When using CS4 Extendeds new 3D painting functionality I'm noticing, on multiple machines and setups the same problem. I wanted to share the issue to see if there is a fix or if others are aware of it, and also to see if the rest of the community is also having this issue. Basically, take any model into Photoshop's new 3D view, and paint a few brush strokes onto the model and then go inspect the resulting 2D map, very close up, and notice that there are un-acceptable artifacts all throughout the brush-stroke when zoomed in very close. This is not always a problem depending on the work your doing, but in many cases these artifacts produce maps that are un-usable, specifically when generating bump maps. The effort needed to clean the maps up would be better spent fixing the problem or using other software. I'll post some pictures of the issue so you can see what I'm talking about. If you have a solution, that would be wonderful, otherwise, simply trying this out yourself to see if you get the same results and posting here would be great. The artifacts themselves seem to appear anytime paint travels over the edge of one polygon onto another, even when these pologyons share ajacent and connected UV space. Please note that you must inspect this above image up close and zoomed in to really see the issue, and notice that all of the artifacts line up consistantly with where the polygons andor the UV's are layed out, it's one or the other but I can't tell which.
Im having a image of a house with stone bricks and need to adjust these bricks as if thy are painted with grey paint.
Could someone please advice me or direct me to a useful tutorial of how to accomplish something like this. I experimented a lot already but without success.
I'm trying to paint up some really nice textures to use on sprites for a particle emitter in a 3d package. There is a common look to smoke and some firey, glowing, space oriented images.
How to make a painted line look like a splash of liquid and I need some pink sparkling liquid spilling into this infinity tube.I have some inner and outer glow...after that...I'm at a loss.
Im working on a class project and what I wanna do is make two paintings and put one painting in the middle of a picture frame while taking the second painting and making it look like it was painted directly onto a picture frame. I took a photo so you all can better see what i am trying to do in the photo you see a painting of the joker i wanna make that painting look like it was directly hand painted onto the white picture frame. How I can make this happen?
I like to brush over penciled drawings, now the problem i have is that the pencils tend to not show up as clearly after being overpainted. Can i copy the pencil drawing off the background, and after brushing the other layers fix it onto them, so the pencil lines show up clearly? if yes, how would i have to do this?
This isn't directly about After Effects, but the end result is something I will use with After Effects...so here goes: Â I'm looking for a way to use Photoshop or Corel Painter to "draw" an alphabet, while capturing the strokes as they are done in real time. I don't want to see the application's screen cursor. I also don't want to take the completed letter(s) and reveal them with a matte. This doesn't look real, and is also problematic where lines intersect. So, I'm thinking there must be a way to do a video screen capture, but I'm not familiar with applications that do this. Â Here's an example of what I'd like to recreate: [URL] Â This example appears to have been done with real media, ink and brush. I'm guessing the artist may have shot video from behind a translucent substrate as the letters were drawn, and then flipped the video (so the letters weren't backwards). It looks great, but I'm hoping there is a way to mimic this effect on my Mac.
I need to export from 3d studio max 2013 some simple models in .3ds format with a simple material library such as a simple red, blu, yellow materials colors. Â but I see that when I export from 3d studio max 2013 the models with the colors assigned to the model, when I reopen the .3ds file the model, appears all grey without the library and the colours.
I downloaded some model from internet in .3ds format that contains a simple colors material library (no texture) that is embedded in the .3ds file. Â Is there a solution to export a simple model painted with some colours from a library?
(I don't need an external material with texture library such as .mat file) Â I need this tip because when I import this models with Relux I need to mantein some colours.
I have an interesting question here - How should I try to shaded render this syringe so that a plunger can be seen underneath the translucent body? I need to have the gradiations and labels of the millileters be plainly black.
OR
is there a way to keep those gradations black while rendering an illustration and have the plunger visible beneath the body?
The gradiations are cut into the body of the syringe in this model, and the surfaces of the gradiations are changed to black.
Have been adjusting the color styles - but perhaps I'm missing something. Making the material translucent just fades the gradiations on the syringe, I'd like.
I'm trying to make the edge of this image like the colors on a soap bubble, I've looked at tutorials for doing soap bubbles. It's not usually included in it. Sort of a blurred shiny transparent coloring if that describes it at all.
I have 7.0. I scanned in a drawing, saved as jpg and now wish to use the paintbrush on it. however, as soon as I click on the picture to paint, the entire picture moves, and the brush is not active.
In the photoshop user sept. issue magazine there is a tutorial of how to make a photograph into an oil painting by way of photoshop and painter IX, my question is, how can i complete the oil painting look from a photograph/image by just using photoshop and if I can ,
I'm geting really ugly "Merge to HDR" results in Photoshop CS6 that were not present in CS5.5. It only happens when using the "Remove Ghosts" checkbox  I use a Panasonic Lumix G2 Photoshop CS6 Lightrom 4 Camera Raw 7  I'm trying to merge RAW images to HDR. I use Adobe Lightroom 4.  1) I right click on multiple RAW exposure images 2) Edit In > Merge to HDR Pro in Photoshop 3) After aligning and merging, I use the "remove ghosts"option, but it creates really ugly blown-out areas on my preview image. The result is just as bad after clicking "OK" and the "creating file" box is done. I can see another thread discussing this in the Photoshop CS6 Beta (read only) area. The guy was using a Panasonic Lumix GH2,(mine's a G2) so maybe it's an isue with RAW support for Panasonic's Raw format.
I have a project open in a 3d view to paint on a 3d mesh. Everything is fine until I save, close, and reopen. When I open the file to resume I can no longer paint on the model. I can still go to the UV (flat) view for any of the materials on the model but I can't paint on the mesh in 3d view.  I can open a new 3d layer, re-import the mesh, save and reapply all the previously painted texture to the new mesh layer and keep working but this seems not a very efficient work-flow.  I don't think many 3d pros actually use this piece of PS for texturing.This is the first time I've tried the 3d functionality of PS so I may just be overlooking something.
I was painting on top of a picture I took, with the Art History brush one day adding an oil painting look to it (I was working on a new layer and not the layer with my photo on it), at end of the day I saved my work I had done so far and quit the program. The next day, I went to continue my work. When I loaded my work, added a new layer for a new section of the painting I wanted to do. The Art History just painted in white instead of adding the oil painting effect I got the previous day. I picked the same brush presets and the colors on my palette were set to the default colors (the way they were the day before). so that I can continue on with my painting?
I am new to digital painting, and would like to get to know it better. Right now, I want to mimic the style of the attached image. My question is: how do I archive this look? (i.e. what brushes do I use, what tools? Blur? Smudge? etc.) (I am using CS5)
I am currently working on somthing that will require me to make cartoon characters and color them. So far ive drawn them on paper and put them on my computer. My plan was to scan the image to my computer and use it as a template to place vectors over and reshape them.
Any good way to make cartoon characters using photoshop.
I have a new truck that I'm building and I've seen some places that have some kind of javascript that allows them to just select different colors for the vehicle. I however have no idea how to do this short of heading at it with a the paintbrush tool. I'd appreciate insight into this and if not is there a possibility that someone has a single color photo of a 96 s-10 pickup that I could use the paint bucket on.
I am trying to paint in photoshop using a mouse and I realized that I can not make the mouse do what I wanted it to do. For example the mouse makes my brush strokes too jerky and I don't get smooth lines and the textures don't come out right either. Is the mouse a good tool for painting in photoshop or should I go with something else?
I'm creating a 3d Avatar (human model) and getting tired of fixing seams when applying textures to my UV space. I HATE seams around the hairline, sides of shirt and pants, etc. Clean up can either be a pain or it looks bad.
I need a Photoshop plugin were you can paint in your UV areas and it will automatically "tile" your brush strokes so that there are no seams on your 3d model. Is there one out there?
Were you load up your UV layout in photoshop, define the UV areas and paint away without having to worry about seams when I apply it to my 3d model.