Illustrator running very slowly, problem with layers. Nothing happens when clicking on triangles to open and collapse layers. Can turn them on and off by clicking the eye. Can also create new layers and delete things.
Working in windows 7, but switching between personal Mac OSX. Both running Illustrator CS6 trial version with vectorscribe plugin. Also using wacom intuos 4 tablet. Have intermittently saved as .pdf. Problem first occured when working on mac.
I'm working with both Photoshop and Illustrator CS6 on a mac. I'm creating a graphic. The background is a (cartoonish) mouth and I finished it a couple of days ago. (It's an Illustrator file.) I've been working on the letters to go inside of the mouth, (Once I'm finished it'll look as though they're being crushed.) I scanned and edited small wooden letters in Photoshop, and now I would like to work with them with the background in Illustrator. I understand how to open a Photoshop file in Illustrator, but I don't want to open the document as a separate Illustrator file. Is there a way to open a file from Photoshop as a second layer?
Some of the letters repeat as well. Will I have to create two files for this, or can I open the same file twice?
Ok i am not exactly new to Ai but i can only do certain things. So i took a cource and i am just having a helluva time finding a simple section on that tut.
Panels like color swatches and graphic styles have 3 appearances. 1 is fully open, 2 is colapsed with icons and then there is collapsed with label names.
The sublayers are all open when I open the document. I DREAD closing a document because I have HUNDREDS of layers that I have to close. Is this BUG really something that has been around for YEARS like others are saying?
In Illustrator CC, I could open dwg or dxf files, but layers are merged(I tried all option when I saved in AutoCAD). In Illustrator CS6 I could open the files keeping layers. So I thought there is the way I can open the files in CC.
When I open an Illustrator file with many layers, nested groups, etc. I have to spend the first minute or so closing all the nested layers in the layers palette.
I've searched for a preference but can't find anything to tell Illustrator to open with all layer triangles closed. Is this possible?
I created a template and placed it in the Graphic Styles folder. When I use the New command and select the new template from Graphic Styles, the Guide layer disappears. When I double click the template to open it the guides are there. Why is the guide layer getting stripped out when I use the New command? I want to avoid opening from template everytime.
The weird thing is that I had a template that was opening with guides until I made some changes to it. Now it doesn't work either.
I'm using Gimp 2.8.6.Try as I might, I'm still trying to figure out how to effectively 'merge' 3 shots of the same scene taken at 3 different exposures (using the exposure bracketing feature on my camera).The idea is to end up with the equivalent of an HDR image.
I assume that I open the first image and then open the other two as layers . .
I'm trying to make a box collapse but everytime I run the simulation, instead of all the fragments falling downwards, some fragments explode upwards before falling. I have tried using both PhysX and Reaktor in RayFire with and without gravity force.
what Collapse To Definitions does inside the iLogic Rules Editor. I've read online how it works in applications such as Visual Studio but I don't see any difference in iLogic between it and the other outlining tools such as Toggle All Outlining.
Can I "collapse" displacements in Maya?I mean, in Max you can use a displacement modifier with a map applied, and you can see your displacement effect in viewport. Then, you can collapse this modifier and your geometry has now the displacement effect collapsed, is a new geometry with very nice detail.This is very usefull for example to use this geometry in Mudbox with a very nice base mesh.In Softimage you can do the same thing with a push deformer with your displacement map applied.
I'm working on a rather complex piece of artwork in Illustrator CC with the latest Mac OS, with several objects on each layer.
Whenever I click an object, its layer in the Layers palette auto-expands, pushing all of the main layers off of the edge of the palette. I then have to click the little arrow to collapse the layer so I can see all of the other layers and (quickly?) get to the one I need.
I am using a Magic Trackpad (don't ask) so this task is particularly arduous, as the cursor is often somewhat difficult to maneuver when attempting to target small UI elements. My display height is only 1050 px, so naturally I would rather not make the layer thumbnails any smaller (25 px.)
Is it possible to disable or defeat the auto-expanding behavior? Placed in bold
Why in the heck do Macs show layers in a PDF that are HIDDEN at the time of saving if "Create Acrobat Layers from Top-Level Layers" is checked is checked -BUT- PC's don't??
I just proofed a business card with my boss accidentily showing him some type on a layer that was hidden. He approved it. Now I have to make a bunch of type set up in very tight margins work in production.
I notice that Nulls have a collapse transform switch. Just trying to imagine when this would be useful. Something related to the nifty "Scale Z" precomp trick, maybe?
1. Is the best way to create a design surface having a feature lines and then creating grading objects? Then how do i create a FILL grading group for an eroded embankment of a reservoir. The examples on a typical book e.g."master civil 3d 2012" shows a pond design.
I started a polyline boundary area just a bit smaller than cogo points consist of - survey points shot on the edge on the cliff, shot midway to wall of the cliff and shots taken to where the toe of rip rap fill-boundary should be.More points were created with elevations which represent whats on the site. (See image) . is this correct? On the base feature boundary, do i just tell what length of the boundary line it must be graded from the top of the cliff, 1:2 slope and when I get to the portion of the base feature boundary line at the toe , I just tell how far the length of the boundary line is the and give a slope value of 1:1.5. Should this work.
2. I'm about to try to model the the design surface a different way. (from the cliff 1:2, it goes this way for 5 ft, changes to 1:1.5) do I create feature lines at toe , then vertical feature line between the toe and the cliff , then use the grading editor or elevation editor
3. Once I obtain the infill surface of the fill, how rotate or orient the model , ( rock material - rendered) so Photo 3 is draped over it.?
I'm writing code that able user to show my custom palette.
Everything is working fine, but ... I want to make some of my groupbox to be expandable/collapsible, like here (3D visualization):
[URL]
I think that using groupbox control is bad idea, so how can I make some container with my controls (label and textbox) and make this container expandable/collapsible?
after creating Polygon Primitive Shape (dosnt metter what shape) if I scale the shape in only 1 of the axes and try to add subdevisions from the input my shape collapse
is there any way to change it? i dont remembering it was like that in earlier Versions of maya.
Is there a Keyboard shortcut that will allow me to collapse any/all expanded section in the Keyword List without having to go to each open branch and closing individualy?
Any resource / list of shortcut specifically for keywording
Baked MassFX objects are a headache to animate by hand. I'd like to collapse all the baked animation to regular pos/rot keys. Is that possible?
Right now, I'm cloning objects reseting their position/rotation controllers and linking them to original MassFX objects, just so I could animate pos/rot by hand. I just need a very simple animation before MassFX baked simulation takes place, but the way it currently works makes linking and animation these objects next to impossible.
Whenever I try to collapse a group of edges in Edit Poly mode there is always 1 edge that is left intact therefore creating undesired results. This doesn't happen in Edit Mesh mode, and also behaves accordingly in previous versions of Max.
Currently using Autodesk® 3ds Max® 2014 Version 16.0 commercial