Photoshop :: CS6 Color Channel / When Saving Oil Paint Files
Jan 27, 2013
When I save an OIL PAINT file created in Photoshop CS6, it saves with red and blue shapes over the image. Before saving, the image looks fine. I'm running windows 8. Is it me or a CS6 bug?
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Nov 2, 2011
Confirm that the alpha channel is not saving correctly for TGA files using PSPro X4?
1 Create an image with an alpha channel.
2 Save image as a TGA.
3 Close and re-open the TGA then load a selection from alpha channel.
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Oct 23, 2013
Is paint.net v4.0 still promising color and alpha channel editing / masking?
I'm sure I read this in the roadmap feature list years ago, though I can't find the place to reference it. In fact this is my favorite anticipated feature for which I've been checking paint.net every month for the last five years!
I eagerly downloaded the 4.0alpha but see no sign of color channels to go with layers
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Feb 13, 2014
I'm experimenting with a digital IR camera. The images are very "magenta" in color and everyone states to simply "swap the Red and Blue" color channels. How can this be done in Paint.net? Is there a plugin that would process IR color pictures?
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Nov 9, 2013
When I try to save a selection to other than a New channel, the Save Selection box only allows saving to a New channel and grays out the other options. How do you save a selection to another channel and/or activate the other options?
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Mar 20, 2013
I have a series of files in which I improperly modified the selection set prior to saving the selection, and now around the intended viewable area there is a hazy artifact that seems to correspond to where I manually edited the selection using Quick Mask (prior to saving).
In other words, within the area of the alpha channel that should be invisible, there is actually a visible, unwanted grey-ish artifact, and I think it's related to how I was using the brush to edit the selection in Quick Mask before saving.
Now I am unable to edit the alpha channel, although Adobe's own website says that in order to edit an alpha channel, all I need to do is select the alpha channel (which I am doing) and then paint at 100% black or white with a brush to either include or exclude parts of selection set.
When I choose the brush and start painting at 100% black or white, nothing happens and I can't figure out what is happening.
The exact steps that I'm taking are below:
1) click on alpha channel (visible and ready for editing), all other channels only visible not active.
2) selecting the brush at either 100% black or white
3) attempting to paint to alter the alpha channel (I've tried painting on the actual alpha channel in Channels, and I've tried painting on the alpha channel as it appears in Layers, and neither works for me).
CLARIFICATION:
I actually am able to "edit" the alpha channel HOWEVER I cannot remove the hazy artifact. I can use 100% black or white to remove the pink/light red areas on either the actual alpha channel (in the Channels area) or as it appears in Layers, but I cannot remove the areas that are grey-ish (well I can paint them white but I can't paint them black, i.e. fully pink).
A teacher showed me a quick fix process that basically involves activating the alpha channel, inverting the selection, and then deleting everything outside of the alpha channel, and then resaving the file. That worked at one point, but now that quick fix is not working either (I am just ending up with a completely visible, white space around the intended visible area, rather than an invsible area).
EDIT (07:22 3.20.13) Also, if you look at what Photoshop is registering as the actual alpha channle, it doesn't match with what I'm seeing above, that is the black and white alpha channel appears to be as expected, and there is not the weird distortion that I'm seeing above in the pink/grey image.
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Aug 20, 2012
Saving selections and alpha channel masks?
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Nov 15, 2013
Win 7 64 bit
PSP X5
i have just edited 70 photos using capture editing and apply editing, and have all of them stacked up on the screen.
Can I automatically save them all without having to save each one manually? I tried using the same method as above but it did not save them.
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Dec 5, 2012
To save my photo, the program ask me to merge all my layers. But what if I want to change my photo after? Is it impossible to recover my layers after saving?
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Feb 11, 2009
I recently made some frames for an animate gif with PDN, and all the frames are in layers on one PDN file. Is there any way to mass save the layers as separate gifs? The PDN file consists of 100+ layers, and I want to avoid flattening, saving, and undoing X 100 :shock:
Edit: I think I found something that should work:
viewtopic.php?f=16&t=24313&st=0&sk=t&sd=a&hilit=save+layer
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Mar 20, 2013
I thought that I could just use Quick Mask to manually paint with 100% black or 100% white to adjust the boundaries of the selection and then save that final selection as my alpha channel.
However, I'm discovering that when I do this, I end up getting a weird grey-ish artificat (which incidentally, I can't figure out how to remove it). How I should be properly modifying the selection prior to actually saving it.
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Sep 11, 2013
One project I use Photoshop CS4 for is painting aircraft used with Microsoft Flight Simulator X (FSX). Each aircraft is downloaded as a "Paint Kit".I paint and add layers onto the kit until the aircraft resembles the design I chose. The paint kit includes a background, base parts usually in white, and an assortment of layers adding physical wear, shading, lines and rivets you see on actual aircraft.
Additionally, the kit includes an RGB Alpha Channel and Specular Maps. In this application, the Alpha channel provides the reflectivity or gloss on the aircraft paint. The Specular maps provide a sheen much like the subtle reflections you see from a metal flake paint job when the sun hits it directly.
Once all painting and manipulation is complete, the kit is "cut" into specific sizes. Once the kit is cut, each section is saved as a DDS file using NVidia tools. The resulting DDS files are placed into folders within the main FSX program folder. The FSX program "assembles" the sections and processes the different layers and channels resulting in aircraft that are incredibly detailed and realistic.
My problem is I don't know how to properly integrate and preserve the Alpha channel during the "Flatten Image" and when saving the file as a dds file. As you can see in the "Layers" section in the picture, the Alpha channel is already made. I just don't know what to do with it to preserve it and ensure the reflectivity it provides is visible in the final product.
what I need to know isn't what the alpha does, but how to properly integrate it into the final product. I've searched for this info for the last several days, but I've had no luck in finding specific information on how to do that. URL....
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Jan 2, 2012
Programme: X4
System: Windows 7 Ultimute 64bit
Installed 01/01/2012 with SP1.
Problem: When I save jpeg files some of them become corrupt and will not open.
I have been using PSP for a number of years and decided to upgrade to X4, now a number of the files that I save in PSP are becoming corrupted and they seem to all be photos which are shot using a pure white background, not all photos are affected, I never had this problem in my previous versions of PSP
I use adobe lightroom which I transfer my raw file into jpeg, this is where i then open the jpeg in X4 and do my main editing, it is when I save the image it saves corrupted and can not be opened or deleted (shows that X4 is still using the file) . it will also not allow me to re transfer the image from my catalog.
There are some good features and I am considering uninstalling and reverting back to my older program (X2).
This may be an issue with the metadata of the image, I exported 2 sets of 50 identical images 50 with and 50 without the Metadata and ran a script which then automatically save the image, about 20 of the images with the metadata ended up corrupted, all the images without the metadata saved fine.
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Mar 6, 2012
New installation on xp with sp3.
Open a graphic and saving or exporting as jpg, gif or png crashes the program without info or savings.
Same file saving as bmp, cpt, eps, tiff or psd works.
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Oct 7, 2012
I'm testing the new People tagging feature... organizing and searching seems to be no problem at all... My question though is whether this "tag" information is saved back to the actual files themselves, or whether it is kept separate in a corel database file??? i.e If I reformat my harddrive and then reimport my pictures, will the photos still have their tags!?!?! (photos area stored on a different networked drive)
The "date modified" data of the file has not changed after tagging... I only want to use this feature if the tags can be permanently written to the files.
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Sep 18, 2011
I think I've found a major issue with saving .PNG files that have partial transparency in PSPx4
Essentially any opacity isn't saved correctly, and is made far too transparent. So anything with partial transparency is saved incorrectly.
I first noticed this when I saved a file to PNG that had a drop shadow - and the shadow seemed to have not been saved. In fact it had but the transparency was now so much higher it was almost invisible. Looking closer, all partially transparent pixels are not saved correctly.
This issue isn't present on x2 and PSP 9 (two old versions I've got).
I've done a simple test. Create a new image, transparent background. Fill with a colour at 30% opacity. Save as PNG, save as PSPImage. Resulting PNG looks completely different to the PSP image.
See the below screenshot, and also the but saved as PNG in PSP 9 (to show this is fine).
I'm always saving to PNG and this makes PSPx4 useless to me I'm afraid. I've checked the save settings and it's the same as PSP9.
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Sep 23, 2011
When I save a render as PNG and then open it in Photoshop, it doesn't have the alpha channel, just R,G & B channels. The PNG Configuration Setup when saving the image has of course Alpha channel box checked, but is not available when I open the file in Photoshop.
Note: I was able to do this in 2008 version.
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Sep 10, 2013
I made a complicated selection, which I saved to a channel. Then I inverted the selection and tried to delete the inverse (hopefully to transparency, but deleting to a background color would be better than not deleting at all). However, nothing happens when I press the delete key, or when I select "Clear" from the edit menu. Trying to use the Cut command doesn't work, either.
After deselecting, I can get the selection back through the channels dock, by right-clicking and then choosing "Channel to selection" or "Add to selection." It appear to replace the selection from the channel properly. I just can't delete anything.
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Oct 23, 2008
I'm TRYING to move over into Photoshop after a happy ten years with Paint Shop Pro. I was doing fairly well finding equivalent tools and techniques in PS until I hit a brick wall. If I work on a file in PS the colors will shift and no longer blend into an existing PSP design.
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Jul 27, 2012
I have just lost proper color in my CS5 suite and it appears that I dropped a channel (red?). I did not change my profile and trying to do so has no effect.
Color is correct in all other programs and my monitor is correctly calibrated using Huey Pro. Attached is a screen shot of a side by side of the same image displayed in IrfanView and in Photoshop.
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Nov 10, 2006
Color pencil is a transparent medium, most like watercolors; as a result, it is equivalent to the CYMK mode in Photoshop.
I'm working on an exercise to use only the primary colors in color pencil. If I am in CYMK mode in Photoshop, I can separate each channel to see how much pigment goes into each color. However, I would like to print it on a transparency IN COLOR, so I can superpose them onto each other to see each contribution in its original color.
But whenever I have only one channel left - say, magenta - the image appears in grayscale.
Is there a way to have each channel show up only in its own color, rather than in grayscale?
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Sep 8, 2012
How to make a Spot Color Channel on Photoshop? I am using this image as an example. The blue color in the background needs to be printed mostly with a spot color that is close to the original painting color (ex: Pantone Blue 072C) . But the CMYK color still should be present in within the blues to resemble the subtle nuances of the brush strokes. I can’t figure it out on my own.
For more samples of painting images, go to
[URL]..........
The reason I am doing this is because the artist’s works were represented on many publications over the years from many different countries. And we found out that CMYK color alone cannot duplicate the blue color very well (I mean the blue only, no problem with other colors). I know, it is hard to believe, but if you see all the publications and compare it to the original art, you would see the huge difference in color saturation and luminosity. That is the reason, I think it is necessary to use a spot blue for an upcoming catalog of the artist.
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Nov 18, 2013
I accidentally had my files marked at 16 bits/channel, went ahead and saved them as jpegs. Got a software prompt prior to saving that said "File must be saved as a copy with this selection." I did not know what it meant. I went ahead with the save. Now I am realizing my mistake because I have tried printing my images at a lab and the colors are WAY off. Very gray and horrible. I have my master files saved as psd files as well and have opened those, changed the bits/channel to 8, tried to print and the colors are still awful. I have many files that were saved this way. There has to be some kind of a fix without me having to re-edit dozens and dozens of photos.
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Sep 9, 2004
For a long time I have been struggling to find a good workflow for what I would call "multi channel color separation". What I want is to reduce a full color RGB image into an image with only a limited number (e.g. 5-8) well-chosen colors, for instance to use as set of masks for screen print. (I'd also like to use this as an effect in itself, mimicking a typical 'screen print' or 'litho' effect on an inkjet print)
The idea is to create a set of monochrome layers or spot color channels. Colors are to be selected by myself (so not necessarily RGB or CMYK). Each channel/layer has to be a continuous tone that I transform myself into a dedicated half tone screen (e.g. with the Andromeda screen filter).
Till sofar it is clear to me. My issue is: How to separate the image in the predefined set of colors?
I can not just select a color range: I can adjust a "tolerance" but that is too general. I need the pixels of with a specific hue but with the full range of lightness (e.g. all the purple pixels that range from dark/medium purple to very light purple). The dark colors can be made dark with a black channel. I'm not sure how to deal with the saturation range.
An approach that gives sometimes a result that is to some extent acceptable is to transfer from RGB mode to an Indexed Color mode and use a custom palette. However, this does not give much control on the halftone screening process.
I envision for instance an approach of filling a layer with a solid given color, select in one way or another only those parts that correspond to the original image and subtract that layer somehow from the image. This process is then to be repeated for each color. Up till now I have not been able to figure the right options to do this. But maybe there is a better way to do it.
One final wish: it would be great if the process can take into account that some layers in the final print are (semi-)transparent. In my opinion this would exclude just selecting a color and deleting de pixels.
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Jul 13, 2005
I creat an alpha channel it shows up as white on my Photoshop Version 6 while my friend's alpha channel comes up in black on Photoshop CS. Obviously each is a default setting. How do you change the alpha channel color from white to black and vice versa.
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Jun 17, 2004
I've got a cmyk image with nothing in the black or the cyan channels.
All I was wanting to do is make the yellow channel black and the magenta channel brown.
So, the yellow channel prints in black and the magenta channel prints in brown.
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Mar 20, 2012
I'm using the 3D render engine vray, using its multimatte render element which assigns mattes of certain materials (or objects) in the scene to a channel: R, G, or B.
I'm curious about the best way to composite once I have this file rendered out. The simplest way I can think of is doing a color range selection on the matte channel's solid color, then using that selection to modify my image as necessary. But I have used After Effects to do this also, and there is a "channel select" effect that extracts the channel and converts it to an alpha mask in one step... makes me think there's a more elegant way in Photoshop as well.
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Nov 12, 2012
I want to change in CS6 the thumbnails for the red, green, and blue channels from color to black and white. How is this done?
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Aug 2, 2004
I'm working in the multi-channel format, which as you may know, does not support layers.
Does anyone have any tips on experimenting with the layout, without the use of layers?
At the moment, I've been working out the layout in another (layer-supporting) colour mode, and then recreating that layout in the multi-channl mode.
Surely there is a better way of testing different layouts, within the multi-channel mode itself? I'm finding it very inflexible at the moment.
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Nov 21, 2012
This question is more theoretical, as I have found a work around. On a layer, I have a gray color, which I sample, and it becomes the desired Foreground color.
I would like to Fill a Selection in an Alpha Channel with this gray color.
However, when I view the Alpha channel, my forground color is lost to black/white, which I understand, as the Alpha channel is a gray scale image.
But, I am able to sample a gray Swatch to make a Foreground color, but how can I preserve my chosen Foreground gray selected from a Layer? The only way that I know would be to make a new Swatch, and then use that when I am in Channels.
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Jul 26, 2013
I am a screen printer and I print my separations from Photoshop. I routinely work with multi channel files or RGB files with additional spot color channels. I have created actions to place my registration marks, re-size images, etc to get ready to print but I manually have to create the text labels for each screen if they are missing from the original artwork.
The files I work with have channels named as "Base White, Red, Green, 284 Blue" etc indicating the ink color. What i would like to be able to do is click an action that would copy the text from the channel name and insert it into a separate or each/all channels near the top of the file so that when I print each positive it has a corresponding label for ink color.
I am not sure if this is even possible, and I am limited on my knowledge when it comes to actions and have pretty much got lucky in the past getting them to do what I want without unnecessary steps.
On my registration target action it creates a new channel with each individual reg mark then combines them into one separate channel in which I just copy the contents and select all the ink channels and fill with black to make them appear, i'm happy with the steps it takes as it isn't too much trouble and if this could do the same with labels I would be happy with that.
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