Paint.NET :: How To Apply Multiple Instances Of Gradient Tool On Same Image
Oct 12, 2013
I can only use the gradient tool in one instance. After that, the first instance is removed and replaced with the new instance. How can I apply multiple instances of the gradient tool on the same image?
I need to apply a single gradient acros a number of live paint objects but am finding it annoyingly hard to find a way. I know that normally, to apply a gradient across multiple objects, you would need to make them all into one compound path but does this apply to live paint groups in any way?? Can what i need to achieve actually be done?
Is there an easy way to apply multiple effects on a set of images or individual images, similiar to something like a preset in LightRoom.
For example, if I run the following effects I have to apply it to each image one effect at a time and repeat for each image that I want the exact same effects applied but would prefer to do it all in one go
Blur/(GPU) Gaussian Blur
Noise/Reduce Noise
Photo/Sharpen+
I use these to clean up the moire from scans and reduce dust/dirt then apply a mild sharpen effect to bring back the now softenend image back up slightly. Being able to have presets would be a real bonus for quick clean ups, of digital camera images or camera phone images
I found it by spending a bit more time looking through the menus, under the Effect menu and the Advanced tab and creating a custom effects script ......
But now would like to see if I can have a list of presets instead of having to load them through the script engine one at a time, maybe an option under the 'Effects/Presets' menu option listing all the scripts that are currently saved.
I'm looking to take a certain part of an image (a small shape of it) and then apply darkening, progressively, from that small area. That is, the image gets darker and darker as it radiates out from that shape. Like a vignette, but progressively darkening from the point rather than a strait darkness.
Tried playing around with curves and didn't really do this effect.
I was reading a tutorial on Photoshop about using a gradient map on a brush (the case in point was of drawing fire, with four colours, black, red yallow and white, making up the gradient map) such that you'd paint just once to get all four colours from each brush stroke. Here is an example. I was wondering how to do that in PSP X3 Ultimate. I am not new to PSP but I never used the more complicated brush features. Scripting doesn't scare me too much, if it comes to that, but I'd prefer a manual approach.
Is there any way to apply brightening along a gradient? Like to compensate for lighting that comes onto a surface from one side, in order to make the surface look more uniformly lit?
I have an image I am trying to create that I want to fade from right to left. In other words, I want the right side of the image to be full clarity, color, etc., and have it generally fade to almost gone by the time it gets to the left edge. Think of it as a gradient for an image.
Any way to do that with Gimp?
I found a blur tool. If I cannot do this with some kind of gradient tool, is there a "fade" tool?
I have a folder full of icons (.png) that I have created for an application at work but they now need greyed out versions for use as disabled buttons. There are 71 icons and it will be time consuming to do it manually so I wanted to see if there was a way to turn all images to a grey state in one go?
I'm designing a part that in Autodesk Inventor 2013 that is constructed from several layers laminated together. I have 4 layers:
F (front)
M1 (middle, variation one)
M2 (middle, variation two)
B (back)
The final solid will lhave 17 layers laid out like this:
F | M1 | M2 | M1 | M2 | M1 | M2 ... | B
I currently have a part file containing
F | M1 | M2
What's the best way to create this solid if I want to a) keep all instances of M1 and M2 in sync, and b) make it easy to work on all 4 layers. Do I have to export F, M1, M2, and B as individual parts and import them into an assembly or can I keep them in one part file? I really like the ability to be able to work on all the solids at the same time because they're visually dependant on each other.
When I click, using the gradient tool, a nub appears and no color appears. As I drag my mouse, the first nub remains and a second nub appears, following the cursor. At no time does the gradient itself appear. I've tried rebooting the program. it doesn't work. I've never had this problem before using the gradient tool.
I am trying to recreate a tilt shift effect on a photo but I cannot use a gradient except once and then it cancels out the first when I try to add a second blur in an opposite corner. How do I add multiple gradient to the same image?
I am having a little trouble trying to add multiple fade to transparent gradients appear in a single image. Here are the steps I have done so far:
Create a new vector with the photo unlocked
Add a layer mask
use the black to white gradient, so the edge of the photo is completely translarent and as you move to the center, it slowly reveals the photo.
I used this technique I found online for one edge of the photo and it worked great, untill I tried the second gradient on the same photo, and the first one I did disappeared. I guess Photoshop only lets you have one.
The next thing I tried is to create another vector mask and create another gradient, but it did not work at all. Also, Photoshop only lets you have two vector masks per layer, so That wont do me much good if I need 4 gradients, each one fading to transparent around the 4 edges of the photo.
Any solution would be greatly appreciated. I plan to take the photo that has the fade to transparent gradients and copy it to another background image with some text.
I'm relatively new to using paint.net for original image creation from scratch. I've been doing a few of the tutorials on the forums as way to learn how and I've run into an issue with "atmosphere" glow in the many planet tutorials.
I've been making a mars like planet as an experiment however when I create and atmosphere glow I can't create a glow which is more pronounced on the light ward side of the planet but not visible on the dark side of planet similar to the atmosphere in this image
[URL].......
I've created a separate atmosphere glow layer however I can't seems to limit it using a gradient tool on the darker side. I just get one continuous glow around the whole edge of the sphere.
I've noticed that the Gradient Tool won't show up when inside a Live Paint group, which makes it difficult to edit gradients. Is it supposed to be like this?
It is still possible to edit the gradient using the Gradient Panel, but I prefer to use the Gradient Tool instead because of it's direct approach.
Also, when selecting multiple areas within a Live Paint group to fill with a gradient, I don't seem to be able to Alt+Drag with the Gradient Tool in order to fill each selection with it's own gradient. It always ends up with one gradient being applied across all of the selections.
I need to connect to specific instances of AutoCAD and Plant3D. The Running Object Table (ROT) only holds one instance so GetObject wont work.
I've tried getting the correct instance using the hwnd with the AccessibleObjectFromWindow function. I'am thinking the easiest way is to autoload a plugin to communicate with, maybe through a service.
BackBurner stopped working for me when 3DS Max 2012 came out so my work around was simply opening multiple instances meaning I'd have one "Max" rendering a scene while I worked in another "Max" while at night, having 2-3 simultaneous instances of 2012 rendering out animations. This really came in handy for doing multiple projects at the same time between render scene passes.
I can run 3 stable 3DS Max 2012 on the same machine without a problem, I can even run 1 x 3DS Max 2013 and 3 instances of 2012 at the same time BUT I'm unable to run more than one instance of 2013... it boots-up 2013 but then just hangs and doesn't do anything. I tried using BackBurner but it doesn't work so basically, it seems like I'm stuck running only one instance of 2013 at a time.
Is there a setting somewhere I can enable multiple instances again? I did take a look at Deadline but they don't support 2013 yet.
CS6 x64 (Windows 7 SP1) keeps loosing OpenCL, requiring I trash my preferences to gte it back. This evening it happened again. I was using Bridge 6, ACR 7.1 Beta and CS6 x64 version and it happened again. Trashed the preferences and even with mutilple reboots would not recognize OpenCL. So being the curious type I did a search for the Pref's file; and found two (2) instances of CS6 x64 preferences, One in the normal place....../Roaming/Adobe/Adobe Photoshop 6/Adobe Photoshop CS6 Settings, then another instance in /Roaming/Adobe/ Adobe Photoshop CS5/Adobe Photoshop CS5 Settings. Trashed this one as well and OPen CL worked again.
Is this normal behavior to have duplicate Pref's for CS6 x64? Probably not, so what is going on? And can confirm that every now and then a duplicate will show up in the CS5 directory, not consistent, and have not yet found the trigger, but one is definitely there.
Apart from OpenCL not working when this happens, everything seems to work normally...
Assume that i have 10000 PSD files in 10 different folders . I have a script that just save as them as PNG. And these files are each 3000x3000 px. My computer has 8 cores and 1 Photoshop exe is only using 1 cpu core. Also i have SSD raid system it has 750 mb read write per second
So right now i am wasting my time with running only 1 Photoshop exe instead of at least 4.
As the subject line says, when multiple instances of Inventor are open on the same machine, the addin will only show in the first one. I do not see any errors generated and tried many approaches. I tried to use the ribbon abpannelcontrol
created by the first instance. Or in every subsequent instance of Inventor to delete the existing ribbon abpannelcontrol, and recreate them from scratch. Both approaches did not work.
How do I prevent Inventor from opening files in new Inventor sessions?
If I try to open a file from Windows Explorer or from an email attachment, it opens it up in a brand new Inventor session, even if I already have Inventor open.
If I select two or three files in Windows Explorer or from an attachment to open, it opens them all in individual new Inventor sessions.
I would like to set Inventor (or Windows) so that these files open in the already existing session or at least the same session as each other. I didn't have this problem before upgrading to a new computer and reinstalling.
I discovered the TXT2MTXT command and how wonderful it is, but there is one thing missing. Is it possible to change multiple texts, but separately WITHOUT having to re-issue the command? I've experimented with some of the in command options, but unless I'm missing something, nothing seems to work.
Preferably, I would like it to work like the FILLET -> Multiple command, so I could select a group of texts, convert them then select another group etc, but the 'multiple' option in TXT2MTXT does not work in such a way.
I would like to know if it is possible to have a single attribute fill multiple strings of text. I have text that appears in more than one spot in a block of mine but when inserting the block i would like to be prompted once to fill the attribute.
I created a clothing price tag design (consisting of some vector artwork, text, and a raster image as a background), and now i'm attempting to create a grid layout of the tags for print (20 tags on a letter-size page i can print using a desktop printer and cut apart manually).
Sounds simple enough, right? Just duplicate the artwork 20 times. Easy.
But here's the catch: 20 copies of the artwork (i.e. 20 copies of every point, line, object, and image) makes for a freaking huge file, too big for the printer to handle. It gets acceptably smaller if i save it as a PDF without preserving Illustrator editing capabilities, but then that defeats the purpose; i need to be able to change the prices at will.
Now, it would seem to make the most sense to save the individual tag design as its own AI file (let's call it 'tag-design.ai'), then simply Place tag-design.ai into a new file as a link, and duplicate it 20 times to create the print layout. Theoretically, i would only need to edit the artwork itself once (to change the price, change a color, etc.), and the changes would be automatically applied to my layout file. However, this is apparently too much to ask: each time the linked artwork is copied, it creates a new, separate link. To further frustrate things, when i edit the artwork file, i then have to update all 20 links manually, meaning that 20 different times, i get an Open File dialog, and have to select tag-design.ai 20 separate times. In the end, it's an exercise in extreme redundancy, and the file size of the layout isn't made any smaller.
Is there something i'm overlooking, or is there really no better, more efficient solution than just making 20 copies of everything and ending up with a file size of 80-90mb?
I use a "dump assembly" of assemblies to create cut lists. I throw in multiple copies of each assembly for the job. Sometimes it can be 100 or so of each.These are not placed in any way and could be all placed at the origin. This is only for the parts list and servers no other function.
Any way to place multiple instances of an assembly at once?
Up until now, I've been using Paint.NET as my main paint program. It worked well enough but had a few specific limitations that forced me to request the company I work for to purchase Photoshop CS2, which they did. In fact, the IT dept just finished installing it.
I'd like to have a single text layer with multiple instances of text, but everytime I go to add additional text, CS2 "conveniently" creates a new layer for me. Is there any way to tell CS2 to "Stop that!" and let me create as many individual instances of text on one layer as I want? I am labeling buildings/roadways on aerial photos and don't need to have 40-50 text layers per photo.
I have a block with an attribute and need to change the first three characters of each to a different two characters. I recall my instructor once showing me how i could do this easily without having to click on each block to change the attribute.
In my (large) Lightroom 5.2 (Windows) library I have three instances of, essentially, the same network share (a Drobo NAS) which appear separately in the library.
One appears as Share (\nas) L:, one as \nasShare and one as \nasshare. The contents of the share are spread randomly across the three - so one might contain the folders seriesevent1, seriesevent4 and seriesevent5 and another seriesevent2, seriesevent3 and seriesevent6.
Is there an easy way to convince Lightroom that they're all the same physical location and merge them in the library? No amount of dragging, dropping, importing or synchronization seems to have had any effect so far!
I have an assembly with multiple instances of a subassembly. I'd like to remove the subassembly and place the subassembly components (i.e. multiple instances) in the main assembly. When complete, the top assembly would have multiple instances of all the subassembly components.
Component promote seems like the right way to do this. So, I selected an instance of one of the subassemblies components and promoted it. That component was promoted, removing it from the subassembly as placing it in my top level assembly.
However, all the other instances of that component disappear (which makes sense since that component is no longer in the subassembly). Unfortunately, this means I have to assemble and constrain all the other instances that disappeared.