Illustrator :: CC - Create Compound Shape With Pathfinder Does Not Produce Any Results
Jan 9, 2014
Win7 Enterprise 64 bit
Illustrator CC 17.0.1 64 bit
After placing an image into a new document within Illustrator. I trace the image and expand it. from there I attempt to Alt-click on the unite shape mode to create a compound shape.
I am trying to create a compound shape from a compound shape I have prepared.
The first part works okay. I can combine the hexagon-compound-shape I have created from multiple hexagon shapes.
I then want to cut away the edges on a part of the compound shape (using a box of 4 rectangles), which is supposed to give me a rectangle with only the lines from the compund-shape inside this rectangle (image 1).
But when I cut away the box around my hexagon-compound-shape (using the Pathfinder window), the hexagon-compound shape inside behaves strangely, with only some of the lines showing and other lines missing (image 2).
I would like the rectangles to simply just cut away the lines that the rectangles are covering, and leave behind the lines in my hexagon-compound-shape, as they appeared in image 1, and not having hexagon-compound-shape changing which lines appear and disappear.
For combining shapes, isn't the Shape Builder tool essentially the same thing as using Unite in the Pathfinder? Is there some other advantage to using it?
Cs6 here.... I am trying to cut out a simple shape to allow the area under the shape to be trasnparent or Alpha. Like a Mask. Except when I use the Mask it does at it should do and mask the area where the shape is and MASKING or removing the areas not under the mask. I tried Compound path but I am not getting any result from it. My shape stays right on top of my work and does not "cut it out" to allow the Background to shine through as an alpha channel. See pics for clarity. I want to reverse this where the circle is cut out and the rest stays visible...
I am wondering if there is a way to add/remove/redistribute anchor points on a compound shape so that there are evenly spaced anchors along the outline of that shape.I am aware of the "add anchor points" command. But that adds a new anchor at EVERY midpoint between two anchors. It doesn't smartly calculate where to add and where to avoid adding anchors.
Photoshop CC cannot produce 2 equal batch results ! its skips images at random and even worse skips parts of the batch commands! This makes PSD CC absolute useless in a professional environment, and that Adobe have not fixed this huge bug in the last 5 updates they have done in less than a month is an outrage.
I'm trying to create a compound path in AI CS4 for Mac, but I have not been successful. What is best way to create a compound path using the SDK? I just need to make a compound path out of two non-overlapping rectangles so that I can create a clipping mask. Nothing tricky.
The SDK is not clear about the best way to go about creating a compound path, but I figured that programmitically selecting the two rectanlges and then using the built in "adobe_makeCompound" action would work, but it doesn't.
When the above code is called while I'm debugging, I get a dialog box that reads: The object "Make Compound Path" is not currently available.
If I click the "Stop" button while debugging, the value of err is 1346458189 which is 'PARM'. So, maybe I need to set a parameter? The crazy thing is that there appears to be no parameters needed for the "adobe_makeCompound" action event. When I created the action manually, the resulting .aia file (see its contents below) has a parameterCount == 0. I've tried passing a parameter block without adding any parameters to it (instead of NULL), but still no joy.
I need to convert an autotrace shape into a pattern i can use in cad. The problem is part of it is a compound path which will not work.
In cs3 i would have just used pathfinder used minus front expanded and had a final path, but now i just get another compound path. Saw the tip on pressing the alt key but still get a compound path.
I am relatively new to dynamic block. I have generated a dynamic block that has four hole. I have HDistance and YDistance linear parameters set with mid point as their base location and action assigned so that they spread apart equally in horizontal and vertical direction and it works fine.
I am now adding another linear parameter (to change hole diameter) by trying to assign scale action, to increase or decrease hole diameter of all four holes simultaneously.
I'd like to start utilizing Illustrator more frequently for web and user interface design projects, but I still like taking everything into Photoshop for final rendering and compositing (and the simple fact that most developers want psds, not ai files). However, I find that the only way to successfully transfer all of the vector artwork from Illustrator and preserve it as vector objects in Photoshop (when exporting) is to manually convert every individual vector object in Illustrator to a Compound Shape (by selecting the shape and clicking Make Compound Shape from the Pathfinder palette menu). This can be very tedious if it has to be done after the design is complete, and very inefficient if you convert every object as you draw it.
Is there a way to set Illustrator to automatically create every vector object drawn as a Compound Shape without having to manually convert it?
Adobe Illustrator allows you to export your Illustrator document as a Photoshop document. However, Compound Paths (not Compound Shapes - see this article for not-so-great explanations comparing the two) – which is the default attribute applied to all of Illustrator's basic vector objects – do not convert into vector objects when the exported document is opened in Photoshop. Rather, the vector objects drawn in Illustrator get flattened into raster layers in Photoshop, making them poor candidates for refining the design in Photoshop.
I've created a logo with a grunge texture over the font in Illustrator CS5. When I try and create a compound path with the grunge texture I lose the detail. Here's one of the letter to show what it looks like before and after creating the compound path using the minus front pathfinder option. On the left is how I'd like it to look.
Although it doesn't look like much of a difference when printed it flattens out even more. I've tried every grouping option I could think of, used the pathfinder options and used this thread: [URL].... to try creating it using a transparency. Nothing gets the detail I need.
I placed text on a shape and outlined it. As soon as I create a compound path, the result appears lighter than the originally outlined text (on screen and printed), although the paths seem to be identical when I overlay them. Same happens when I divide the paths.
I have some negative space I created(black area, see first image) that I want to fill with type, not just a simple fill.
Basically I want to create the negative space from a bunch of small minus signs(-) that need to line up as they go across. If I type on each path one at a time as the text doesn't line up that way. This needs to be one continuous path. (see second image)
Unfortunately if I add them together, it creates a compound path, which you cannot type on, unless I am mistaken? So I need them to be a path, not a compound object.
I have created an arc using the Brush tool and now need to clip one end of it. If you refer to the attached image you will see that 1 is the arc created as a brush and 2 is what I wish to achieve by making the right hand end 'horizontal'. If I place a rectangle in front as shown in 3 and try to use a tool such as Pathfinder, I get a strange result as shown in 4. Because it is a brush there are no handles to allow me to reshape the end of the arc. Is there a way to achieve this. I need the final image to remain a vector as it will need to be resized. I am using Illustrator CS6.
Having problems with the pathfinder tools after updating to the latest verstion of CC? I can't seem to unite, divide, or trim paths with the usually predictable results. s there a way to turn live corners off?
I am trying to make the olympic rings, but when I try to divide the rings using the pathfinder, nothing happens. It just ignores any klick on the pathfinder tool. Is this a new feature of CS6 or is it just a bug?
I am a newbie in illustrator. I want to use pathfinder to unite two paths. One path has the effect of bulge. When I unite these, both of the paths get the effect bulge. Why is this happening and how can i avoid this?
I drew a line using the line tool and then used the smooth zig zag to create a wave.The wave starts with the "low wave" and I want it to start with the "high Wave" so I tried the mirror option but that does not seem to make any difference.
I then made my "wave" longer and treid to use the pathfinder tool to "cut" the part of the wave I wanted but that did not work either.Is the line tool and zig zag the wrong tool to use?
I outlined a bit of text, and then applied Effect > Warp > Arch. What I'd like to do is cut apart parts of the now outlined letters. I tried to use the pathfinder palette, but it applies the pathfinder to old, non-arched shape.
I have been using Illustrator for a couple of years now and from time to time I encounter very strange behavior when manipulating a vector shape.I have a current example here where I simply want to create a combined shape using the pathfinder tool:
As you can see, the generated shape (red) does not cover the original shape (green).When I use the path selection tool, I am able to reposition the first anchor but when I do the same for the lower anchor as well the entire shape is replaces a few pixel to the left. Even using the "align" tool afterwards is not useful. It seems impossible to make the red shape cover the green one.
I'm making variations of a logo and one of them is a single color reverse. The logo is basically the letters 'MCS' written on a block of color. When I try to use the Pathfinder's subtract feature to knock out the letters from the block I get some slight distortion on the letters.
I was running CS2 before and I did this many times but I never had any distortion.
So I keep seeing this method of design on sites like dribbble or behance but I don't know how to do it!
Here's an example: Basically a bunch of circles are used to create this awesome shape and design. I have a general idea on how to use the pathfinder tool and I have used it a lot in the past, but how do you snap circles together with smart guides? It seems that the smart guides only snap based on 90 or 45 angles and don't snap edges of objects together unless there are two anchors.
Here's an example: I want to use the curves from 2 circle shapes to make a complex path. But I can't get the two paths to snap together
Ultimately to create something like the raindrop image above. I want to use the perfect curves on circles to create more complex shapes but since the paths do not snap together, I'm just eyeballing it to be close enough to do something with the pathfinder tool.
So occasionally, when working on customers files, outlined text becomes warped when resizing or using Pathfinder. For instance, I have "III" written and outlined, but for some reason if I resize this, the middle line become thicker than the other lines. Other text changes as well making it very hard to make the necessary changes to my artwork without ruining the text.
I made a design that consists of multiple shapes; the entire thing has been expanded and grouped. I image traced and expanded a grunge texture that I would like to "cut out" of my design. I placed the texture over the design, selected both Groups (texture and design), and tried Minus Front and Minus Back (among a few others just to test) and the two both leave nothing but a couple speckles from the texture.
I am trying to create a funnel shape in Illustrator that is divided up by levels. For example a funnel shape with six different levels. I have uploaded an example, when I have tried to use an image trace to get the basic shape the lines aren't sharp they are often bumpy and not straight. How to create a sharp funnel image?
I would like the shape to look like an enlarged outline of the text, I have done this by creating outlines of the text, clicking on off-set path which has created my desired effect.
I would then like to cut out my original text from this off-set path using the pathfinder tool but it does not let me do this.
In illustrator, I have placed an image that I created in photoshop. Once I trace and expand it, with the option to ignore white selected, there are still transparent shapes that I have to manually delete. For what I am doing now, it is way too tedious to have to do that. Why, if I'm 'ignoring white' so that I simply get a black/transparent vector image, are these transparent shapes showing up?
Which is the best way to produce and create Bill Of quantities from revit and update progressive day to day work that already done for example i can use a give composite layer and give a material on it so by using a takeoff material i can easily dive a quantities but the problem is i can't monitor progress because brick and plastering can't do at the same time.For the moment i just draw 2 different type of wall so i just can remark it accordingly, if there a better way to do this?
I'm currently having troubles from having too many anchor points after "image trace" or "offset path tool".
1. I would like to know if there's a way of deleting useless points AT ONCE. (ex. multiple anchor points on a stait line, or duplicated points at one anchor point) - I've tried "Simplify" but it changed the picture too much. - I've tried "Remove redundant points" when using "image trace" but it came out as below:
2. Sometimes pathfinder seems to make duplicated paths. Is there any way of knowing that there are duplicated paths OR eraseing duplicated paths at ONCE?