In Autocad Arch 2013, is there some parameter or option that will turn off the default behavior of dropping out part of the hatch or color, around a peice of text? In other words I don't what the white space that forms around a text object when I apply a hatch or color region.
So image a picture of a red apple with a yellow background. How do I make adobe print out he colour codes of the yellow and red within the image? I know I can manually use the eyedropper tool and then find the colour codes and then manually type it in. However, I was wondering if I can get Adobe to automatically place this code on the image itself. Do I need a special customized plug-in for this?
Is there a way to apply a color to selected objects without having to search for the color in the color palette. So say if I am working with an image that has multiple colors but want to use only one of the colors in that image, is there a way to apply it without having to create or add it to the palette.
I'm about 3 months and many hours of tutorials into Premiere ProCC, Audition CC, and Encore CS6. Apparently the nifty dynamic links from PPro and Audition CS6 no longer work with encore, as encore was not upgraded to CC. So,
I want to sample color from an original Photoshop image, and create an Encore menu color set, so that my menu buttons, etc. are colored to match the main photo image in the menu. Is there an eyedropper kind of tool in Encore that would let me sample the color from the image, and then apply that to color swatches in the Encore button layers?
I have a shade in a photo I want to duplicate in another. One post I found somewhere said to use the Info Window, hold mouse over spot you want to duplicate, and get the RGB numbers. Then Use the Channel Mixer and apply the numbers.
Problem is, the RGB colors from the Info Window are not presented in percentage of RGB, whereas the Channel Mixer uses percentages.
So, for example, my RGB may be 239/123/57. I can't figure out how to apply that. I tried dividing it to get a %. IN the above example, I would divide 239 by 255, and use that as the % for red. But that doesn't come close.
I set foreground color to B3 CC D5. Looks fine in the swatch. I select all and fill with foreground color. It fills with wrong color - darker! I use eyedropper tool to check what color Photoshop has used and it shows 8A B0 BE. Impossible to apply the color I want!
I'd like to apply a pattern above a color fill, at the moment I apply the color fill, then I convert it to a smart object and apply the pattern, this because if I apply pattern and color fill, the color fill goes above the pattern covering it.
There is a way for skip this procedure and apply the pattern above without smart objects?
I have a selection or a layer of which I want to tweak the color. I use my color sampler to read the RGB values from my "source". How can I apply those values to my selection/layer ? If I use a color fill, I lose all detail in my original.
Is it possible to get paragraph text Headline (Title) & body text applied by style at one click without selecting each separately. If yes, how we can do? If not possible, will it be possible in update or next ver. 7
I have to deal with multiple layer documents for producing underwater mosaics. Very often, the images vary in colors a bit. For large mosaics, I run the images thru a batch job before I use them. For smaller mosaics (e.g. just 10 to 20 images), this is a bit of overkill, in case I have to tweak just 5 or 10 or so.
In this case, I prefer picking one of the 20 layers as my "reference" and manually match the colors of those layers, that need the match, one by one.
My question now: Is there a way, that I could select, lets say 10 layers that need the match and apply the Match Color to all of them in one go?
I'm trying to figure out a way to automate a simple, yet repetative process I do countless times a day. Ideally, I'd like to tie it to a keystroke to speed up my workflow.
I work on line art and colorways for footwear, so the way I'm coloring these shapes and strokes break apart the different materials and pieces of the shoe.
While coloring line art, I work with Pantone spot colors as fills for closed path objects. I then have to manually apply that same color to the stroke, set the stroke to 0.5px weight, convert that spot stroke color to CMYK, and add 15% to the K value.
I found some code in an older post for applying the actively selected object's fill color to the stroke, but I'm having but I'm having trouble with the next step of figuring out how to take that spot stroke color and convert it to a CMYK build that I can then add 15% black to. Is this something that's even possible? I've spent about an hour playing with the script and have only had luck matching the fill color or turning the stroke white.
Any way to, have a source color chart, a target color chart, calculate what are the variations between them, and then use that to apply it to another image? I'm not talking about "match color", I know how that works, but is not what I'm looking for. It can be compared to switching to a custom color profile (calculated by the variation of source and target). Or something like "color lookup" (but with a custom icc/icm/lut). Creating a custom icc has been really complicated for me, and I still can't get it to work. (I have the icc profile, but can't open it nor from "convert profile" nor from "color lookup").
I've just created a map with various county boundaries. I now need to fill in the counties with various shades of gray, with no two neighboring counties sharing the same shade. I've been going about it in a sort of trial and error fashion, but I can't ever seem to get it right. Is there a way that Photoshop could possibly fill it in for me? Sort of an auto-swatch application thing?
I'm trying to create some 3D text where the front (facing towards the user) side of the text has a gradient applied to it. I've tried applying the gradient before extruding it but as soon as you make it 3D the gradient dissapears. And there doesn't seem any options to apply a gradient in the inflation material layer. I'm sure this is possible though
Using IL CS6. I have a photo that I did an image trace on. Now I want to make it an illustration. I would like to select multiply paths and apply a color change to all of them at once. I would like to be able to select the paths to change by their current color, and then apply the change all in one shot if possible.
Here's my issue... lets say I have 600 different objects in illustrator (just little circles with a fill color, no stroke) and 6 different colors that these circles should be. That means, I'd like about a 100 to be one color, 100 another color, etc... Is there anyway to select all 600 and just tell Illustrator that I have these 6 colors and I want to apply them to the selected objects randomly?
Is there any way to apply transparency to a color when using the recolor artwork box? I am dealing with a lot of puppet warp and gradients so it would be nice if I could use the recolor artwork box, instead of looking for all the colors manually.
As you can see from the screenshot, there is a lot of colors to go through.