I was having a discussion where I suggested our Studio people to implement the use of detailed Photoshop history logs saved as metadata inside the file. I find it to be a great tool to track changes made to an image since, in our regular workflow, different people can make changes to a single file before this one gets used in a layout. The answer I got was that it may slow down the editing/saving process of the files and create bigger files. Since it's only metadata, I don't think it would use much more memory/processor when actually working on an open file and I don't think it would add much to an image file size.
Where can I see a detailed log of bug fixes? There was just yesterday an update available for Photoshop CC. It only says "bug fixes" which is not enough information for me. I want to know what has been addressed. Where would I find this information?
I'm looking to write a simple Windows Phone 7 application which generates GPS tracklogs. I'm wondering what format I should generate on the phone for acceptance by lightroom.
I am trying to learn layers and layer masks. I loaded an image, than control J to duplicate it. I then added a layer mask. Everything good so far. I then went to filters chose a blur. Then went to brushes with black as my foreground color, I just wanted to brush away the blur, and got an error message. "could not use the history brush because the history state does not have a corresponding layer."
Everytime I try to use my history brush, that error pops up and I have no clue why. If I try to just open a blank document and use the brush it does not give me this error and I can "use" the brush but you cant see anything on the project.
so when this error happens im trying to do a project and say I place a file(picture) into the project and this is the very first thing I do. I place it, then I size the image down some. I then make a new layer to use the brush for behind the picture and then this is when I get the error. I have no clue what is wrong
Basically, how are these kinds of sites made? I mean the detail and the overall layout and design looks amazingly painstaking. I can design websites fairly well (or so i think :| ) but nothing close to the amount of detail seen on that site. Are websites like these made by hand from scratch? Photoshop perhaps? A 3D app? or what?
I got a nice picture of an overhead image of a car.. I want to imitate it in Photoshop 6 but I dont know where to start and what I should do.. I dont need to copy every exact detail, but I would like to copy what's important and maybe add my own features.. Im gonna be using the car in a Java game..
where I could view/download a comprehensive color wheel or color flow (color making) chart? I'm looking for something that says/depicts "yellow + blue = green, black + white = gray" etc. etc.
I used to have a color flow chart that depicted what colrs made what, and it was very handy--told me what colors made flesh tones, shades, tints, nuetrals, opposites, what 3 colors made 1 color etc., but I've lost it somewhere along the line.
How would I make a perspective shadow on an image such as this? URL.....I have the Alien Skin plug-ins but it doesn't cover all the points of the image. I've also tried transforming a black fill layer with distort, skew and warp.
I have an image of 4 greyhounds, and i want to vectorize them in high detail so i can use it within a logo for a web project. The image is: http://www.valkama.org/blog/uploaded...ama-739767.jpg
I have been using photoshop for a good year or 2 and have used the vector tools to create a number of vector images but nothing as detailed as this.
If someone could answer the questions below and maybe offer some personal advice that would be great:
1 - Would it be better to use a package designed for vectoring rather then using photoshop. I heard from a few people that Photoshop isn't the best tool for the job.
2 - How long would something like this take? A few hours? A day? Like i said i havn't done anything like this before even though i worked as a graphic designer for 8 months.
3 - Where would i start? Im thinking start with the dogs bodies, them move onto the coats (the coat with the number on it) etc etc, leaving the fine detail till last.
I took a picture on my phone when I was out, and it's kinda.. blurry and slightly pixelated. I was just wondering if theres anyway to make the image much more detailed - basically a better quality of image.
if there is a way to get detailed file information. I'm teaching a course this quarter and need to review about 300 dwg files/week for homework and labs. Obviously, cheating is a major issue (copying other files). Students are getting a bit more clever and can get around windows data (accessed/modified/created stamps). I think AutoCAD has more detailed information related to the dwg file that I can extract to compare files.
the sketch is in an eps format, the strokes are black but the white spaces between are transparent, how can i "fill" the transparent ares with white wiothout doing a live paint one by one? (havent used illustrator for a while but now we have cs6.
I need to use when trying to produce small but detailed images using PSP Photo X2? I have attempted to solve this problem numerous times without success.
When i use the BOM feature, i get a list but cannot get panel sizes as dimensions in a table. I can get a part ID and other not so important in for for a BOM but dimensions and sizes should be key.
How can i get a detailed BOM to include panel sizes (like a cut list).
When I'm doing a large import, all I can see is the little white progress bar in the upper left. Since it sometimes gets hung up on an operation, it doesn't provide enough feedback about the processes.
I'd prefer to be able to double click that and see a full activity report in a new window of what is getting imported as it's happening, with a separate progress bar for each item. I'd like to see this for all other actions as well, but importing would be my priority.I requesting a new feature? I'm running Adobe Photoshop Lightroom 4.3 RC [858820].
I have been using the "Create Surface Profile" to create cross sections of a road at various points using separate alignments (at the various points). I was wondering if there was a more sophisticated way to do this? When comparing my work to other plans it seems that this method is juvenile.
How can you force the geometry of reference parts to print behind to print behind your visible parts. I have my reference parts print out on a light gray layer to be shown indistinct on a drawings, but it prints over my object lines in effect hiding them. This is even true if a reference part is hidden. Then hidden line will print over the object lines as well.
Is there a way of quickly and easily toggling the visibility of the line from shown from the base view to the detailed view ? I just want to flick it off so I only see the detailed view with no line attached.
How do I show detailed drawings of all weldments onto one drawing sheet? I have created a weldment assembly of various pipes attached together and would like to create shop drawings. Please see attached picture for model tree. I can't seem to bring in seperate views of each of the pipes on the same drawing sheet for proper detailing. Do I have to do something before making the assembly or afterwards to get those views?
I hate 3d orbit with a passion on autoCad / Revit. It is impossible to do detailed design work on a small scale because every time you need to pan around a corner junction for example the whole screen shifts and you lose what you were doing. I understand the way that the 3d orbit tool works is that it picks the pivot point according to the closest object to the cursor.
This however does not work at all well. It always picks the same point on the screen no matter where you are working or where the cursor is pointing. There are times when it does work, however the majority of the time it doesn't. This is where sketchUp is good - the orbit tool is excellent along with its perspective projection. It seems to intuitively pin point exactly where you wish to pivot. Unfortunately everything else about sketchup i hate.
The tolerance feature of art history brush tool is explained in the reference as following:
"A high tolerance limits paint strokes to areas that differ considerably from the color in the source state or snapshot" When I try to use this tool on a image's original state (no difference with the history state) with the 100% tolerance setting, some of the areas can be brushed. So, I'm a little bit confused about the function of the "tolerance" slider.
Is there something like a plug-in that keeps track of the steps you make while doing a project? So when I look at an image a month later,I can look at the steps to remember how I pulled it off?