i have an adobe illustrator document. the measurements are in CM. the picture is 2,5 cm and 4 in height. it prints out perfectly, but is there any way I can print like 20 of the same small pictures onto one piece of paper in Adobe Illustrator?
I have decided to print some of my digital pictures; how do you crop pictures in Photoshop while keeping the same proportion so they will still work for 4x6 prints. I know how to keep the same proportion when resizing files, just not cropping.
I have a question about expanding appearance and multiply. I work in print-on-demand, and one of the limitations is that we can not use multiply on artwork. In order to achieve a similar appearance, when I receive these kinds of files, I flatten transparency, and that will sear in the way the multiply effect is interacting with the other elements of the same art file. (in the example below there are no interacting elements) However, if it is intended to interact with the background, I have to fiddle with the cmyk values (adding k) and opacity level until it is as close as possible. It is time-consuming.
we use 'expand appearnce' instead, and I tried it once and it worked! It did all the legwork for me; it spit out a different cmyk value and opacity level that mimics the effect of multiply, so I don't have to calculate it manually. However, I can't get it to work again. Illustrator thinks it is already its simplest form of appearance and will not expand it further. I've tried adding another effect and expanding but it will only expand the effect and keep the multiply.
Maybe she and I were both tripping when we thought it worked once? how to expand the appearance of multiply? Here's a picture of the 3 methods I'm speaking to: on the left is multiply, the center is flattened transparency, and the right is achieving a similar effect of multiply with opacity & color build.
I made a document with two layers, one with lineart, and another below it with some background elements I tried to put a new layer over the two of them by clicking the Create New Layer button, and after placing an object in the layer, tried to set the layer to Multiply by clicking the sleection circle, then "Multiply" in the Transparency drop-down menu. Nothing happened.
I then tried to set the transparency of the objects themselves to Multiply by selecting them and changing their transparency. Nothing happened.
I am able to copy the lineart and background layer and paste them into a new document, and have subsequently created layers appear properly when I set them to Multiply, but I have been trying to figure out what I apparently "broke" so that the layers would not display correctly.
In RGB documents, the 'Darken' transparency blend mode doesn't change colours, but only shows a colour if it is darker that the colour underneath it.
In CMYK documents, 'Darken' acts differently. It does the same thing as 'Multiply': it darkens the top colour based on the colour underneath. In CMYK mode, 'Darken' and 'Multiply' seem to do exactly the same thing.
How can I get an object in a CMYK document to do what 'Darken' does in an RGB document - only show if it has a darker value than the colour underneath?
(why does 'Darken' behave like 'Multiply' in CMYK mode? What's the point of having two different blend modes that do the same thing?)Here's Adobe's official description of Darken. This matches how it behaves in RGB, but not how it behaves in CMYK:
Selects the base or blend color—whichever is darker—as the resulting color. Areas lighter than the blend color are replaced. Areas darker than the blend color do not change.
I'm building a robot, and I have taken all these picture of metal objects in my city, but now I want all of my metal pics to be copper. What is the easiest & fastest way to take a image that is metal and make it copper and still retain it's texture?
I may not be using styles as efficiently as I should. I always seem to be creating styles to meet different circumstances. As shown below if I have any text that can have an arrow, directional or dragged state and a mask, I always end up creating more styles for times I don't want the arrow and/or the mask.
If there is a 3rd of 4th component this can multiply quickly. Am I missing an easier way to handle this or is this what is normally done?
I have a function that clones drawing layouts from a source drawing to a current working (target) drawing. This function is causing a *Warning* Multiply owned object, handle "F4" warning after the layout is cloned and the target drawing saved. Since I've audit and recovered the target drawing and found no errors, this warning is just annoying.
Here's the
Public Function ImportLayout(ByVal filename As String, ByVal layoutname As String) As ObjectId Dim idLayout As ObjectId = ObjectId.Null Dim doc As Document = ApplicationServices.Application.DocumentManager.MdiActiveDocument Dim ed As Editor = doc.Editor [code]..........
I use Photoshop 7.0, and yesterday I started having an issue with Color Fills.
(You may actually have to Say I have a black-and white lineart on the background layer, such as this.
I double-click on the background layer to make it edit-able. I click on the Color Fill button, choose solid color, then pick any color (say we use bright red). I go back to the lineart, move the Color Fill layer to underneath the lineart layer, and fill the Color Fill with black. Normally, it would just create white, however for me it has pink/light red. The same thing also happens for patterns and gradients; it leaves a very faded version of the color on the picture.
I didn't change any options or settings, however my little brother was playing around with Photoshop, and he may have changed something. Can anyone tell me how to get it so that there is no pink or faded color there?
When designing for the web, I often like to give text boxes a thin, 1-pixel stroke of a slightly darker color than the box itself. I've noticed that when using the Stroke layer style options, setting the position attribute to "Inside" and the blend mode to "Multiply" has the undesirable effect of multiplying the border color with the background, instead of multiplying the border color with the box color (see figure 1). This seems like a bug to me. The only way I have found to achieve the result I'm looking for is to create a duplicate shape above my box layer, set the fill to 0%, and then apply the stroke effect to that layer (see figure 2). Any way to accomplish this all in one layer? I know I could just set the blend mode to "Normal" and choose my darker color explicitly, but I want the layer style to be portable, so I can use it on boxes of any color and have the resulting stroke a darker shade of that color.I am currently using Photoshop CS4 on a Mac.
Using CS-4. The layers automatically multiply them selves in the hundreds. It is impossible to delete them. Therefore, I am unable to use Photoshop. If a reinstall is the answer, I have done that and the problem always returns.
Is there any way to multiply the value of Z coordinate for many points selected, in the same time? For example, I selected many points, and need to double their Z value, but on an easier way, not one by one?
I'd like to add some color to the outlines in the attachment. Right now they have some white background to them so I've got the blend mode set to multiply which works great since they're greyscale. I've tried duplicating one of the channels and creating a selection and/or layer mask from it with not much luck. I tried setting a layer mask and then filling the whole layer with the color I want but it didn't show up at all. I also tried filling the selection with the color I want which worked ok except the layer still has a bunch of white and if I leave the blend mode at multiply the color doesn't show up well.
I've making a light glow texture for a game with gimp. I've created the light with supernova effect, then i used a a black to white gradient layer with multiply, also another multiply layer is used to make the light fainter.
(there are more in the picture, these are mipmaps for game that are smaller and more shinier to get realistic glow effect).
In game it will be used for texture of an additive material, and a little artifact is noticeable if i watch carefully. These artifacts are noticeable too in flattened image if i add more lightness to it. This is what i'm talking about that halo around the light. But on mask there isn't anything like that.
I am working with CS6. I am attempting to add shadow to my text, which is a simple enough process. However, it doesn't appear as though my blending modes are working. Putting it on as a Multiply doesn't do anything to the solid shadow catcher. I have seen in the forum that some have had luck by changing the solid color, but this does not work for me.
I'm trying to merge select layers to send my file to a publisher, but the drawing layer which is set to multiply loses its transparency when I combine layers (the original white behind the image shows). If I flatten the entire file, it works, but I can't do that in this situation.
I am working on a project and i am surprised to find a strange multiply blend mode behavior. When i open a new blank document to try again the multiply behavior, all seems to work well.
Is it possible that the document i am working on became corrupted ? I work on a 2012 Macbook Pro Retina 15", Mac OS X 10.8.5 and Photoshop CC 14.1.2.
I have a PSD file that has a couple layers that are shadows and highlights for t-shirt textures. Then I have other layers that are the colors of the shirts, so I can swap the color out and it looks like the appropriate t-shirt color with the shirt textures and shadows. My ultimate goal is to export the shirt textures with no color background and keeping it a transparent png. I want to use this transparent image on a website that has color behind it and can change the color using html Divs.
The issue is when I turn off the lower layer colors of the shirt the image is not trasnparent it is white. The multiply layers don't stay transparent. Is there a way to export the multiply layers as transparent? Is there a way to remake the layers as a raster image, rather than using the layer blending modes?
I would like to apply a transparency to some brush strokes. But when I click on a group of brush strokes, or select a single brush stroke, I can not start a transparency, or I get an error that there are too many objects.
I have some brushes that emulate smoke, but I would like to ad transparency to them.
as an alternative to using the magic wand to remove a color to transparency (which leaves fine detail, say in a line drawing, in a very sorry state) i saw someone use the multiply function in layer options to remove all white from a greyscale image leaving black lines over transparency. neat,
He wants me to take an image (Its just a square image) and have it start in the center of the screen, and as it scales down and moves to one of the bottom corners (I've already got that part done) the image multiplies and creates a seamless circular/oval band in 3D space. He also wants this done with another image, but for this other image (also simply a square) to create a sphere as it multiplies.
Is there an easier way to do this, or am I going to have to place, manipulate and animate each individual copy of the square image to create a solid band?
i want layer 1 to overlap layer 2 as if i had erased the white background on layer 1 but i want do it quickly eg by applying a layer style instead of using the magic eraser which can be unpredictable without using the lasso tool to restrict it.
what if the multiply blending mode was applied more intelligently: here's what i mean in pseudo ..IF at least one of the overlapping pixels in either layer is white..THEN apply multiply mode as normal ie multiply the pixel values and divide by 255.
IF neither of the pixels is white THEN only display the pixel in the uppermost layer (in this case layer 1).
i want to speed up the whole process by selecting multiple layers and applying a saved layer style or some other equally rapid method of making the white background transparent.I am not interested in solutions involving the magic eraser, layer masks or anything that can't be applied in one go . I have looked at the 'blend if' sliders in the layer style window but this needs per layer adjustment so is not a time saver and does not always give a smooth overlap anyway.
when I create a new blank document, it size always become multiply of 10 (example Page size A4 = 2100mm x 2970mm) and in the document, when I draw a new object, it will automatical multiply with 10, too. I'm using Windows 7, and I never seen this problem before, when I using Windows XP!
When I blend layers using multiply, and lower the opacity of the top layer (such as to compensate for too much flash), photoshop puts all these vertical lines on the image. The only time they are not visible is when opacity is set to 0% or 100% for the top layer.
I have a very simple PSD, so i'll try to explain this super simply..
one transparent layer, with just a pair or eyebrows, with the only added blend effect as 'multiply'
one background with a face, no eyebrows.
the layer blends the eyebrows in to the background face perfectly.
i want to save the layer as a separate file keeping the tranparency and including the result of the multiply effect, without the background.
the reason why i want to do this may confuse things, but basically i want several different eyebrow colours to be interchangeable over this face in an application that doesn't recognise the blending link with the background, so i want to save it in PS !
Upgraded to OS 10.9. When attempting to print old and / or new created Illustrator C3 files, system crashes. I do not have the funds to upgrade my Cloud software.
We are using Illustrator CS4. Until recently, we had been using Freehand. When we place eps files saved from freehand, or open the freehand file in illustrator and drag the image onto our new templates, the image doesn't print. All the layers of our product templates print, and if something is typed or placed from another application, it prints fine. We can sometimes changed the color of the imprint and get it to print, but this doesn't always work.