Illustrator :: CS6 Clipped Gaussian Blurs
Aug 27, 2012Object above is just a typical path.Below is a copy with a 51px Gaussian Blur applied. (using 300DPI Raster Effects Settings).
View 3 RepliesObject above is just a typical path.Below is a copy with a 51px Gaussian Blur applied. (using 300DPI Raster Effects Settings).
View 3 RepliesI'm working with another artist that uses Illustrator CC. When I open the Cc file in my CS6 there is a clipping mask where the art board border is. Also, everything is a mess with all the strokes now separate from the fills (effectively duplicating everything). Is there a setting that would allow a file to be passed back and forth between CS6 and CC that would keep the layers, styles ,and objects the same? As far as I can tell the other artist only grouped the objects and then saved the file in CC before sending to me.
View 1 Replies View RelatedHow not to get chunky blur results in Illustrator? the screengrab shows what I mean...in the blurred portion, you can clearly see square "chunks" like maybe that's the best resolution it could do...matters not even if I scale up the art to be blurred...
View 21 Replies View RelatedI'm using Mac OSX and have just upgraded to CS4, from Illustrator 10. Our house style is a gaussian blur of 10 pixels, but it doesn't display correctly in CS4 - it's much thinner. I've had this problem before and just exported from CS4 then created the blur in Illustrator 10. On Wednesday last week I tried CS4 again and the blurs displayed at the correct size, then on Friday afternoon (I had used the blur tool successfully in the morning) it started making the blurs too thin again.
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It's set to 100% on all the different projects with 10 pixel blur, so why are my gaussian blurs thinner in some and not others in CS4, but all the correct width in Illustrator 10? This is really frustrating as it would be such a waste of money not to be able to use CS4, and have to go back to Illustrator 10.
For a project, I happen to have a shape which uses gradient meshes and I need to apply it to the 3D perspective grid. Short of rasterizing and Envelope Distorting everything, which is far more tedious here, the problem I'm having is I can't get clipped areas of a selection to be discarded.
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Maybe it sounds too complicated now, but I have a sample file detailing the issue. [URL]
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Ideally, I'd want that clipped shape to be workable with its actual visible 4x4 dimensions. Any of the other shortcuts to put this in perspective won't work. Envelope Distort regards the clipped portion. Rasterizing it includes the clipped portion, even if nothing is there. It makes the selection 5x5 when it should be 4x4, the visible portion. The Perspective Selection tool also regards it, offsetting the group by the invisible bounds. What other option do I have left where I can keep the outer clipped shapes, but work wi
Made a change in a document that involded a Linear Fill... now everytime I open this file the message is repeated until I force quit AI_CS6.
iMac 10.8.3 1, 2.9GHz i5, 8 GB Ram
I have created an 18 layered object on Corel Draw X4 using vectors and I would like to make it blur and streak from the back, to create the illusion that it's actually in high motion.
I have tried looking for the answer to my question on this site and elsewhere and only find the answer if it were a bitmap, yet I don't necessarily want to transfer it into bitmap as I would like to keep the smooth edges.
I have a 70x70 image that i need to shrink down to 40x40 in the preview when i shrink it down the image looks bloody perfect, however when i select OK it just blurs everything up. why cant gimp just keep the quality it has in the preview? its like it deliberately wants to ruin my day. I reduced the image in Cubic and in Sinc but neither was good enough.
View 1 Replies View RelatedHere's a before and after shot. I recently upgraded from CS3 and the spot healing brush always worked great. Now when I use it, whether or not I use content aware fill, it leaves a blurred residue of what I was trying to remove. As an aside, the Content Aware Fill leaves a similar residue, enough to make it effectively unusable.
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I have included a sample photo of the spot healing brush problem. Left side is before and right side is after. I just wanted to get rid of the electrical wall socket. You can see that it's not working. I am running windows 8 in a 64-bit environtment and running the 64-bit version of Photoshop CS5.5
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Adobe Photoshop Version: 12.1 (12.1x20110328 [20110328.r.145 2011/03/28:10:30:00 cutoff; r branch]) x64
Operating System: Windows NT
Version: 6.2
System architecture: Intel CPU Family:6, Model:10, Stepping:9 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2
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There used to be a circle onscreen that you could turn to change the amount of blur. And there were lines and or oval areas that could be made bigger or smaller to influence the area of blur. And while there are still pins that can still be placed to further control the blur, they don't really work. I also have the same problem with the new lighting effects as well.
View 9 Replies View RelatedI'm writing down some names & seeing how they'd look like when I use a different font but just now, I've realized that the text slightly blurs when it's rotated.
Original text: [URL]
Rotated: [URL]
I know this isn't much of a big deal but I'm just wondering if there is a way to prevent the blurring or anything like that. I tried 'sharpening' the selection but as far as I'm concerned, it didn't change anything.
I am using both Paint Shop Pro X3 & Video Studio X3. I'm putting together a slideshow and when I use Pan & Zoom to zoom on a particular subject (as a bee on a flower) after so much zoom the picture blurs. I have a very good camera and the photo remains sharp in Paint Shop Pro in extreme zoom. Is there a way to sharpen the image while zooming in Video Studio?
View 4 Replies View RelatedI try to do the radial blur it only blurs one thing at a time.
manually right clicked and rasterized everything and then merged them and it seemed to work, but there's got to be an easier way to do this.
How can I keep everything on the same layer?
For some reason, when I try to create a transparent object with a low opacity material, the object underneath it seems blurred out as if the texture res of the inside object is very low. once I hide the transparent object it returns to normal.
Unfortunately it also looks like that when saving an image.
I tried playing around with the material and with the preferences of Mudbox but couldn't find a solution.
I'm evaluating Lightroom 5 during the 30 day trial and it's all cool except for this one big annoyance that I noticed immediately when trying to work on an image in Develop module. As stated in the title, moving any slider (exposure, highlights, noise reduction, etc.) causes the image to go very blurry for the duration of the slider movement. It goes immediately back to being sharp as soon as I stop moving the slider. This is super annoying, feels as though my eyes are going bad.
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What's interesting is that the problem doesn't show up when I'm adjusting the Tone Curve directly, but it will get triggered if I'll expand and use the sliders underneath. So looks like a bug that only applies to sliders.
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This doesn't happen at all in Lightroom 4.4, which I still have installed and can compare side-by-side.
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As for the hardware, I'm using the 2013 Macbook Air with 1.3 GHz i5 CPU and 8 GB of RAM. The OS X version is 10.8.4 with all latest upgrades installed.
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I've already tried optimizing the catalog, giving it more space (currently at 3 GB) and purging it. I'm not using Smart Previews, although I've turned them on for a moment to see if the problem persists with them on - it does. I've also re-rendered the 1:1 preview for the specific image I've been trying it on. Btw, the file is a NEF from Nikon D300 and I'm using the 2012 process (as was the case with LR4). Not sure what else might be relevant here.
.mov seem to have some clipping happening on import or export from after effects.
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i'm getting proresHq clip out of premiere to blur a face, and then i export for the grading in resolve in proresHQ. In Premiere CC, i see those overbright (above 100ire), they are not clip. But this doesn't seem to pass on in after effetcs. I try with the original .MXF, no chance. I mess a lot with Color management. And same thing in CS6. So far, i put my projet in 32bits and then drop my output white to retain a maximum of signal for the colorist.
But this is not a viable solution.
I always thought i could import a .mov in after effects, then render in the same codec and obtain the same signal.How can AE, when in 32bits, sees those value but can not write them back on export, in the same codec?
I am new to Corel VideoPro X4 and I am bringing in a fairly big video (3.6gb) with an overall time of 1 minute and 34 seconds. When I import this into X4 it clips the end off at approx 1 minute 30 seconds.
The file is an .avi if this matters.
I am designing vector art that is much larger than the default 8.5 x 11. I change the page size to accommodate the art I am creating. When I export the art to EPS, all I get is this 2MB file that contains an image that is 8.5 x 11. What can I do about this?
View 6 Replies View RelatedMy prints are getting clipped no matter what I try to do. I am losing approximately 1/8" from all sides of the finished print. From what I can tell, the picture is actually printing larger than the specified size.
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This is my process:
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In the Develop module I am cropping to the desired aspect ratio using LR presets, then going straight to the print module. My printer is an HP Photosmart C4780. In the Print module I set my margins to 0 and cell size to 4in x 6in. The picture on the screeen looks exactly how I want it to print. I go to Page Setup, select my printer, paper size (borderless 4x6) and orientation, click OK. Then to Print Settings, select the HP paper I am using, click borderless, click save. If I click "scale to fit paper size", I still lose approximately 1/16" on each side. Under Image Settings, I deselect zoom to fill. I have tried selecting it but still experience clipping. I have tried moving the margins in by fractions of an inch and I seem to recover some of the image, but its a long trial and error process that I feel I shouldn't have to do.
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A 4x6 test print on regular 8.5x11 paper measures 4-1/8" x 6-1/8". The print layout in LR clearly says 4x6.
I am having difficulty with Gaussian Blur. I created a selection outline in an image and then filled it with black. I then selected Gaussian Blurr from the Filter Menu a set the radius to 100 and then deselected my previous selection.
In CS5 the edges faded into the background image however in CS6 the outline of the previous selection was still visible and the Gaussian Blur did not blend the selection as expected. Even ramping the radius up did not solve the issue as the outline still remained visible. how do i resolve this issue in CS6?
For some reason when I clip an adjustment to a layer, it doesn't work. Before I clip it though, it works fine, it's only when I clip it to a specific layer, it just instantly removes the adjustment and fails to work. (By this I mean it looks like everything is working fine, with the exception that nothing has changed.) For example, I add a brightness adjustment to a photo, but as soon as I clip it to a layer it just reverts back to before and the layer is clipped. Any adjustments I make while it is clipped doesn't work.
View 2 Replies View RelatedWhat I want to be able to check is the areas of clipping in the shadows and highlights. Now I know Lightroom is very easy in the histogram, having a little warning button that will display when an area is off. What I've come up with so far for Photoshop is that there are only two tools, in the camera raw and in levels. Camera Raw is pretty self-explanitory, but I want to be able to check this in photoshop after I've done some work on the image. So I see that the levels tool you can click and hold on the triangle, and if you press the "Alt" key it will show you what areas are clipped. I'm not sure if I really understand it though, as it shows areas that aren't really clipped, e.g. a slightly darker area of sky is showing as light blue, but not a solid color, as being clipped. What is that?
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I think that from the example above that say the reason the sky is showing a little cyan is that the red channel is being clipped in the dark sky only, and not the other channels. Do I need to be concerned about this for a good quality print? For best display on the web?
I'm splicing together a couple of avi files and outputting as a 720p .wmv. The final file is about 15 minutes long. At each of the straight cuts (I'm not using transitions) in the output file, two or three seconds are cut off! I've tried outputting in different formats and it still occurs, but if I shorten the entire file to a minute or so, it doesn't happen. I've tried it with proxy on and off. I've edited in the very same configuration very often previously and haven't had this problem before.
View 5 Replies View RelatedWINDOWS
CS2 Photoshop
I just started using CS2 - Can I place an eps image (saved with a clip path created in PSD) into a PSD file? I used to be able to do that in PSD 7.
When I place the eps file into PSD, I don't get the clip I get the entire image.
I made sure that I saved the file with the clip path.
I have clipped the start and end locations on some videos. I then export them with the Vidoe setting of "Original". This is suppost to only maintain the original aspect ratio and FPS.
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When I view the exported video it is the same as the original, with the clipped start and end points..If I export to a different format then the edits are included.
To use Gaussian Blur as an example, how do I apply a Gaussian Blur to Text? I read in a book that I needed to Rasterize the Text but even that didn't work. I almost think my Blur is broken. I appreciate any help I can get.
View 3 Replies View RelatedI'm using photoshop for vision research and am applying gaussian noise to black backgrounds using Filter -->Add noise --> Gaussian 20%. In CS2 a new random noise pattern would be generated each time I added noise to a different black background -- and this what I needed. But in CS3 & CS4, the same noise pattern is generated every time, and I need to have it generating different noise patterns. Is there a switch I'm missing or is this just something that was changed in CS3 and CS4? This issue occurs on my Mac and Windows CS3 and Vista CS4 machines.
View 21 Replies View RelatedI was using the Gaussian Blur around letters to contrast the background and getting a very wide radius with a very gradual but complete shift in intensity from the edge of the blur to the edge of the letters. That is to say, the blur effect would extend all the way out to the Blur radius fading to nothing and the brightest part of the blur was very near the edge of the letters and not far inside the middle of a letter. That was great!!! Exactly what I wanted!
Then I went to do it again and got the default behavior:
No matter how wide I set the radius in the Gaussian Blur it is still the same width, it is just more faded. And the range of the intensity is dramatically reduced, with the brightest part of the blur far inside the edges of the letters, no matter how much I grow the Alpha to Selection of the letters. Now I am very unhappy.
I tried Reset all Filters, but the 2nd behavior is obviously the default. So how did I do that??? How did I get the 1st behavior? How did I get the Gaussian Blur to extend out so much farther without overwhelming the background? The default behavior of a Gaussian Blur of an Alpha to Selection of letters that are substantially grown is that they completely overwhelms the background and there is hardly any gradient, it is just a uniform halo with little change in intensity.
how to get the desired end result. When applying the Gaussian blur effect, I find that doing this always adds additional width or height to my object which makes the graphic larger than the desired size. To be more specific, I have a rectangle that is 640px by 100px and I want to add an element on top of that is 640px by 4px. I add the Gaussian blur effect to the 640px by 4px object so that my rectangle appears to have depth and my overall graphic is not flat. The problem comes when I export the both elements because the Gaussian blur has now increased the width of my graphic to be larger then desired. Is there a why to add the Gaussian blur effect without increasing the width of my graphic? The final result is a graphic width of 656px.
View 9 Replies View RelatedWorking on a header. I would like the background of the header to be blurred (gaussian blur). How to do this or post a link to a guide? If so, do I need any plugins?
View 2 Replies View RelatedMy predicament: Sharp eagle in a noisy clear blue sky. Is it possible to free select around the eagle and apply the selective gaussian blur to just the sky in one step? As it stands I am only able to blur just the sky if I select it in two less than precise sections.
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