Photoshop :: CS6 Camera Raw Off Of Bridge / Workflow Has Changed

Oct 14, 2013

After a recent update while working in Camera Raw off of the bridge I noticed that the workflow has changed.  I can no longer change the size as easily.

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Photoshop :: Workflow Options Changed In ACR

Aug 9, 2013

I noticed that the Workflow Options window in ACR has changed slightly so that it looks more like Export in Lightroom.  When did this happen? Is there a way to toggle between the old and new windows for Workflow Options.  I noticed that this change is not on all computers with the newest version of CS6.  Some have the old window and some the new one.

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Photoshop :: Workflow, DNG And Adobe Bridge

Jul 18, 2005

I've got gigs and gigs of image data on my HD, and I'm a bit nervous. I was keeping things in esoteric folders, buring CDs occasionally, and sometimes actually backing up. In recent months, I've decided to take my 'shopping seriously (in a business sense) and started to investigate workflow methods. Right now, I'm concentrating on capture and archiving. Some of the Bridge's new features are quite appealing, but still not all that I want.

What I want from my friends here is a discussion on particular approaches, and why they do/don't work for you.

Here's what I am putting together now... Until today, I would dump my camera files directly into a TEMP folder with a date-based name, something like 2005-17-05, that reflects the dump date, not the actual shoot date. I would then let these sit for quite a while before doing anything with them. Really, the problem was that I got too caught up in details when trying to devise a folder structure, so I didn't follow through and kept inventing new things to confuse me. I'm very good at that.

I've decided on a handful of broad categories that represent my usual work, and have 3 main folders: Stock, Working, Final. Stock is essentially the images straight from the camera, working is a copy of the file saved as .PSD and where I actually do the image work, and Final is a flat, full-res .PSD of the completed image, as well as output-specific formats like web or print.

Within those folders I have subfolders for various things. The philosophy is this; Stock is broken into general categories that reflect the image's intent (Nature/Trees, or Places/Buildings for example). I also have a Projects folder for directed or consigned collections. Working also has folders, but they are based on the intent of a collection of images that may have different subjects, but fall into a project scheme (New Mexico Hikes, Horses, etc) - more on this in a bit. And the Final folder is a duplicate structure of Working.

I'm OK with 'Stock' as-is, but I'm still waffling on the Working/Final folders. An alternate approach is to keep the same structure from Stock in Working and Final, then have a separate Projects folder for collections. The advantage here is that I can work piecemeal and decide on a collection from a gallery of finals. I can also go back and find the layered PSD used in a Final simply by looking in the same-named Working folder. The disadvantage is in the fact that if I decide early on (before the working file) to create a collection, I'd have to make another collections folder in Working folder, which now spreads out my images. Put another way, I'd have thematically similar works potentially in several locations which makes finding them later a real challenge.

I guess I could just make a list of the images I wanted to use and track them through that way...

In any case, I do not rename any files, except in the case of versions, until I get to the final collection (which will have a text file relating the names to the originals).

Now let's throw in DNG! Not all of my shots are in RAW format, and I've not read enough about the Adobe DNG converter to know if it will 'force' the format on JPGs (I would guess not). So, part of the new workflow would be to automate RAW conversion. The question here is whether to save the original RAW file elsewhere, or in the DNG file itself. That's up for debate, but I will probably keep the RAW data directly in the DNG file.

Finally, we come to Adobe Bridge, which can help sort all this out. Mostly...

I spent most of today devising and implementing a handful of keywords/sets, as well as descriptions and applying copyright via the interface. Good stuff. Since I've got a mixed bag of formats in Stock, I've ended up with a LOT of XMP files, and decided to keep the Cache distributed (read up on Bridge if you aren't familiar with this). Doing this helped me sort and shuffle my collections into the scheme I've laid out above. There is some collateral damage since I've not been consistent in my naming or storage locations, but it's a real head start.

Now I'm on to Archiving, and I see a little snag. I can potentially save all my stock files to a fistful of DVDs, then do the same with the working files and finals. Since I'm using single-use DVDs, I can't add files later to fill up. And since I'll be adding stuff randomly to Stock, I've got to decide on an archiving scheme that doesn't just totally waste time creating a new DVD every time I add a handful of images. There is too much info to squeeze it all onto one disc, so I have to break it up somehow (and yes, I've been considering removable HDs).

The other problem here is that Bridge doesn't appear to support cataloging removable media. I may be mistaken, but I've not found it. That means I'll have to maintain some log that tells me what images are on what disc. Sure, I can use another application, but this would be a killer feature for Bridge 2.0 (are you listening Mr. Brown?).

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Photoshop :: Where Does Camera Shake Reduction Filter Fit Into Workflow

Jul 5, 2013

Is it best to apply the shake reduction filter last, when applying other sharpening, or at the beginning, so I'm working with the "unblurred" image?

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Photoshop :: Nef Files Abobe Camera Raw - In ACR Workflow Option States File Size Of 36-2 Mb?

Sep 15, 2013

My NEF files ( Nikon 800) is between 50-70 mb.  In ACR the workflow option states file size of 36,2 Mb  ( default)  Is there someting wrong in my set-up

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Photoshop :: Contact Sheet II Has Changed And Is Handled By Bridge / Output Module?

Mar 7, 2012

Just upgraded to CS5.1 I see contact sheet II has changed and is handled by Bridge / Output module.I don't like that you can't print directly from Bridge, but have to save as a pdf, then reopen the doc and print from Reader or PS.I can only hope that changes.

I created a custom layout in Bridge, 3.9 inch x3.9 inch at 300ppi. 3 across and 3 down.  Made the contact sheet, saved as pdf. Opened in CS5.1Here's the problem. The document which is suposed to be 3.9.x3.9 (square) is actually 3.092 inch x 2.318 inch (not square!).

The reason for the problem is that I drag and drop the contact sheet onto another document template (it has logo, name, etc.) to print. The other document is 4.5" x 4.5" So the contact pdf doesn't fit the template. (This used to work great in CS3 as you didn't have to save the contact sheet as it was created. It was a layered doc which you could drag onto another doc / template.) I can't see any reason the contact sheet would not be the same as created in Bridge / output mod. when opened up in CS5

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Photoshop Elements :: How Embedded Changed To Specific Camera / Lens Profile

Feb 11, 2013

Does LCP work with PSE 11 Camera Raw.  If so, how is it used.  How is "Embedded" changed to the specific camera/lens profile

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Photoshop :: Bridge Looks Different To Camera Raw

Feb 26, 2013

When I upload my photos in raw format they look ok in bridge but when I open them in camera raw they are always over saturated etc and I have to manually alter them.  Why is this happening?    Why dont they open as they appear in bridge?

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Photoshop :: Bridge CS6 And Camera Raw?

Dec 17, 2012

I have got a problem with bridge cs6. RAW pictures from canon EOS 6 wil not shown. I only see the sign CR" and the name of the file. But i can open the pictures in camera raw. I am working with windows 7, 64 bit, photoshop is updated (13.0.1), camera raw version is 7.3

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Photoshop :: Can't Open Camera Raw In Bridge

Nov 10, 2012

One thing I noticed is that with CS5, when I choose Browse in Mini Bridge while in Photoshop, Bridge opens in the background. In CS6 when I browse in Mini Bridge, regular Bridge does not open, although I can open Bridge directly from Photoshop. The other strange thing is that I can open Camera Raw from mini Bridge, just not from regular Bridge. I get the same message as others get, that Bridge's parent application is not active and that I must launch a qualifying product at least once in order to open Camera Raw. I searched all the files I downloaded and installed for "trial" but nothing came up.

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Photoshop :: How To Open Camera Raw In Bridge

Nov 10, 2012

How to open Camera Raw in Bridge, it comes up with the following error Bridge parent application is not Active   Bridge requires that a qualifing product has been lanched at least once to enable this feature.  It opens in Photoshop CS6 & Elements 10 but not Bridge?

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Photoshop :: Editing In Camera Raw With Bridge In CS6?

Oct 16, 2013

Whenever I try to edit an image with Bridge I get a message saying:  "Camera Raw editing is not enabled.  Camera Raw requires that a qualifying product has been launched at least once to enable this feature"  

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Photoshop :: Opening In Camera Raw From Bridge

Jul 9, 2013

Bridge will not longer allow me to open photo files directly into Camera Raw, saying a "qualifying" program must be open; I have Bridge and Photoshop CS 6.5 Extended open. 

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Photoshop :: View Pictures From My Camera In Bridge

May 15, 2005

Was just trying to view pictures from my camera in Bridge and more than half of them in this one directory aren't showing thumbnails or EXIF data, just the CR2 icon and incorrect creation date and time (they were all shot the same day, most within minutes of each other, yet they're a week off). If I double click on the icon, the image opens up correctly in the CR2 plug-in. They worked before, I've opened and closed Bridge and PS, I've purged the cache, but it's still not working.

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Photoshop :: Bridge Opens JPEGs With Camera Raw

Nov 13, 2008

Using Bridge CS3 2.1.1.9 and JPEGs are opening with Camera RAW dialog.

Prefs are set to open with PS CS3.

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Photoshop :: In Bridge I Cannot Include Camera Model...

Mar 16, 2009

i would like to filter for camera make or model but they do not come up in the filter list despite my including them in bridge -> preferences check list.

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Photoshop :: Bridge CS3 To Show And Open Camera RAW Files?

Apr 11, 2012

I am not able to see or open Raw files from my Canon 40D in either Photoshop CS3 or Bridge CS3. At first I was able to open RAWS in Photoshop and then I followed directions on the internet at how to manually replace a Camera Raw Plugin so I could open it in Bridge and now neither of the apps work with RAW. In photoshop It says that the file is not supported.
 
I looked up what plug in I needed and it said 4.2 for a Canon 40 D. I also followed the instructions in the read me file that was with the plugin download. No results from it. I even tried to switch it back to the old plug in to see if I could atleast get back the capiblility of opening it in Photoshop even though bridge was not working...still can't open it in either. What am I missing?

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Photoshop :: Canon 5D Mk Lll/ Bridge CS6 / Camera Raw 7.1 And Still Can't Open The CR2 Files

Jun 7, 2012

I have a Canon 5D Mk lll/Photoshop & Bridge CS6/Camera Raw 7.1 and I still can't open the CR2 files on my Canon.

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Photoshop :: Open Camera Raw Alias Or Light Room / Bridge

Jun 22, 2013

I have about 20 images that I was trying to Burn in a DVD but , I ended up getting CR2 Alias  files with an arrow at the bottom left corner.

I want to open the images either in Photoshop CS6 or in Light Room 4 or in Bridge. How to open the images in jpg. or in RAW.

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Photoshop :: Use Command Place In CC From Bridge / Skips Camera Raw Dialog Box

Jul 24, 2013

I am having an issue when I use the "Place in Photoshop" command from within Bridge CC, it is skipping the Camera Raw Dialog box and not behaving like a normal smart object. This has been my workflow for years and suddenly it's not working in CC.

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Photoshop :: Why Doesn't Adobe Bridge Download Files From (get Photos From Camera)

Nov 25, 2013

Why doesn't Adobe Bridge download files from "get photos from camera", error message" Adobe Bridge CS6 cannot obtain files from this device. ensure that the device is connected properly,or that the battery is charged,and try again.

When I'm using a card reader that does not require batteries, is it because they are Leica DNG files??? I have managed to drag and drop instead but would prefer to use "get photos from camera".

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Photoshop :: Bridge Doesn't Start / Bridge Mini Is Running (PS6)

May 23, 2012

Bridge doesn't Start, Bridge mini is running (PS6)MacPro, i7, OSX 10.7.4

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Photoshop :: CS6 Bridge Works Only As Mini-Bridge Won't Work As Stand-Alone

May 15, 2012

purchased the 5.5-upgrade to 6.0 Designpremium. Everything seems to work properly except the bridge, wich won't start as stand-alone - works only as Mini-bridge inside photoshop.
 
While trying to start the bridge from photoshop ("go to bridge") results in a bridge's crash...
 
In my former installations (5.0 and 5.1) everything was ok ...

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Photoshop :: Bridge (and Mini Bridge) Shows No Thumbnails

Jul 9, 2012

After opening Bridge CS6 (and using mini Bridge), there are no thumbnails showing. I've pointed Bridge to just one folder with less than 5 photos in it and it cannot even display them. I'm running a recent Mac Pro with 16GB RAM and kick graphics card.

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Photoshop :: Opening Mini Bridge Causes Bridge Crash

Apr 28, 2013

why Bridge continually crashes when I open Mini Bridge in Photoshop?

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Photoshop :: Can't Open Bridge Or Mini-bridge

Mar 9, 2012

When I try to open bridge or mini bridge in CS5 I get a message saying that the program can't find the JavaScript plugin.

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Photoshop :: Workflow With Same Doc To Be Used For...

May 13, 2009

I am designing slides in Photoshop using the DV video preset. Except I want to use these same files for print output as well. So here is my workflow: 1) Created video preset template but resized to 300 dpi2) Create slides3) Output slides to 72 dpi jpg4) Put into Premiere Elements5) Burn to DVD (except my app won't recognize my DVD burner now so I have to use Windows DVD maker but that is a different topic.) Then, I am using the same slides in a printed album:1) Switch the resolution on the 300 dpi to "square" pixels2) Save as jpg for my album template3) Put into a page frame I made out of an 8.5 x 11 doc (plus required bleed) So, my question is, do I need to switch to square pixels? I am not sure which way the picture was originally scanned, but I think switching to square pixels should be accurate...it is just that they are looking wide and I may just have gotten used to the other way. The rectangle pixel document actually fits onto the 8.5 x 11 album page better...but I want to do it the "right" way for print.

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Photoshop :: Color Space Workflow

Feb 17, 2013

I shoot Nikon and use Capture NX2 as my RAW converter. I then save my conversion as a TIFF and move into Photoshop CS6 for all of my editing and processing.

Here is my question: I have an Epson 3880 printer and i really like it. Ive started making my own prints and ive found that the ability to tweak the images is really an advantage vs. having a lab print them for me. Ive read quite a bit and seem to get conflicting positions.

Its seems as if sRGB is best for internet whereas Adobe RGB (1998) is best for prints. However, im a bit confused by all of the articles ive read. If i want the best of both worlds would the following be a good workflow?

1. Shoot in RAW
2. Convert RAW image to a TIFF in Capture NX2 with the Adobe RGB (1998) color space (I use Capture NX2 as my RAW converter)
3. Move the file to Photoshop CS6 and fully edit
4. Print the image
5. Convert the image to the sRGB color space and save as a JPEG
6. Post to web (i.e. Flickr)

Does that sound like a good plan or would you recommend starting and ending in the sRGB color space. Ive heard that changing the color space in an image slightly denigrates it ?

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Maya Modeling :: Bridge Certain Geometries - Bridge Essentially Twists Into Itself

Dec 6, 2011

I am trying to use the Bridge tool. When I attempt to bridge certain geometries my bridge essentially "twists into itself"

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Photoshop :: How To Integrate Speed Grade Into Workflow

Jun 29, 2012

I love Photoshop CS6, and my absolute favorite new feature is the Color Lookup adjustment layer. So far, I've been extremely happy with the effects I've been able to pull off by combining that with other adjustment layers, channel work, etc.
 
However, I've gotten to the point where I realize that my next step -- much like a user who graduates up from using actions he/she downloads off of Deviant Art -- is to make my own color look up tables. The only tool at my disposal for this is Speed Grade. (I have a CS6 cloud membership -- off topic, but way to go, Adobe, that made it feasible for me to "graduate" from only having Photoshop CS5.1 to having the full suite at a very reasonable price!)
 
I've used Speed Grade on video clips I've shot with my Canon 5D MkII to great effect. Nothing I'd post publicly yet (I'm still learning how to shoot motion), but I considered the results to be very positive. I've managed to save several test .look files, as well, both on video footage and still images (JPGs, to be specific).
 
I always shoot RAW, and my usual workflow is to start in Aperture (I'm a Mac user), do some basic RAW adjustments, then export a 16-bit PSD and get down to the real work in Photoshop. SpeedGrade doesn't yet seem to support PSDs natively, so in order to create a .look which is appropriate for my image, it currently looks like I need to export a JPG (down to 8-bit sRGB, ugh) from Photoshop, then open THAT in SpeedGrade, do my work, save my .look, go BACK into Photoshop, and use the .look file there.
 
I could live with that if -- IF -- the .look file actually gave me my expected results. However, the only time the .look behaves exactly the same in Photoshop as it does in SpeedGrade seems to be if I open the image as a JPG -- thus losing all my layers, adjustments, smart objects, etc. When I apply any of my .look files to a PSD, they come entirely too dark, every time. Many of them have simply turned an image into a large 22 megapixel black rectangle.
 
So my question is this: How do I make a SpeedGrade .look file behave predictably in Photoshop, in a 16-bit-per-channel PSD file? I'm OK with changing the color space if I have to (even if it's to sRGB, the bane of my existence) -- but I need to see the same thing in SG that I do in PS. Is this possible today, or am I waiting on the next SG release? Or, and I assume this to be the case -- as I'm a software engineer by trade, and know that this is almost always the case! -- is this a case of user error? And if so, what can I do to correct my user error?
 
Or, sacrilegious as it may seem since I have all of Adobe's tools, are there other Mac-based products I can use to create color look up files compatible with Photoshop?
 
In case it matters, here's my platform:
 
Canon 5D MkII, latest firmware, always shoot RAWApple Aperture 3.2.3. Mac OS 10.7 (late 2011 MacBook Pro 17", 16 GB RAM)Adobe Creative Suite 6 Cloud Subscription (photo, illustration, video tools installed; no Flash nor web tools)

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Maya :: Photoshop / Unity - Looking For Texturing Workflow

Feb 11, 2014

I'm working on a hobby project for a game in Unity3d. When it comes to texturing my Maya models and bringing everything into Unity, I often find myself lost in a very tedious workflow. How to organize the texturing process between different applications.Here is what I'm doing right now: 

1. export UV snapshot from Maya and open it in Photoshop
2. use premade textures, photo reference and hand painted images in PS to build a diffuse texture
3. export as an image file and check it on the model in Maya
4. go back to PS, adjust and start building a specularity/gloss map, as well as use premade normal map textures or hand painted bump maps to create all those different maps
5. export layer groups from PS into individual texture file (diffuse, specular, normal, emission etc...)
6. assign everything in Maya and check if it looks ok (I prefer doing this in Maya, so I could change the model or UVs if needed)
7. export another set of texture maps from PS to meet the requirements of Unity (diffuse with gloss in Alpha channel ect)
8. assign and test everything in unity and make prefabs for my developer
 
As you can see I spend a lot of time on exporting up to 6 versions of one texture for different purposes for Maya and for Unity. Everytime I want to change something, I have to manually go in and re-export and refresh those textures. I'm trying to use actions in Photoshop and a Mel script in Maya to make that easier, but still it's a lot of tedious work spent on just updating images. 
 
I actually started off using PSD networks in Maya. I would create my material, let Maya create a PSD file with different layer sets assigned to my shader and let it all refresh at once without having to export. That sounds like a reasonable workflow, but I stopped using it, because networks with layer sets only support flattened Photoshop data, so no layer effects and non-destructive editing from within PS. And every once in a while my PSD network would break and corrupt my PSD files, making it impossible to save them or open again.

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