I have just lost proper color in my CS5 suite and it appears that I dropped a channel (red?). I did not change my profile and trying to do so has no effect.
Color is correct in all other programs and my monitor is correctly calibrated using Huey Pro. Attached is a screen shot of a side by side of the same image displayed in IrfanView and in Photoshop.
Color pencil is a transparent medium, most like watercolors; as a result, it is equivalent to the CYMK mode in Photoshop.
I'm working on an exercise to use only the primary colors in color pencil. If I am in CYMK mode in Photoshop, I can separate each channel to see how much pigment goes into each color. However, I would like to print it on a transparency IN COLOR, so I can superpose them onto each other to see each contribution in its original color.
But whenever I have only one channel left - say, magenta - the image appears in grayscale.
Is there a way to have each channel show up only in its own color, rather than in grayscale?
How to make a Spot Color Channel on Photoshop? I am using this image as an example. The blue color in the background needs to be printed mostly with a spot color that is close to the original painting color (ex: Pantone Blue 072C) . But the CMYK color still should be present in within the blues to resemble the subtle nuances of the brush strokes. I can’t figure it out on my own.
For more samples of painting images, go to
[URL]..........
The reason I am doing this is because the artist’s works were represented on many publications over the years from many different countries. And we found out that CMYK color alone cannot duplicate the blue color very well (I mean the blue only, no problem with other colors). I know, it is hard to believe, but if you see all the publications and compare it to the original art, you would see the huge difference in color saturation and luminosity. That is the reason, I think it is necessary to use a spot blue for an upcoming catalog of the artist.
I accidentally had my files marked at 16 bits/channel, went ahead and saved them as jpegs. Got a software prompt prior to saving that said "File must be saved as a copy with this selection." I did not know what it meant. I went ahead with the save. Now I am realizing my mistake because I have tried printing my images at a lab and the colors are WAY off. Very gray and horrible. I have my master files saved as psd files as well and have opened those, changed the bits/channel to 8, tried to print and the colors are still awful. I have many files that were saved this way. There has to be some kind of a fix without me having to re-edit dozens and dozens of photos.
For a long time I have been struggling to find a good workflow for what I would call "multi channel color separation". What I want is to reduce a full color RGB image into an image with only a limited number (e.g. 5-8) well-chosen colors, for instance to use as set of masks for screen print. (I'd also like to use this as an effect in itself, mimicking a typical 'screen print' or 'litho' effect on an inkjet print)
The idea is to create a set of monochrome layers or spot color channels. Colors are to be selected by myself (so not necessarily RGB or CMYK). Each channel/layer has to be a continuous tone that I transform myself into a dedicated half tone screen (e.g. with the Andromeda screen filter).
Till sofar it is clear to me. My issue is: How to separate the image in the predefined set of colors?
I can not just select a color range: I can adjust a "tolerance" but that is too general. I need the pixels of with a specific hue but with the full range of lightness (e.g. all the purple pixels that range from dark/medium purple to very light purple). The dark colors can be made dark with a black channel. I'm not sure how to deal with the saturation range.
An approach that gives sometimes a result that is to some extent acceptable is to transfer from RGB mode to an Indexed Color mode and use a custom palette. However, this does not give much control on the halftone screening process.
I envision for instance an approach of filling a layer with a solid given color, select in one way or another only those parts that correspond to the original image and subtract that layer somehow from the image. This process is then to be repeated for each color. Up till now I have not been able to figure the right options to do this. But maybe there is a better way to do it.
One final wish: it would be great if the process can take into account that some layers in the final print are (semi-)transparent. In my opinion this would exclude just selecting a color and deleting de pixels.
I creat an alpha channel it shows up as white on my Photoshop Version 6 while my friend's alpha channel comes up in black on Photoshop CS. Obviously each is a default setting. How do you change the alpha channel color from white to black and vice versa.
I'm using the 3D render engine vray, using its multimatte render element which assigns mattes of certain materials (or objects) in the scene to a channel: R, G, or B.
I'm curious about the best way to composite once I have this file rendered out. The simplest way I can think of is doing a color range selection on the matte channel's solid color, then using that selection to modify my image as necessary. But I have used After Effects to do this also, and there is a "channel select" effect that extracts the channel and converts it to an alpha mask in one step... makes me think there's a more elegant way in Photoshop as well.
When I save an OIL PAINT file created in Photoshop CS6, it saves with red and blue shapes over the image. Before saving, the image looks fine. I'm running windows 8. Is it me or a CS6 bug?
I work for a forensic laboratory and my section uses Photoshop CS and CS2 on WindowsXP. While working with images for comparative analysis any enhancements or changes to the image must be documented. We set the Preferences to record a "detailed" history log in the metadata for the image.
We have found that sometimes these Preferences are dropped for some reason and the Metadata History Log is not set. Is this a common problem and is there a fix?
This question is more theoretical, as I have found a work around. On a layer, I have a gray color, which I sample, and it becomes the desired Foreground color.
I would like to Fill a Selection in an Alpha Channel with this gray color.
However, when I view the Alpha channel, my forground color is lost to black/white, which I understand, as the Alpha channel is a gray scale image.
But, I am able to sample a gray Swatch to make a Foreground color, but how can I preserve my chosen Foreground gray selected from a Layer? The only way that I know would be to make a new Swatch, and then use that when I am in Channels.
I am a screen printer and I print my separations from Photoshop. I routinely work with multi channel files or RGB files with additional spot color channels. I have created actions to place my registration marks, re-size images, etc to get ready to print but I manually have to create the text labels for each screen if they are missing from the original artwork.
The files I work with have channels named as "Base White, Red, Green, 284 Blue" etc indicating the ink color. What i would like to be able to do is click an action that would copy the text from the channel name and insert it into a separate or each/all channels near the top of the file so that when I print each positive it has a corresponding label for ink color.
I am not sure if this is even possible, and I am limited on my knowledge when it comes to actions and have pretty much got lucky in the past getting them to do what I want without unnecessary steps.
On my registration target action it creates a new channel with each individual reg mark then combines them into one separate channel in which I just copy the contents and select all the ink channels and fill with black to make them appear, i'm happy with the steps it takes as it isn't too much trouble and if this could do the same with labels I would be happy with that.
I wonder if there's a support for 30 bit color-capable displays (with compatible graphics card and driver, of course...) in Lightroom 4...
I have a NEC PA241W monitor and FirePro 5800 graphics card at my workplace --> which work well with 30 Bit color depth in Adobe PS CS5.0.4.
Since Lightroom 4 requires an "OpenGL 2.0" compatible graphics card it's obvious, that OpenGL is used now (I think LR3 didn't..?). If LR4 is able to handle 30(48) bit color depth(?)
While editing a small video (24MB) my video frame per second came to a grinding a hault - I have 4 GB ram which is at the low end of requirements, however suddenly the FPS dropped to a rate that makes it impossible to edit. I have restarted closed all other programs and my PC is not overtaxed. I have tried to play other videos that I had created with no issue and the same problem exists.
Is paint.net v4.0 still promising color and alpha channel editing / masking?
I'm sure I read this in the roadmap feature list years ago, though I can't find the place to reference it. In fact this is my favorite anticipated feature for which I've been checking paint.net every month for the last five years!
I eagerly downloaded the 4.0alpha but see no sign of color channels to go with layers
I'm experimenting with a digital IR camera. The images are very "magenta" in color and everyone states to simply "swap the Red and Blue" color channels. How can this be done in Paint.net? Is there a plugin that would process IR color pictures?
I need to print a document with partial UV-spots, and cannot figure out how to make my Illustrator document ready for print!
The online print center guides me to: create a 'seperate print channel' for the specific elements in my document i want covered, with either a '5th color or a special color' set for 'over-print and 100% color'.
Just made sure updates for the video card and all the hardware were current and still getting this problem where when I go to adjust a channel of video a random frame from the below channel will insert itself into the clip that I just moved as if it was married into the source footage.
Adobe Premiere Pro Running an nVidia 660 with 331 drivers installed Win7 64 bit ultimate
There seems to be tons of threads on how to make a transparent image, but I haven't been able to fine one to do one specific thing.
How do I set the alpha channel to be black? I want to have a black background on a png file, but I need the black to be transparent to things behind it on a webpage.
Just upgraded from X3 to X4 - created first project and as soon as I started trimming the video, I noticed that when I scrubbed through the project, there was no sound! I then tried scrubbing each clip, and that worked, then I tried scrubbing the project again, still no sound - tried clip on timeline and now no sound there also.
Threw out the clip, deleted the project and started over - same thing happened - audio dropped out as soon as I started cutting down the clip on the timeline.
Took exact same clip (simple .avi file) into X3 and works fine. Cutting it and editing it to hearts content, sound works fine in X3. Started over again in X4 - audio drops out AGAIN!
ZERO sound issues in any other program I have been using. Audio works fine in all other applications, except X4.
Yes "enable audio on scrubbing" is on - the audio is disappearing entirely from the clip. No audio on any form of playback as soon as I edit the clip on the timeline.
I have been playing with various clips and it seems X4 only does this on certain clips - namely the ones I have converted from .FlV to AVI - BUT, X3 handles them ALL fine!
How can I get the channel subassembly to attach to the assembly insertion point at the channel flowline marker? I need the flowline to follow my profile elevations.
I use the graphics section of PSP X3 pro for architectural drawings. Recently when I tried to print a drawing from the *.psp image file all but one of the text objects went missing.
I finally converted the file to *.jpg and was able to print it with all its text. I haven't encountered this problem before and the file is rather small (310KB). Relying on the *.jpg file for printing is not a good option for me since in more complex drawings the *.jpg version is degraded.
I am on a retina Macbook Pro. I am dropping frames. I ran the debug, and they are being dropped by grx, not the disk.1080 29.97 project. all fx are rendered.
I am having a strange issue with a specific file. If I copy to clipboard any element in this file it locks up. If I wblock the drawing, it locks up. If I open a blank file and select an element and drag and drop it in to the new blank file, it works fine.
If I copy to clipboard the droped element in the new file it works fine. It is local to this one file. This one file is most probably a 2008 file originaly, opened and saved to 2012.
What gremlins should I look for from older verstion to newer version that would cause this issue?
What I want to do is to have an adjustment layer that is a reversed, black and white image. I initially thought to merge B&W and reverse adjustment layers, but read that an adjustment layer may not be the target of a merge. Is the way to accomplish this to fiddle with the B&W adjustment layer sliders somehow?
I like how the black and white displayed image of a given color channel looks, how can I export that channel into a layer?
I have created simple dynamic block for plan section call outs. If I use comment INSET to put this block in my file ever thing looks ok but if I dropped from tool palette block is srewed up. See attached CAD file.
My printer told me to add 5% C 5% M and 5%Y to my 100%k channels as without it I can see the black comes out a little/touch fury on things like small thin text.
Is this the same on all other colors too? Eg. say 100% Cyan color, should I add 5% M, Y and K?