Photoshop :: CS5 / No Textures On Imported Model?
Sep 20, 2012I have some turbo squid models with uv maps that I am trying to import into Photoshop CS5, but the textures don't show up anywhere.
View 7 RepliesI have some turbo squid models with uv maps that I am trying to import into Photoshop CS5, but the textures don't show up anywhere.
View 7 RepliesI've gotten a hold of a bunch of old .3ds models with accompanying texture folder. I've imported the .3ds file into MAX 2011, but it doesn't seem to automatically assign the textures to the mesh the way FBX does. How can I get these files into the new Max with the textures in tact?
View 9 Replies View RelatedI am unable to apply textures to the maodel I made in inventor.
I tried doing it from the iproperties as well as the top down option we have on the top. Its not working.
Where as, If someone else logs-in in my system, they are able to apply.
How I can successfully import a 3d .dwg model into Revit so I can cut through it in plan and section? I built the model in sketchup, exported it as a .dwg, then impoorted this .dwg into a new Revit family. I then loaded this family into the revit file I'm working in. Its cuts through the model on basement and ground floor plans but not on 2nd or attic. For the 2nd or attic it just shows me the roof of my model.
View 9 Replies View RelatedI am currently working on a model which was first created using inventor. Its is a drawing contaning tanks and pipeworks.I have looked into the drawing and have noticed that all the parts are 3d solids. The file size is over 100mb which makes the drawing impossible to work on.
Resolving the file size issue? Maybe converting all the solids to blocks?
I will be able to have access to the original inventor file and possibly try exporting smaller parts of the site and xref only the relevent parts of the site as required for each drawing if that makes sense.
When creating a core & cavity in within Mold design a :
Failed to join the runoff surfaces onto the base body. Entity-entity intersections are detected within the product.
Message appears.
Exporting to fusion, re patching fillets, healing to 0.000001mm, saving as SAT, IGES, splitting & deriving - fixes some thing but breaks others.
i have just started using revit. i imported a 3d dwg file into generic model family and loaded into my project.for some reason, the model shows in section, elevation and last level of my floor plan and site plan as well, but it is not showing in my 1st to 2nd last floor plan. can some people tell what are to possible reason for this?how can i get it show show in the plans?
View 3 Replies View RelatedI imported a model into 3dsMax from Sketchup.
The model is a 5200 sf interior building space that I had applied materials & components to in Sketchup.
Now that I am working on the model in 3ds Max, I am having some issues with the application of materials to the objects. Basically, some of the objects kept some of the materials that I had applied in Sketchup; however, some of the materials did not come through into Max. When I try to remedy this and apply the correct materials to the object, it is linked/grouped to several other objects in the model that I do not want to apply the material to.
I have tried to make a copy of the material in the material editor and then reapply to the object, but it still applies it to several other unrelated objects.
Also, I seem to be having trouble with my zoom feature in the viewport....my zoom will sometimes work, but sometimes it will zoom all the way to extents of the model, and won't let me zoom back into the interior of the model space; I don't know if this problem is related to the previous issue.
I would like to edit the faces of a model I imported into Maya, but I cannot find the face option when I right click. When I create a polygon however, it works just fine on it. Is there any way I can convert the model into a polygon?
Fully sized image in attachment.
I imported a model from Sketchup into 3DS Max. When I apply materials to some of the surfaces, the scale of the texture varies from face to face, these are the triangles that make up a polygon. It's as if the texture is getting stretched or compressed in one direction or another. Other polygons allow for consistent materials. It seems to be random and I can't figure out what to do.
View 2 Replies View RelatedPreviously i`m using version 2009 and importing Google earth image and surface works fine. However, recently i tried with version 2010 and i`m having some problem here (imported surface / contour seems ok but the image is too large like 3x or 4x). How to solve that?
View 3 Replies View RelatedI have a dwg that someone imported and I cannot find where this object is. I have tried searching the database with DBLink, Ideate BIMLink and I have gone into every view to no avail. I also used the reviTTools add-in which says there are no drawings in the file. Am I dealing with a corrupted file? I am super OCD and this is in our Template which makes it an even bigger problem.
View 2 Replies View RelatedI create a graphic in Corel Draw X4 and export it as a .png file. It is a button with rounded corners. It will be going on a black background when put into an iphone app. So as to not have the little white corners show up from the rectangular export window, I made the button on top of a black rectangle, slightly larger than the button. I then selected the black to be transparant during the dialogs of exporting to png. When viewed in an image viewer the black is indeed transparent and does not show up. All looks fine.
To test what it will look like when put on top of a black background, I also make a black square and export it as a .png. I then open the black background in Corel Photopaint and then import the graphic into the background image. A siloutte of it shows up with the marque borders but the graphic itself (the colors and contents of the graphic don't). When combined with the black background it just disappears. Why doesn't it just lay on top of the other graphic?
Can you make and add textures to photoshop so you can use them as other textures.
View 1 Replies View RelatedI would like to add extra textures to PS is there anywhere to get free ones? or how can I make my own? and how do I add them. I want to make textures like net muslin, and lace for background effects.
View 6 Replies View RelatedI've created a 3D product model in an application that does not have any text capabilities (Autodesk Inventor Fusion 2013). I'm trying to get that model into AfterEffects (AE) via the Photoshop live object technique.
But before I open it in AfterEffects, in Photoshop CS 5.5 Extended, I'm trying to add the product text graphics to the "Diffuse" layer of the model so, when animated in AE, all the text moves with the appropriate perspective, etc.
For the life of me I can't figure out how to format the text to fit the model.
Fusion saves files natively to .DWG format, but they appear non-standard and without some key data.
I was able save the file as a "STEP" file .stp, then translate to .3DS format. That file results in a model that opens just fine in Photoshop and when saved in .psd format, and opened in AE as a Photoshop Live object, works fine. I can't image getting the text on the surface in AE would be easier/better than Photoshop.
Each time I double click on Layer 1's Diffuse (texture) sub-layer (is that the correct term?), I can put some text in the new window, but the scale is always way wrong, the orientaion is 90 degrees off (counter clockwise), and the text is clearly trying to wrap and repeat all around the model. I'm just trying to get a set of text (several pieces in different locations - company name, product name, some small additional text) on one side of the surface bound as if it were part of the model.
As an aside, I did try to add the 3D model, converted to a .DAE file, to presets > meshes as suggested in the help files, so I could treat it like one of the 3D object presets, and add the text that way.
No matter what I do I can't get the mesh to appear in the pre-set list. I don't see any way to "activate" the mesh other than place the file in .DAE format in that folder. Yes, I've exited and re-started Photoshop many times.
I have downloaded some textures and wish to install them. I have gone into Finder, found the presets folder but I don't have a texture folder?
View 5 Replies View RelatedI have some textures and icons that I've bought and/or gathered and I'd like to install them, but some are .png and some are .jpg. How do I install those on CS5?
View 1 Replies View RelatedAre there any good tutorials for making textures for 3d objects? Not the objects themselves. Just the textures. I'm thinking of things like, rusty metal, water, stone, bricks, etc.
View 2 Replies View RelatedHow can i turn a picture i have created into a texture. then load that texture, via the texturize option or pattern fill option.
Unsure what format to save the file in, or if there is an easier way to do this.
I am using PS CS2 and the Unreal 3 engine. I came across a tutorial that had to do with particles in the Unreal editor. The tutorial went well but at the top of the page he had the texture he used for the base of the particle. Here it is: Particle Texture I am seeking information on how to make my own textures like this that I can use for custom particle effects. I have tried blending options, filters and layer setups trying to emulate this texture but all of mine come out to rough and less "whispy" and smooth like the one above. The textures I make work fine in the editor but because they are not smooth and what not the particles look very blocky and unconvincing. Any tips or roads to go down on how I can achieve textures like the one above?
View 3 Replies View Relatedif you have an wall in perspective e.g. and you want to add a texture to it.. how do you get the texture/pattern to follow the wall's perspective?
View 2 Replies View RelatedI have three images; a wooden beer cask, a horned skull, and a charred board. I want to be able to make the wooden beer cask look like it has the horned skull charred into the side of it.
How do I do that?
I am using Photoshop CS3.
I have Photoshop cs4, windows XP and I went to the goodies on the CD and put the textures folder into the filters folder (like readme said) and now don't know where to find the textures in Photoshop. I went to filters > texture but they are not there.
View 5 Replies View RelatedI have 6.0... Id like to know where I can go to find more .pat files.. Patterns for pattern over lays and textures.
Basically, I want to take a picture and make it look like round water ripples ...
hi all ! Im contributing in a project called infinity the quest for earth http://www.infinity-universe.com/Infinity/ And since its a space game Im trying to get hull textures/tutorials.
Is there any good resources for that? I have looked but there is nothing detailed or good enough.
Thanks!
I've been using photoshop for about a month now and i'm developing a pretty good basic knowledge of it. One thing that i dont understand are textures. I understand that you can create textures in photoshop using tools such as filters and that you can use the texturiser. Ive tried using the preset texturiser setting and ive loaded my own ( ive takenb pics of textures in the real world) and used them on objects but it just doesnt look right- the texture always seems 'behind' the colour of the object, if u know what i mean - and looks dead tacky ...
View 3 Replies View RelatedCan some direct my to a good, possibly free, stock photo site for acquiring grungy textures to apply to images with blend modes and layer mask. Hoping for more organic results than what I get with the filters.
View 4 Replies View RelatedDoes anyone know how could creat different clothe textures (f.e. cotton, polyester, denim, leather, etc.?). I use Photoshop CS3. I hopwe that someone will put tutorial how could do it, because i dont know how to do it. P.S. I all time take croops from pictures, but i dont look good, so i think that own make texture will loke better.
View 1 Replies View Relatedgood ways to speed up at making textures for minecraft with Photoshop or other adobe products.
Mostly im having problems at Textures which are like the same but they have diffrent colors.So i know about actions but im having problems at it.
I wanna make the first Texture and change it how i want, the next one should make all what i did before but dont use the color from the last one. Is there a Option where i can change that?
How Do I Install Textures in Photoshop CS6 for Windows ?
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