached, the Linear Parameter baseline doesn't stretch. I want to have the Parameter Distance the actual full width of the column so I can change the columns with the Properties Palette. Otherwise, I would just start the Parameter from the center of the column.
The classic example of this, is a plan view of a door which shows you the opening, the arc and the door. How can I put a stretch on the opening and the door with a link in between, so when you stretch one, the other stretches with the same value?
I want to blend two similar paths. Both paths have dashed lines as strokes, and both dashed lines go from big to small dot, in decreasing direction. I want to blend both paths, so the blend goes from big to small, in BOTH directions. The ideal ending image would show the biggest dot at the top left corner, and the smallest, at the down right corner (the final project involves two spirals, but for the sake of simplicity, I attach two straight lines).
I try to blend them, and the blend only goes in one direction, as seen in the attached samples (in the sample, it goes from top to bottom, but it doesn't go from left to right). It seems that Illustrator takes only the first dot size, and applies it as if all the path has the same dot size.
I am trying to draw a sun-like shape. I started with a star polygon and apply the Twist effect. That gets me pretty good arms on the sun, but I'd like for something a bit more flame-like, so I'd like to get the arms to now bend back in the opposite direction. Is there any way to use or modify the Twist effect so that I can apply it a second time but bend further out in the opposite direction? Or is there some other good way to get the rotation along all the arms.
Can I attach on PNG image that I move to different directions by keyframes some elements with tracker?For some reason he does not let me choose the layer of the image I want to be thw "motion source".
Well I have been a avid PS7 user for a long time now, mainly to do touch ups and compositions for my 3D work etc but ,ately I have been trying my hand at photo restoration and image enhacement.
I have a problem. I am trying to enhance a photo that has a reflection in it so as to try and make out the detail in the reflection.