Photoshop :: Firey Texture Painted
Aug 6, 2005I'm trying to paint up some really nice textures to use on sprites for a particle emitter in a 3d package. There is a common look to smoke and some firey, glowing, space oriented images.
View 4 RepliesI'm trying to paint up some really nice textures to use on sprites for a particle emitter in a 3d package. There is a common look to smoke and some firey, glowing, space oriented images.
View 4 RepliesIm having a image of a house with stone bricks and need to adjust these bricks as if thy are painted with grey paint.
Could someone please advice me or direct me to a useful tutorial of how to accomplish something like this. I experimented a lot already but without success.
I'd like to reproduce a vintage effect: painting on wooden planks ! The Tennessee vacation website has a such effect on the background (
[URL].....
I have the picture and the brush but I can't find the settings to have a proper overlay, hiding the wood color but keeping the wood effect.
How would I get the effect of painted wood?
I want to turn some photos of old wood stained furniture into furniture that looks like it has been painted with a brush.
When using CS4 Extendeds new 3D painting functionality I'm noticing, on multiple machines and setups the same problem. I wanted to share the issue to see if there is a fix or if others are aware of it, and also to see if the rest of the community is also having this issue. Basically, take any model into Photoshop's new 3D view, and paint a few brush strokes onto the model and then go inspect the resulting 2D map, very close up, and notice that there are un-acceptable artifacts all throughout the brush-stroke when zoomed in very close. This is not always a problem depending on the work your doing, but in many cases these artifacts produce maps that are un-usable, specifically when generating bump maps. The effort needed to clean the maps up would be better spent fixing the problem or using other software. I'll post some pictures of the issue so you can see what I'm talking about. If you have a solution, that would be wonderful, otherwise, simply trying this out yourself to see if you get the same results and posting here would be great. The artifacts themselves seem to appear anytime paint travels over the edge of one polygon onto another, even when these pologyons share ajacent and connected UV space. Please note that you must inspect this above image up close and zoomed in to really see the issue, and notice that all of the artifacts line up consistantly with where the polygons andor the UV's are layed out, it's one or the other but I can't tell which.
View 9 Replies View RelatedHow to achieve a 1950s painted pin-up effect?
View 3 Replies View RelatedI been trying to work with stock photo's and make smooth almost a painted looking skin....here is a example from a very talented lady.
View 1 Replies View RelatedHow to make a painted line look like a splash of liquid and I need some pink sparkling liquid spilling into this infinity tube.I have some inner and outer glow...after that...I'm at a loss.
View 2 Replies View RelatedIm working on a class project and what I wanna do is make two paintings and put one painting in the middle of a picture frame while taking the second painting and making it look like it was painted directly onto a picture frame. I took a photo so you all can better see what i am trying to do in the photo you see a painting of the joker i wanna make that painting look like it was directly hand painted onto the white picture frame. How I can make this happen?
View 1 Replies View RelatedHow does one create a texture similar to this?
View 2 Replies View RelatedFor my 3D scene, I have to use a texture file on the floor. If I use the only file, than it looks really boring and below par. What I want is, I want to generate some (around 6-8) texture files within the original texture file - so the colors of all the texture files remain same but only the texture varies.Likewise there are more than 500 texture files and I just can't do them manually. Is there any way out to do this in Photoshop?
View 3 Replies View RelatedI'm painting a sequence, about 40 frames. I paint 1st round, exit paint, check it, then paint again on the painted seq.
After 4-5 rounds, the painted seq appears darker than the original sequence.
I like to brush over penciled drawings, now the problem i have is that the pencils tend to not show up as clearly after being overpainted. Can i copy the pencil drawing off the background, and after brushing the other layers fix it onto them, so the pencil lines show up clearly? if yes, how would i have to do this?
View 2 Replies View RelatedThis isn't directly about After Effects, but the end result is something I will use with After Effects...so here goes:
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I'm looking for a way to use Photoshop or Corel Painter to "draw" an alphabet, while capturing the strokes as they are done in real time. I don't want to see the application's screen cursor. I also don't want to take the completed letter(s) and reveal them with a matte. This doesn't look real, and is also problematic where lines intersect. So, I'm thinking there must be a way to do a video screen capture, but I'm not familiar with applications that do this.
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Here's an example of what I'd like to recreate: [URL]
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This example appears to have been done with real media, ink and brush. I'm guessing the artist may have shot video from behind a translucent substrate as the letters were drawn, and then flipped the video (so the letters weren't backwards). It looks great, but I'm hoping there is a way to mimic this effect on my Mac.
I need to export from 3d studio max 2013 some simple models in .3ds format with a simple material library such as a simple red, blu, yellow materials colors.
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but I see that when I export from 3d studio max 2013 the models with the colors assigned to the model, when I reopen the .3ds file the model, appears all grey without the library and the colours.
I downloaded some model from internet in .3ds format that contains a simple colors material library (no texture) that is embedded in the .3ds file.
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Is there a solution to export a simple model painted with some colours from a library?
(I don't need an external material with texture library such as .mat file)
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I need this tip because when I import this models with Relux I need to mantein some colours.
I need to clean a dirty part of a photo in order to make the whole base look as if i painted it, is that possible with xara xtreme ?
Photo is attached.
I have a lava texture and a ground texture. I'd like to be able to make some cracks on the ground texture that would show through the lava texture below it. Something like a cracked mud look. I would be using this for a game I'm making form some terrain textures. Are there any plugins that would aid in making these transparent cracks and perhaps even add depth to the cracks?
I guess a spider web where the spider was on crack would be something I'm looking for. Similar to the following image:
Lava Ground
I have an interesting question here - How should I try to shaded render this syringe so that a plunger can be seen underneath the translucent body? I need to have the gradiations and labels of the millileters be plainly black.
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is there a way to keep those gradations black while rendering an illustration and have the plunger visible beneath the body?
The gradiations are cut into the body of the syringe in this model, and the surfaces of the gradiations are changed to black.
Have been adjusting the color styles - but perhaps I'm missing something. Making the material translucent just fades the gradiations on the syringe, I'd like.
Has a hand lettered logo  that I like  to use it is loaded in my X5Â
Knows the background needs to be removed  1st  assumes, has no idea what tools to use.
Then has no idea what tools to use to make corrections & clean up.
I have a cylindrical object that I want to map a brick wall texture to.
How is this achieved?
I use a CAD program to make my basic object, then I rotate it (as best as I can) to achieve perspective. Then, I do a screen grab, and prepare to use the object in photoshop as my reference.
I also have a sample of the brick (actually stone) pattern that I want to sample.
How did they make the body the same texture as the cat's fur?
View 1 Replies View RelatedI'm trying to replicate this background texture in Adobe Photoshop CS5. Any few pointers as to how this will work?
View 10 Replies View RelatedI have my selection made and saved around this apple in the center of the picture.What I want to do is, put a crumpled paper texture on the apple and make it look like its made of a pice of crumpled paper. Also i want to make the selection colord and the rest of the picture black and white. How do i do this?
View 1 Replies View RelatedI'm working on a design that seems a bit bland so I thought about adding some texture to the background, though I dont want it to interfere with the foreground elements like text, and images.
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1. I can reduce the transparency, what else might I do? Fade it out?
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2. Just curious to hear some examples of when you might use a texture for a background of an image? Do you only do it for very specific reasons?.
I have a project open in a 3d view to paint on a 3d mesh. Everything is fine until I save, close, and reopen. When I open the file to resume I can no longer paint on the model. I can still go to the UV (flat) view for any of the materials on the model but I can't paint on the mesh in 3d view.
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I can open a new 3d layer, re-import the mesh, save and reapply all the previously painted texture to the new mesh layer and keep working but this seems not a very efficient work-flow.
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I don't think many 3d pros actually use this piece of PS for texturing.This is the first time I've tried the 3d functionality of PS so I may just be overlooking something.
I have some jpeg files that I would like to use as textures. As I understand it the Patterns folder is the same as the Textures so I am assuming this is where I need to place Texture files.However, I cannot seem to find any instruction regarding the use of .jpegs as textures/patterns.
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Do, I just drag (from downloads) and drop the .jpegs into the Patterns folder like I would with a .pat file?I read a thread that said it's a pretty difficult process to convert/change a jpeg into a pat file ..is that true? Well, so how to make a pat outta a jpeg?
this is a common texture I've seen around, but I am not very familiar with the filters in photoshop/illustrator,
View 4 Replies View RelatedI'm looking to recreate the texture of this floor plan and its surroundings. I've had a few attempts at applying the texture through 'Pattern Overlay', though i'm not sure which blend mode to use? Or altogether if there's another way to achieve the texture? The aim is for it to be very light so it doesn't detract from the main plan of the building.
View 3 Replies View Relatedwhat happened to the texture filter in Photoshop cs6? It existed in cs5.
View 2 Replies View RelatedI am using CS5 and in Filter > Texturizing there are just the four pre=set textures, Canvas, Burlap etc. In the older versions of Photoshop it was possible to choose a texture using a file of one's own. Is this possible n CS5 ?
View 2 Replies View RelatedCurrently developing important apps for education. Looking for great styles to imitate. Must be fast but nice.
We have seen Phineas and pherb style drawing and it looks very quick. We were wondering how you do the background you can see in the following link.
[URL]....
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Especially the brown brick as we can't do that in flash as there are no textures. The rest I suppose in just drawn and then lots of cut and pasting.
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And the same question for plants versus zombies - those terrains and grass. Must be some sort of brush on PS.