I was wondering how I could duplicate the texture of this gear/star thing? I want to use the same texture for a square shaped frame. I already tryed messing with the bevel and emboss layer style but I didnt get a the matching result that I desired.
My next question is how do I make my own custom bevel and emboss layer style textures?
i recently cut out a picture of a girl and put it on a black background. the thing is, it doesn't look natural after i put it ( used the extraction method ). now, how do i edit it such that it will look real/nicer?
good ways to speed up at making textures for minecraft with Photoshop or other adobe products. Â Mostly im having problems at Textures which are like the same but they have diffrent colors.So i know about actions but im having problems at it.
I wanna make the first Texture and change it how i want, the next one should make all what i did before but dont use the color from the last one. Is there a Option where i can change that?
I receive drawings from others and do material take-offs. I need to learn how to make real measurements electronically in a drawing so I can stop having them plotted so I can use a scale.
I have some photographs where the skin of the model's leg is not of uniform brightness. Without blurring it, I have tried the clone stamp but it is very difficult to not introduce further variations in brightness.
What is the best way to make skin uniform in brightness (actually, the same color!)?
The new cage tool is fantastic to solve the following problem.
I take a photo with the smartphone of a book page. I need two hands for this. The page does not lies flat (see [URL].... because no more hands available to keep the page flat (and no glass sheet at hand...). Using the cage tool with 3 nodes above and 3 below the text produces an acceptable result see [URL]....
Question: Is there any better method? Any GIMP plugin or even Android app to solve this problem?
I can trace the deformed rectangle that enclose the page text, but then I don't know how to pass this info to the cage tool and ask to make it a real rectangle.
I have a sketch where I want to fill in clothing areas with a fabric texture, but I'm wondering how to make it so that my textures aren't flat. The bulge effect and "rotate layer" function work, but it's tedious and unrealistic. Is there a tool or plugin?
I am working on Dynamic Simulation. I ran the simulation for 4 secs, in real time it took more than 4secs but on the screen it was showing it ran for 4 secs. Is it correct? Can we edit settings to make it run for real time 4 secs?Â
I have a character with UVs created and a texture assigned, now I need to add some additional polys to the character, how can I make sure the new polys I add are also added to the UV set and therefore get the texture map ?
Currently i´m looking for a duplex 3/4 chain texture for Inventor. How to make a picture into a material inventor accepts?
If i open the style editor only lightning shows up.
The material is already in the material browser but i can´t assign it to a selection only.  - 2500K @ 4.2Ghz- 8GB - Radeon7970 - - Xeon 1230V2 @ stock Ghz- 32GB - Quadro 2000 -
I take a photo that is a girl.Her skin tone is near yellow tone. Â How to make skin tone like newborn baby? It means: brightly, have a little pink, and translucent (I don't know how to say that...).
I am trying to turn my subjects skin into an almost snow-white without losing any details to his face (like lines, texture).
Now I think this could be accomplished using the "colored eye" technique but I feel like there is another way to do this with all the different tools and effects that would be easier.
I want to make a real photo... like Image 1... apply sme potoshop tweaks in it.. and make it look like a 3D picture.. i can improve the picture.. lol.. but i just cant mek it look 3D.. like in image 2..
I have a map that I'd like to add some "handwritten" text on. My problem is that no matter what I try it looks like it's floating. How to get the text and map to look more "real" together?