Photoshop :: Getting Channel Information From PSD File In Binary Mode
Jun 21, 2012
I'm trying to extract the channel information from a .psd file in binary mode. I'm able to extract the number of channels and their names, but not their types (I mean if it's a spot color channel or a mask). The documentation I've found is from 1997 and some things are not the same with the newest versions.
Basically I need to be able to add different information into each channel including the alpha without the image being transparent at all.
Not to compare at all, but in photoshop i could work solely in the alpha channel without the RGB channels visible, then enabling the RGB channels would allow me to see the entire image without any transparency.
Basically, i want to be able to use the alpha channel for things other than transparency. For storing different masks in each channel for use in shaders.
I've been using 3D PDF Converter to convert my inventor models which have been saved by way of Export - CAD Format - Parasolid Binary Files. The default version is 25. You would think that this new version would be new and improved. However, it does not work.
I have photoshop cs6, and I was just wondering how to save a selection in channel mode.
So for example (below), If i wanted to only copy the part of this picture that has white and the plant in the picture how would i do this? I've tried colour range but it didn't work so I am very stuck.
Do you ever sharpen Lightness channel in lab mode way? Do you normally work in that color space? If not is it worth while to convert it? Last: at that point isn't it worth while printing in Lab mode instead of converting back?
i am corrently having problems with IE6 and some transparency in my grapic.
I have read that it is possible to use binary transparency insted of alpha in PNG, however im unshure if this would limit me at 256 colors.
The thing is, i dont really need the alpha transparency in my corrent grapic work, so it wouldent be a problem to just use binary in my PNGs.
However photoshop seam to anable/use alpha by default, and now comes the question, how do i chose a color as the binery transparency in my PNGs and turn off alpha so they render in IE6.
Example: CTRL+click on grey channel theoreticly (by my theory) make selection from white depending on its value. So cuting out must leave transparent greyscale image. But it don't (okey, it do, but changes black value):
The same selection inverted and filled with 100%K gives correct result: Is my "theory" about CTRL+click selection wrong? Becouse for my point of view, both ways should give same result.
I've seen in a number of graphics people have augmented them with an overlay of a series of 1's and 0's (Binary #'s). They slightly plure them but manage to keep the numbers still slightly visible.
is there a recommended font to use when doing this?
is possible to retrieve the information of the reference in the iam file without open the file in session ? Opening with notepad the iam file, at the end of file, the references is contains in the planar text.
Is possible to retrieve documentation for this request ?
I am a screen printer and I print my separations from Photoshop. I routinely work with multi channel files or RGB files with additional spot color channels. I have created actions to place my registration marks, re-size images, etc to get ready to print but I manually have to create the text labels for each screen if they are missing from the original artwork.
The files I work with have channels named as "Base White, Red, Green, 284 Blue" etc indicating the ink color. What i would like to be able to do is click an action that would copy the text from the channel name and insert it into a separate or each/all channels near the top of the file so that when I print each positive it has a corresponding label for ink color.
I am not sure if this is even possible, and I am limited on my knowledge when it comes to actions and have pretty much got lucky in the past getting them to do what I want without unnecessary steps.
On my registration target action it creates a new channel with each individual reg mark then combines them into one separate channel in which I just copy the contents and select all the ink channels and fill with black to make them appear, i'm happy with the steps it takes as it isn't too much trouble and if this could do the same with labels I would be happy with that.
I'm trying to edit some map files in the game called "Farming Simulator 2013" by GIANTS. They are png files & I can load/edit the files in paint. But after I save the files back to the proper game folder & try to run the game I get an error stating :grass_weight.png' incorrect format. Must be 8bit single channel. Is there a plug-in to save a file in this format? Am I missing something or am I just not going to be able to edit a paint,net file in paint.net? I
I have a 48bit RGB TIF file, and I would like to save just one channel from that file as a 16bit Grayscale.
Having done a bit of digging, I have found numerous ways to convert the whole image to Grayscale, with varying degrees of artistic control, but nothing about ripping out a single channel.
Can it be done? How? Have I just overlooked the obvious somewhere?
I would like to do this with as little user intervention as possible as I'm likely to want to do it, in batch mode, to a lot of images.
PS: I have no objection to a solution that actually saves all three channels in one operation, each to a separate file. I can always throw away the spares.
Is there a plugin that will allow the loading of binary data as an image?
There is a similar capability in Photoshop and PainShopPro. I'm not writing about a RAW image loader ( to handle camera data ). I'm writing about a loader for a data matrix.
For example, I have 8-bit data, a 257x257 matrix, that can be viewed as 8-bit greyscale, and could then be assigned a palette in PSP version 8. After reworking the data visually, it could be resaved as a binary matrix without the palette, resulting in a new 257x257 matrix.
I deal with flight simulator data, and often have use to edit land classification data this way. I can do it in PSP8, but I much prefer wortking with Paint.net
I also deal with 16 bit data for elevation... I don't know if Paint.net even would have this capability.
I have a PNG file created in Photoshop and I need to save it with an alpha channel for web purposes. I tried 'Save for Web & Devices' and selecting the Transparent box.
Then, after saving, when I select 'get info' for the file it says there is no alpha channel. I'm stumped I can't seem to create an alpha channel from within Photoshop while I'm editing.
Did someone already know about 16 bits/channel multilayer psd file parsing is different to that of 8 bits/channel multilayer psd file?
as far as I try, it seems 8 bits/channel model, image data is saved in RLE model, but it is quite different in 16 bits/channel, we could easily find out once we load those two file into memory (with same context, only model changed).
Anyone who know which algorithm may 16 bits/channel multilayer psd taken for saving the layer image data?
I have a multi-channel file with two spot colours. I want to convert it to RGB, however that option is unavalable - only the Bitmap and Greycale modes are available to me.
I'm taking some photos for my portfolio, when I'm done tweaking them in PS, I go up to the title bar of the document>right-click>File Info, then I'll add my necessary info.
Rather than doing this every time, I remember reading or watching a tutorial years ago about importing copyright info automatically into the photo's "File Info".......
Does anyone know about this? Cause I don't remember how the heck to do it!
I often use photoshop to open binary flat files, either 8 or 16 bit depth. In photoshop if I select open using photoshop raw format, a dialog box pops up asking what the image dimensions are (ie, 512x512), the number of channels (ie 1), the bit depth and the byte order.Is there any way to do this in GIMP, either native or with plugins... I dont think that the UFRaw will work as these files do not come from a camera-- they are images of satellite imagery that are just binary flat files.
I've made an animation file in PS CS2. I need it to have an alpha channel, or just be transparent when I import it into my video editing program Final Cut Pro.
How do I do this in PS and how do I export it?
The file is a Lower Third - which will have titles written on it.
How can I save my picture with the border information to a file? I want to be able to my picture with the border so that I may paste it on my FB page and other places. I am using Elements 9.
One project I use Photoshop CS4 for is painting aircraft used with Microsoft Flight Simulator X (FSX). Each aircraft is downloaded as a "Paint Kit".I paint and add layers onto the kit until the aircraft resembles the design I chose. The paint kit includes a background, base parts usually in white, and an assortment of layers adding physical wear, shading, lines and rivets you see on actual aircraft.
Additionally, the kit includes an RGB Alpha Channel and Specular Maps. In this application, the Alpha channel provides the reflectivity or gloss on the aircraft paint. The Specular maps provide a sheen much like the subtle reflections you see from a metal flake paint job when the sun hits it directly.
Once all painting and manipulation is complete, the kit is "cut" into specific sizes. Once the kit is cut, each section is saved as a DDS file using NVidia tools. The resulting DDS files are placed into folders within the main FSX program folder. The FSX program "assembles" the sections and processes the different layers and channels resulting in aircraft that are incredibly detailed and realistic.
My problem is I don't know how to properly integrate and preserve the Alpha channel during the "Flatten Image" and when saving the file as a dds file. As you can see in the "Layers" section in the picture, the Alpha channel is already made. I just don't know what to do with it to preserve it and ensure the reflectivity it provides is visible in the final product.
what I need to know isn't what the alpha does, but how to properly integrate it into the final product. I've searched for this info for the last several days, but I've had no luck in finding specific information on how to do that. URL....
I have taken some photos today but in the file information the date is shown as '2012' but it should be '2014'. Is there a way to ensure the correct current date is entered automatically?
Once I have tagged and/or rated a picture in Elements 10, I would like for the information to also be saved to the original file - is there a way to do this?
Just made sure updates for the video card and all the hardware were current and still getting this problem where when I go to adjust a channel of video a random frame from the below channel will insert itself into the clip that I just moved as if it was married into the source footage.
Adobe Premiere Pro Running an nVidia 660 with 331 drivers installed Win7 64 bit ultimate
How can I get the channel subassembly to attach to the assembly insertion point at the channel flowline marker? I need the flowline to follow my profile elevations.
This is new in X6. The "print file info" option when selected has now 4 lines of information on the lead edge. The line 4 is very close to the page edge. So what ? In commercial use this can to problems, where in previous versions the "Print file info" was in three lines at the top and one line at the bottom and a good distance from the page edge. This info is out-with the page size when using crop marks.
The question is: can this 4 lines of page info be edited down back to 3 lines or be moved further away from the page edge?
I have a problem importing text information from shp file to dwg. Using a command “Add to Map” I can see that shape file consists of Map Feature(s) objects and under Feature Properties there is an information that I need to move to Autocad environment (IGDS_TXT_;TEXTSTRING; TEXT_ANGLE). I’ve tried “mapimport” command but in result I’ve got only acad point objects with no information in it.
When I export an .las file, I loose the contents from the description column. Is there a way to retain this information? I periodically update a drawing prepared by a different department that includes up to +500 layers. I would like to include descriptive information as part of the layer state that includes directions how to change/modify individual layers. Can this information/tags be saved directly in the .las file? Is there a different method to do this, short of preparing a separate spreadsheet?