every time I open up an image file in CS5 all I get is a file box containing a couple of large pixel looking shapes. When I hover the mouse over the file my image appears but disappears again when the cursor moves out of the file. I cannot work on any file. I have just loaded up a second copy of my CS5 onto my PC at home. The original copy is on my pc at work.
I recently got a new laptop with windows 8, it is horrible. Aside from that I was able to install my CS5 , I pinned my 32 bit to the task bar but for some reason whenever I am in bridge and want to open an image (s) it goes to open the 64 bit Photoshop.
When I try and open images using image sequence, it does not open all the consecutively numbered files. It only opens about half of them 471 or 873. Why is this? I have copied the files, batch renmaed a few times, and still it does not open all 873. I can tell this by the short length and when I go to export it only says "files up to 471" and it is not the entire folder.
i recovered .nef raw image files from a dead external drive. i now can not open them in any program. the message i get in CS6 is 'could not complete your request because the file-format module cannot parse the file.'
originally the extension was .NEF now it is .nef- i dont know if that makes a difference, but i hope the file is somewhat corrupted but still fixable.
usually the .NEF file has a .xmp sidecar file with it. these ended up separated from the original .NEF when the files were corrupted, and i cant match them up.
I'm using Maya 2013 SP2 on a MacBook Pro running 19.8.2. When trying to load 32-bit floating point OpenEXR or Tiff files for displacement maps I will invariably get the following error:
// Warning: Failed to open texture file: <file path>
The proper OpenEXRLoader and tiffFloatReader bundles are loaded in the Plug-in Manager and the very same files open without issue on Maya 2013 on my Win7 machine. It seems this is OSX specific.
I cannot open Nikon D800 RAW image files in lightoom 2. My raw files will not import into lightroom (it imports jpegs, but not the RAW files) I am using Lightroom 2, version 2.7, camera Raw 5.7.
Windows Explorer set to open image files with PSE11, but when I double click on image in WE it launches PSE11, but I then need to click on Open tab in PSE11 to get it into work window. PSE10 did not have this problem
My CS6 open on blank screen only, cant open with image (at les it is hiding behind something on known to me ). Image open OK in Bridge Raw. I did reload CS6, from my CD, but same thing.
After getting no support from your phone support line. I am writing here in hopes that this issue can be resolved. I cannot open files or create new files in Photoshop CC trial.
About a month and a half ago, after a microsoft update, I cannot open .cdr files from the file/open list. When going to file/open, the programs hangs up, cannot even use "cancel", and have to go to Windows Task Manager to shut down the program. All is well until I try to open a file from file/open.
I can import .eps, and everything else seems fine.My work around is to open from My Documents --Which works fine. Just is a silly little aggravation.
I have uninstalled, reinstalled, repaired, etc....all the normal fixes.
I recently installed a student version of Maya 2012 on my home computer so I didn’t have to work from college for a project, but I have run into some issues.
Not sure what is going on with my Maya but it won't open files unless I actually go to it in the browser and double click on the file. Even once I have done that I can only save over it, save as doesn't work. I also can't create or set projects. There are probably more problems but these are the ones I noticed/really need.
This is what appears in my output window:
Could not find maya.utils._guiExceptHook. Invalid Python Environment: Python is unable to find Maya's Python modules Python Environment: PYTHONHOME = C:Program FilesAutodeskMaya2012in PYTHONPATH = C:Program FilesAutodeskMaya2012in;C:/Program Files/Autodesk/MayaPlugIn2012//scripts;C:/Program Files/NVIDIA Corporation/PhysX for Maya/Maya 2012/scripts [code]....
I'm working with both Photoshop and Illustrator CS6 on a mac. I'm creating a graphic. The background is a (cartoonish) mouth and I finished it a couple of days ago. (It's an Illustrator file.) I've been working on the letters to go inside of the mouth, (Once I'm finished it'll look as though they're being crushed.) I scanned and edited small wooden letters in Photoshop, and now I would like to work with them with the background in Illustrator. I understand how to open a Photoshop file in Illustrator, but I don't want to open the document as a separate Illustrator file. Is there a way to open a file from Photoshop as a second layer?
Some of the letters repeat as well. Will I have to create two files for this, or can I open the same file twice?
After many years of using LR this is the first time I've encountered this issue (see 1st screenshot below). LR is scrambling my files. The affected raw files open fine in other programs, including adobe photoshop cc (see 2nd screenshot).
I'm using Gimp 2.8.6.Try as I might, I'm still trying to figure out how to effectively 'merge' 3 shots of the same scene taken at 3 different exposures (using the exposure bracketing feature on my camera).The idea is to end up with the equivalent of an HDR image.
I assume that I open the first image and then open the other two as layers . .
I have been using gimp now for about 2 months and have just upgraded my OS to Mavericks and upgraded Gimp to 2.8.8.
Upon doing this I seem to have lost the ability to copy/cut an image or part thereof from one open image into another... Example:
I have an image window open with a picture a car and I have an image window open with a race track back ground.
I want to copy the car from image 1 into image 2, but for some reason I cannot do this function anymore. When attempting it, once the item is copies to the clipboard and I then swap to the second image, when I paste as a new layer it pastes the clipboard from that image and not the image from the first window...
When I try to open up a new file in Photoshop CS6 only part of the image shows up, the rest shows as transparency. I have to close the image and open it again once or twice and then it opes OK.
i just upgraded from cs3 to cs6. i open one photoshop file just fine, then i click on another PS file so that i can drag a layer from the one to the other. but when i click on the second file it opens--but it closes the first file! this cant be right. how do i get 2 ps files open at once?
I bought a Nikon D7000 and can not open the Raw files (NEF) I did not have this problem with my Pentax and DNG files. I can not seem to find Camera Raw either.
I'm studying Photoshop at home using Pearson's " Class in a Book", from Adobe. I'm now stuck in Chapter 10, editing Videos, because I cannot open two files needed to proceed with the next excercise. I'm not able to open 3 of the 9 files in Photoshop, even tried to drag, change format, etc. All the other files with formats like MP4 and JPG have no problem opening, only those with MP3 & MOV extensions. I Should note that I can open all the files directly from windows file explorer or using Bridge, through Quicktime.
Bellow, is the message i get when I try to move the file to Photoshop.
"Could not complete your request beacuse the video file could not be open"
Here is some information about my computer;
OS is Windows 8
Adobe Photoshop Version: 13.0.1 (13.0.1.2 20130522.r.24 2013/05/22:21:00:00) x64Operating System: Windows NTVersion: 6.2 System architecture: Intel CPU Family:6, Model:12, Stepping:3 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreadingPhysical processor count: 4Logical processor count: 8Processor speed: 3392 MHzBuilt-in memory: 12199 MBFree memory: 9861 MBMemory available to Photoshop: 10892 MBMemory used by Photoshop: 70 %Image tile size: 128KImage cache levels: 4OpenGL Drawing: Enabled.OpenGL Drawing Mode: AdvancedOpenGL Allow Normal Mode: True.OpenGL Allow Advanced Mode: True.OpenGL Allow Old GPUs: Not Detected.Video Card Vendor: NVIDIA CorporationVideo Card Renderer: GeForce GT 640/PCIe/SSE2Display: 1Display Bounds:= top: 0, left: 0, bottom: 1024, right: 1280 Video Card Number: 1Video Card: NVIDIA GeForce GT 640OpenCL UnavailableDriver Version: