Lightroom :: When Image Go To Full Screen (zoom To 1:1) It Become Blurry

Jul 13, 2013

When I zoom to 1:1 with LR5 in the Develop module, I get a sharp image almost instantly, but when I then go to full screen (or go to full screen first and then zoom to 1:1), the image is blurry and stays that way, and the only way I can fix that, strangely, is to use the left or right arrow key to go to a neighboring image, and then return, at which point the blurry image comes into sharp focus in a second or so. My system seems to handle everything else in 64-bit LR5 with ease. Any thoughts re what's happening and how to fix it. A great product overall, and I love the full screen feature in other respects.

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I'm a huge fan of Full screen mode (pressing F) to review my image large without UI clutter.However often the image in Fullscreen looks quite different from what I see in normal mode within Develop. The full screen image is brighter (by about 0.5EV) and lacks contrast. Exporting the image and reviewing externally shows that it is faithful to the version in normal Develop mode.
 
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Photoshop :: CS4: Image Blurry At Arbitrary Zoom...

Nov 1, 2008

Running Vista-64, OpenGL features enabled (and working).
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Sep 20, 2013

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Sep 20, 2013

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Oct 13, 2012

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Feb 7, 2012

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Lightroom :: Full Screen Improved But Shortcuts Are Inconsistent

Jun 12, 2013

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Aug 17, 2013

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I use this feature a lot and would like to know if others have this problem.

The problem existed in X5 SP2 and now X5 SP3.

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Jan 25, 2014

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Jun 27, 2012

I am making a screen shot video for my website. I created 6 individual short videos that look great. When you play them individually, they look great. These are "how to use the website" short videos that do have typing on the screen. The typed words are perfectly clear as individual videos.

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I have searched all over the internet for the last couple of weeks researching a solution. I've enlisted smart proxy and gone through just about every setting in "preferences" painstakingly slow and I still can't figure it out.

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AutoCAD Inventor :: Imitating Full Navigation Wheel Orbit / Pan / Zoom

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Dim Pi As Double = 3.14159265358979
Dim appInventor As Inventor.Application
Dim oCamera As Inventor.Camera
Dim oRotAxis As Inventor.Vector
Dim oRotMatrix As Inventor.Matrix
Dim oUpVector As Inventor.UnitVector
[code]....

But I cannot for the life of me figure out how to achieve what I'm really after: a programmatic equivalent to the "Orbit" action that is done on all three rotational axes at once. I would ultimately like to reproduce all aspects of the Full Navigation Wheel through the COM API, but right now I'll settle for 3D orbiting. The pan and zoom operations seem to be doable through the ComputeWithMouseInput() method, though I'd imagine there's a better, more direct way to do that with raw camera eye/target transformation as well.

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lacking in familiarity with the COM API and/or the ability to visualize and code the correct spatial geometry calculations.

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Can I run Video Studio Pro X4 at other than full screen? While working on a project, full screen is fine. But, once I start rendering I'd like to have my PC back and do other things and have VSP render in the background. I opened the preferences dialog, could find nothing relevant. Doesn't appear to be the normal windows shrink button in the upper-right, only minimize which takes VSP totally off screen.

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