Photoshop :: CS 5.1 - Save For Web Preview Isn't Accurate With Browser
Aug 13, 2013
Using PS CS5.1, converting a large space image to sRGB for web use does not give accurate render in actual browser. This is a common problem, but usually there are a couple of simple user errors that lead to this, and it usually means a less saturated image. This, however, seems unlikely to be user error, as I've tested it with a freshly created, sRGB image, with simple gradient, outputting it with embedded profile (non-embedded gives identical results in browser), and it becomes overly saturated.
The interesting, and probably all telling thing, is that viewing the optimized web version with Monitor Color selected in the preview gives what my browser actually shows me. Likewise, soft proofing using my Monitor RGB gives the same image as my browser.
I'm on WinXP x64. Browser is Firefox, and I've tried all three color management settings with no change, and also same results with Chrome browser.
This grad is in the ProPhoto space, converted during save for web. Color is a good match, with a slight shift, not unexpectedly. Note, preview is with Internet Standard RGB.
Same grad, this time with the preview set to Monitor Color. There is quite a saturation increase. This is what my browser actually shows me. I do not have desaturate colors selected in my color settings.
I'm using the Adobe Photoshop CS3 trial on a Windows Vista machine - I've been using it for a couple days and I've noticed a number of times that the image in the preview window doesn't match what I get (usually after using image adjustment tools like Layer, Contrast/Brightness, or Curves - haven't noticed it so much with Filters, but haven't been using those as much yet either).
For an unknown reason, before I save an image for the web, I commonly preview the image in a browser. Now it seems to be applying the image as a tiled background image in browser preview. Where can I change this setting?
when I go into "Save for web and devices" the buttons where save, cancel, and preview should be are cut off. Expanding the page doesn't work either. I checked Adobe's resolution requirements and mine are up to par as far as I know. Escape takes me back to my window and enter/return will save it, but so far nothing to preview it. It's frustrating because I use the preview in browser feature often. I just switched to Mac from PC about a month ago and never had this problem on my Dell. I'm running CS.5 on the Lion OS.
Also, is there a way to create a new keyboard shortcut for this if one doesn't already exist? I tried exploring it for myself but I didn't see an option to create one for the preview in browser feature, or even how to make a new one.
I have my PS CS file browser preferences set to "High Quality Previews" and the previews look great--sharp and crisp! However, when I actually open up the image it doesn't seem as sharp--it's a little soft.
What is the "high quality preview" doing to make it look so sharp? Does anyone know what settings the preview is using?
I want my actual images to look as sharp as the previews! It seems like a major teaser that the preview looks BETTER than the opened image.
While saving as .svg, there are options to "Show SVG Code..." and "Web Preview". Neither of these are working for me. Do I have to associate a web browser somehow?
uick response as I have to present this work tomorrow. I have been working with the "preview in browser" to view an animation which is a simple matrix of drag and drop. It works perfectly in the preview, but when I publish it either to .oam (bringing it into muse) or directly to html it loses all of its functionality. I am pretty new to this, but I have been using the same methodology for all my other animations and they work fine.
In PS 6, is there a way to save a eps file with a 8 bit Mac preview? When scripting our database errors when the eps is saved with the 8 bit tif preview.
I am having an issue in Save for Web where the .gif animation preview works very slow and choppy. I am an advertising designer and many times I need to work on animated .gif banners. I am working with Photoshop CS6. When I play the animation in the frame timeline the animation speed works as intended, a little choppy but the timing isn't too bad. However when I go into the Save for Web screen and play the animation it always appears a lot slower and looks choppy. Anything se to 0.0 or No Delay runs as if its set to .1 seconds. Now if I export the file and open it in Chrome the animation speed seems to go back to normal. This wasn't always the case, I tested this 2 or 3 months ago and the animation speed in the export was also slow and choppy but it must have been fixed in one of the updates since then.
My issue is I don't want to have to preview everything in Chrome after I export it, and then possibly have to go back and tweak it then save again, preview again etc. I have never encountered this issue in previous versions on Photoshop or other machines. Ususally my experience has been the opposite, the frame timeline has always been slower, but previewing in Save fro Web has shown a pretty accurate preview.
I also have a HP laptop running Windows 7, photoshop CS6 and I don't encounter this issue at all. Default answer on all of the forums is "different browsers handle .gif animation speeds differently, etc.." but int he past I have saved a .gif on my mac and it was slow and choppy in the Chrome, then I saved the same file on my PC transfered it back to the mac and previewed in Chrome and the animation played quickly and smoothly.
I can't see it being a hardware issue because the machine I am using is farily new. iMac Late 2013/2013, 3.4 Ghz Intel Core i7, 16GB RAM, NVIDIA GeForce GTX 675MX 1024 MB, running OSX 10.8.4 Mountain Lion.
Could it possibly be a setting or preference that needs to be changed? As I stated above it seems that now when I export the animation works fine in the browser the preview is just slow.
I opened the drawing and then from the drawing opened the model. In the drawing it is showing the 4th instance of ROUND CRS-032175 X 33 as an assembly. It also is not showing in the view and yet the visibility is checked. AI2012 SP2
I am trying to use the Browsernode.addchild method to add an occurence to an empty browser folder. The code fails at this point and I gett an error pointing to the line "Call oTargetNode.AddChild(oSourceNodeDef)". I can add the occurence with the browserpanes.Reorder method without issue if the folder is not empty. The code is pasted Below.
Format:HTML Format Version:1.0 StartHTML: 165 EndHTML: 29338 StartFragment: 314 EndFragment: 29306 StartSelection: 314 EndSelection: 314 SyntaxEditor Code Snippet DimPrcsTpAsStringPrcsTp=InputListBox("Process Type?", MultiValue.List("ProcessType"), Parameter("ProcessType"), Title :="Select Process Type", ListName :="Process Type")DimRtgNameAsStringRtgName=PrcsTp&"-"&Parameter("NoRtgsInc")+1MessageBox.Show(RtgName, "Title",MessageBoxButtons.OKCancel)DimoAsmAsAssemblyDocument=ThisDoc.DocumentDimoMatrixAsMatrix=ThisApplication.TransientGeometry.CreateMatrixDimoOccAsComponentOccurrenceoOcc=oAsm.ComponentDefinition.Occurrences.AddVirtual(RtgName, oMatrix)DimoCompDefVirtualAsVirtualComponentDefinition=oOcc.Definition'CREATE AND SET THE
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I'm having trouble getting my 3D lighting to look, well, believable in PS CS5 Ex. I've moved them around, tried different types of lights, and nothing seems to give me proper shadow contrast and glare and shine on my material. Here is a screen of a dining room setting I'm building (preliminary stage) by combining 2D and 3D elements.
The corner hutch on the right is the 3D piece and the two on the left are 2D. The walls, ceiling and floor are also all 3D as well.
When I set the opacity of a layer to, say, 50%, it will always go down one percent below, to 49% I'm not trying to be too picky here, but it's irritating when the opacity of the layer will always slide down one percent from what I set it as. So 68% becomes 67%, and so forth.
I have used Photoshop CS4 and and CS6 Beta and have never experienced this odd problem. When I set the exact opacity or fill, it will stay there. But with Photoshop CS5, it doesn't. I know it's not a huge problem, but like I said, it gets a bit annoying after a while, especially when I'm recording actions..
My neighbor brought a problem to me which I could not solve. He is running Photoshop CS3 10.0.1 on XPSP2. When he crops something at an angle, the resultant image is way off -- it is not what is within the crop mark. Any idea what is happening here?
I have a bunch of wooden colour samples which need scanning for a website, but have found the scan result are usually off from the real thing. Understand that it's not going to be possible to get a 100% match, would would like to have something which is quite close to how it looks in real life.
there are text labels on the wood in white, after scanning the text appears as colour #a2b5c2 (blueish-grey), the wood itself is a dark brown but appears much lighter. have managed to find a picture of how it should look, compared to the one I scanned.
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how to cleanly remove the background and not have the jagged edges?
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Should I be resizing in Photoshop to exact final dimensions?