Photoshop :: How To Create Repeating Pixel Art GIF Animation
May 8, 2013
I want to create a repeating, pixel art GIF animation. The basic idea is nyan cat swapped for a spaceship, in my usual video resolution. Now I made all the assets, and I thought I can use the star animation as a sub animation, so I can tell it to appear in random heights, move from right to left and start at a random frame, so I made a GIF just for that. But I fail to see any sort of controls that let me do what I was planned.
I'm not quite a novice; I know how to handle photoshop decently, and can do basic work competently. I have an idea of what some but not all of the advanced stuff does, and got handy with automation from an earlier project. My brushwork still sucks, and I'm not very good at making shapes from scratch. Now, what I need help with isn't paid work; I volunteered for light projects, hoping it would expose some of my weaknesses, and force me to work on them. It worked; I'm confronting one of them now.
Here's my problem. I'm making a seal of approval, a kind of tongue-in-cheek project, for a guy who wants it for a forum where he makes mods for a computer game. Since he's a man who tinkers with the guts of the game, I wanted the outer edge of the circle to be blocks, instead of a blue-ribbon frill, so that it imitates the blue-ribbon look, but presents the image of a gear instead. How do I make a repetitive pattern on the outer rim of a circle, and make it pixel-perfect? There has to be a better way than using the info tab to position squares pixel-by-pixel, and rotating them to match the outer edge of the circle. I've been exploring features, and I can't seem to find anything suitable.
I could use a source image to get the shape for a gear, and use that to form a selection to fill, but I want to try and do this from scratch if it's at all possible. I could also put a block in the exact center, make seven copies, and rotate them in increments of 45 degrees, and hold shift as I move them to approximate positions that look close enough to perfect as makes no nevermind, but eight teeth on a gear that fills the entire image is not much; it might work, but I think there's a better way, and I don't think it'd look all that good.
I want to create a pattern that does not repeat (as a backrground). I've tried using swatches but this just repeats the same pattern. If you look at this example below, the pattern (behind the hands, log, etc) looks completely random. How would I go about recreating this effect? Would I need to draw the whole thing manually?
In Illustrator CS4. I want to create a repeating pattern, using a swatch. I've done this before succesfully but not sure why this one isn't working as planned.
The small image at the bottom (just the area inside the artboard) is the spacing I want between the characters, but the pattern at the top is what I get.
Using WD7 Tweaks,How do I create a 2048 background image Centered and no repeating? If i remember correctly, the tweak is placed over the corner of the background page
Which layer should the Tweak be placed? this code is working but makes the image forced right.or is the new way to copy the code and place in the: Placeholder>HTML code [head]
want to create a checkerboard pattern where each cell is a single 1x1 pixel square of alternating colors.I guess I could just draw the first 4 pixel block and then copy & paste, but I often find myself wanting to do these kind of geometric operations (especially grids) so would love to know what other techniques are useful..
quite puzzled about the following. within illustrator i am trying to create a pattern of squares, with the squares themself slowly transiting (gradient) from 1 color to another...
see image below
i made 4 little squares, used them as a swatch. filled a big rectangle with the swatch and expanded the object again so all squares are now individual elements...
now all i need is the full gradient from left to right but filling each square with one fixed color.
I have two art objects on two layers. I want to match to the pixel the two objects that otherwise could be exactly the same but one layered object was imported slightly smaller.
The scale tool has good scale handling, I just want to measure the tool spots to the pixel to gain an exact scale size factor and match sizes.
It blows my mind that somthing this simple isnt all that simple. I used the eyedropper tool to slect a color from another photo, then used the brush while fully magnified to change the color of each pixel.
It was coming out a weird greyish color, and I noticed that if I clicked more than once, it got darker, but so did the pixels directly around the one i was editing. So, i copied both pictures, loaded them into paint, and went to town.
It worked, but then when i copied it back into photoshop, it had a black background (there was no background in the original pictures) around the sprite I was editing. I tried to use the magic wand tool to get rid of it, but it took parts of the sprite with it, so...
Is there any way that I can edit the color of a single pixel (or hell, even a group of pixels if they share the same exact color would be nice...preferred, even) accurately? If not, what program could I use that would keep the transparent background?
I can see make frames from layers, but with a many layered psd file of which I only have 5 frames I want to see how they animate, how do I tell the animate palette to make frames from just the selected layers ?
Surely this has to be an option, there are always going to be layers during an artwork build that are options or earlier efforts etc that you may wish to revisit, to have the entire lot dumped into animate is a pain. Its not obvious which they are when in there, layer names don't appear.
I am trying to get one image onto a new canvas 6 times, ie when I get a 5x7 print it will have 6 little pics, like passport pictures. How do I do this?
Apparently you can tile images or create a pattern and then paintbucket the blank canvas with it, or even create a custom paint and use the brush to fill in the canvas.
I tried the pattern generator, and it gave me crazy random patterns with little fragments of my source picture all over the place.
I managed to remove the background, of an image,(A whit background) and put the image on top of a transparent layer. made a transparent image. When I place this image over a light color background, it looks fine, but when I place it over a dark color background, the edge of the image looks very rough and dirty, I think it's because some of the anti alias from the original image, how can I make it a clean image without going to delete pixel by pixel?
How do I create an 16 color effect, when saving my gif animation (save for web and devices) it has an option to lower the number of colors from 256. I normally use the 8 or 16 colors as it gives a great effect to .gif images.
what you get is a Gothic type washed out effect, when you lower the number of colors, when saving a .gif . The overall aim is to have a .gif that starts at 16 colors and at the end turns into 256 colors. How can I achieve this effect.
How do you repeat a design in a horizontal box? I want to draw a moulding, say of an egg and dart or dentil design without constantly repeating insertions.
I'm trying to create a border of Christmas lights around a photo (see samlple image below). In opposite corners of the photo are hollies & berries and candycanes. Running down along the sides, and along the top and bottom, I would like to draw a "wire", and then add little lights to it. I already have the different-colored lights as separate files and just need to know if it is possible to "string" the lights along the wire without having to do it manually, creating a quick border. Learning how to do this will also assist me with other similar projects in the future.
I'm using Photoshop CS4. In previous versions, you could hold down Alt while choosing an adjustment, such as Levels -- Instead of the default settings for the dialog, you would automatically get the same adjustment settings that were used the last time (as long as Photoshop had not been closed and reopened).
Can the same thing be done with the Adjustments panel -- click on an adjustment and get the last settings that were used? I tried the old Alt-Click shortcut and that didn't work.
I was wanting to make my own animation from scratch. I've always heard though that Photoshop didn't have good timing, so I was wondering how I could use AE for the timing.
I am trying to create an action that takes one image and repeats it on all four sides to make a square (we are picture framers and am trying to create image files of our frames from one picture of a piece of frame). I have managed to create the action to do this, but some of the frames are different widths and if I set the action to go on a smaller frame it doesnt push the image up to the edge of the canvas. It leaves a white space between the edge of the image and the edge of the canvas.
I tried to set the point of origin with co-ordinates in the transform mode when creating the action, to make sure that every image went where I wanted it to, but this hasnt worked.
way that I can paste an image into a new canvas and pin point where I want that image to go?
I am making a fiction map. I want a fast way to drop down mountains and trees and any repeating landscape. I figured a good way to do this would be to draw said tree or mountains and then set it to a brush preset, add some size jitter and spacing.
It works well except for 1 problem. The brush drops down images that are vaguely transparent so when 1 mountain overlaps another, it creates an overlay that looks horrible. As if the brush is 50% opaque.
I've been getting my hands on a few models from different games (Such as the Spy from 'Team Fortress 2', and Mario from 'Super Smash Brothers Brawl') lately, all of which are already weighted properly... So I can simply apply IK's and begin animating in a matter of minutes...
However, I can't set up any of them with a HIK rig (To use with Motion Capture..).. I keep getting an "Invalid skeleton or no skeleton. Can't create new rig." error when trying to Create the HIK Rig (I can Characterize the skeleton with no problem though). I know that the mesh is binded already to the skeleton using skin clusters..
I want to create a whipping animation. But not just a simple one. My whip is a collapsed folding rule. So I motion captured me doing the whipping movement and imported that into 3dsmax.
As a folding rule does not expand in real life like that I thought about attaching a virtual weight to one end and connect the other end via link to the throwing hand. So the end of the FR is connected to a mass which makes it inert.