How do you copy a strip of the edge of an image and re-apply that strip to the outside of the image?
Now that I have a pentagon crop, I want to print it on canvas. To do this the image can't be further cropped because I did that already. So I have to select a strip of the image at the edges and "flip " that outside of the edge so that the canvas wraps around the stretcher frame (don't want to have a white canvas side on the stretcher).
How to wrap a shape from one edge of my canvas to the other? In other words I want to draw off the edge of one side and see it also appear on the opposite side.
I have two cylinders that are at a right angle to each other and was wondering how to create a fin to "wrap" around the round edge and then intersect with the flat side of the other cylinder.
In ModelSpace, when I drag the crosshairs over to the right edge of the screen, the crosshairs will vanish and reappear on the left side of the screen. This is a major problem: If I am reaching for an object off to the right and overshoot with the mouse a little, the crosshairs will suddenly be way over on the left. But much worse than this, I have a toolbar oriented vertically on the right side of the screen. I literally cannot get to that toolbar because the crosshairs swap over to the left side of the screen, instead of changing over to an arrow cursor to make use of the menus.
I want to put my picture in a frame. The frame should be such that the image is wrapped around the entire frame(including top, bottom, left and right side). In technical terms I believe it is called as 'gallery wrap'. You can find an example of this frame in this link
I need to crop the edge (non-map) area from an old map that I scanned for use in QGIS. How do I remove the edge and not have it replaced with white. I need for the new edge to truly be the new edge. I also need to save it as a Tiff. Is it possible to crop and make the outside or background transparent and still save it as a Tiff? I need to georeference my result without any kind of edge beyond the map data.
It's just supposed to be a plain black logo, which I've extracted from an image and smoothed/sharpened the edges (they were very rough even before the extraction process). But somehow I've introduced this faint ghost line about 1mm in from the edges of the logo, and I can't get rid of them even if I draw over the entire logo with jet black.
The ghost line becomes most apparent when I anchor the transparency to a white background. Here is zoomed segment of the logo demonstrating the issue:
There is none of this effect on my original full size transparency. It must happen during during the smooth process. Process I used:
- Alpha to selection - Shrink by a few mm - invert - gaussian blur - colour->curves-> and resharpen smoothed/blurred edges using the 'alpha' graph
Say you have a irregular object that is in shades of red and you want to shade one one edge to from red to purple to indigo. You select specific red pixels and replace them with blues. You brush in the amount, area, and shape that you want to change without changing and other colours. You then select another shade of red pixel and used a darker shade of blue and brush over part of the area that you have already done to darken it. You repeat as necessary to get the effect you want.
I have tried masking and color select but the edges are too defined and not giving the effect that I want. Most of my less powerful graphics programs have this tool but unfortunately they can no longer handle the graphics I am working with.
when I try to cut out a freeform selection, it blurs the edges around the remaining image. Since I want to be able to piece together the images later, I want to avoid this. How?
It seems that I have accidentally changed a setting but I don't know how to fix it. I am trying to create a circle with a thick edge/border,like this My link I am going to have text in the border. It worked fine as in previous pic but gimp wont let me do it anymore.
When I try to create a circle with wide edge now the shape completely changes to a diamond type shape My link It's not a circle anymore! I am guessing that I must have changed some setting but don't know how to fix it. I am using windows vista and gimp 2.8.4.I
I can crop and feather a selection of an image, but what i wanted to do was apply a feathered edge to an entire image so that i could drop it into a word doc and it would look a bit smarter.
I've been trying to do it by -
'Select > All ' then ' Select > feather ' applying the amount of feather (i did an inch just to make sure).
But it made no difference - i tried exporting this as a JPEG to see if it came up then but it still didn't make a difference...
I have a vertical (rectangular) photo that I have pasted into a square canvas. I am looking to expand the photo to the edges of the canvas in a specific way: I want to stretch the edges of the photo (not the whole photo) such that the closer the photo edge is to the edge of the canvas the more stretched it is.
I am trying to accomplish something but i am not sure of the correct terms to use to describe it. I would like to "trim" or "cut" around an object in an image and have a "cloud" or "blur" around the edge. I have included a link below with an example of what i am trying to accomplish from an ebay listing. If this is possible with gimp, if not with what other program?
I used to work in Photoshop and GIMP, but then became sidetracked. I've forgotten half of it. I used to make siggies for others all the time, although I really was guessing my way through some of it. I knew I could do better.
Anyway, I figured it'd be wise to start with a really basic question. I'll use the pic below as an example.
In a pic such as this one, how would you go about seamlessly blending the edge of the picture with the background? (All I did so far was have 2 separate layers; the picture of the hottie, and then behind it of course was just the template where I tried to match the pink from the hotty pic).
I'm also curious about just blending 2 or more photographs together to create a collage. I've done this before, but I know I made it harder and more tedious than it had to be. So.... would a collage have to be done a little differently.
I used to go about all this various ways way back when, but like I said... I've forgotten half my little tricks which I know really weren't the correct and easiest route to go about it.
I'm having trouble getting the edges of my eyes to look like they are part of the chair, which got me wondering. Is there a way to feather my edges with increased intensity closer to the edge? To be specific, I'd like to start the feather 100px inside the border with 60% opacity, all the way to the edge (border) with 0% opacity. I tried doing this manually a couple of ways and it just didn't look uniform.
I have also tried with the eyes seperated (without the middle area), but I still have the same issues.
I have an existing HTML page (created in Adobe Muse) and I am trying to draw some Adobe Edge objects on top of the page (e.g. a rectangle or an image). When I look in the layers panel, the Edge objects show as top in the list. However, visually when I look at the page, the elements show behind the pre-existing HTML page from Muse.
When I go to crop or move an image close to the edge of the canvas it jumps to the edge. I am having trouble especially with cropping the space between the image and the edge of the canvas the way I want it. turning off this jumping to edge problem I'm having?
Also, I've used CS4 a fair bit and haven't come across this same problem but in PE when I'm editing things like adjusting text on a layer and I'm changing options with hotkeys to resize the text box for eg, Elements seems to jump to the background layer quite alot and then I have to click back on the layer I want to edit between changing tools. Is it something to do with the Esc key?
Using Autocad 2000LT and trying to locate as many 1.5" diameter circles as I can within a 21" diameter circle keeping all the circle .500" apart from any other circle and .500" away from the outer edge. Am using the array function. Trying to bring the first circle up to the line thats .500" in from the 21" outside diameter.
First when I zoom the 1.5" circle looks like a series of lines, not a smooth round circle. First how do I smooth out the appearance of the circle. Second, what commands do I use to move the edge of the circle to just tough the line so that when I measure from the outside dia to the far edge of the small circle I get 2".
In version 5.2 for Mac i'm seeing Export -> Long Edge / Short Edge giving the wrong result... they seem to be inversed... I.e. defining a long edge seems to result in an exported image with that length as the short edge.
The Elements window in Edge Animate seems to be unstable. When I right-click in the field to modify an asset, Edge often crashes with the resulting error message:
Edge Animate - Exception An error occurred. Please save your work and restart Edge Animate.
Is there a way for me to know what all features of HTML5 does my Edge project actually use.
I know there are a lot of sites which tests what all HTML5 features are supported by a browser, but I want to know which all features are being used by a edge project.
I've placed the OAM file of my Edge animation and gone through the steps of creating a "folio", but when I preview in Adobe Content Viewer all I get is a static page that fades out when clicked.
I have come across about a dozen similar discussions, but most have presented solutions that worked in earlier versions of Edge and no longer work.
I am trying to use Edge to build animations that can then be integrated into larger non-Edge projects. I would like to then be able to control the Edge timeline or Edge symbols from elements OUTSIDE of Edge, such as another link or button in the page.
I cannot seem to figure out how to properly reference the Edge stage or symbols.
I have come across several proposed solutions for referencing Edge stage, such as:
var comp = AdobeEdge.getComposition("EDGE-966604542"); var stage = comp.getStage(); var comp = $.Edge.getComposition("EDGE-966604542"); var stage = comp.getStage(); var comp = Edge.getComposition("EDGE-966604542"); var stage = comp.getStage();
and these either DO NOTHING or throw errors about either AdobeEdge or Edge or comp being undefined.
From the image above you can see that "jquery" loaded twice @ 91kb = 181kbedge 1.5 loaded twice @ 102kb = 204kb aswell as the edge and edge actions files loaded twice and if i boot strap comps together the images are loaded multiple times aswell
I have a Photoshop image, which has been edited down to a shape of a person, with a transparent background. I would like to use this image in Illustrator, and do not need it to be vector, but would like the object to be shaped like the image, rather than a rectangle. How do I get the Illustrator to read the edge of the image as the edge of the object?
I followed the adobe tutorial to manually create an html page in order to have two edge animations on a page but it doesn't work well. The second animation starts but not the first one (I can see the first frame only).
Edge Animate project produces 4 default framework files right now: Edge API, jQuery, jQuery Easing and JSON. Gzipping them we got 60KB of pure JS compressed and minified code. After that we have actual project files which can be compressed into around 20KB but this really depends on a project. So finally we have around 80KB of JS code without images, styles yet. This is acceptable for broadband connections but looks a bit too large for mobile devices.
Is there any way to minimize dependencies on jQuery so that framework will be at least 30KB? Smaller is better in this case.
I'm evaluating Hype by Tumult at the same time and framework JS produced is 16KB compressed and minified. It's 4 times smaller (60KB of Edge Animate). It doesn't contain IE-compatibility though but I don't seriously care about IE 6-9 as mobile is primary target for me so Webkit.