I created a layer by duplicating an existing layer and found that I couldn't paint on the transparent parts of the new layer, regardless of the state of the layer's Lock alpha channel button. After much gnashing of teeth I finally got it to work by exiting Gimp and starting it again. Once I had done that the Lock alpha channel button had the expected effect.
My question: Is this a known bug, or am I doing something accidentally to put it in a mode where it ignores the state of the Lock alpha channel button?
I recently started using Adobe Photoshop Elements 11, and it looks really great, but I cannot figure out how to make certain parts of an image transparent. I pasted an image in, and there is white around the sides, and I wanted to get rid of them, by making them transparent. How I would be able to do that
why is my raw image became brighter on LR4..? it was perfect on the camera lcd but after the importing the raw file to LR4 the image became overexpose.
I have a PNG image with only one layer as a start point. It has a faded map on it.
I have a second PNG image with a hex grid on it. I do colour to Alpha to establish transparency on the hex grid for white filled hexes (others are not filled with white).
Now, I wish to overlay a portion of the first image with the faded map with the non-transparent part of the second image.
So I select by colour (for the hexes not filled with white) on the second image (the overlay) and I then paste to the first image (after creating a transparency layer and selecting it to receive the overlay).
I see the desired overlay section (minus any transparent stuff as expected), however it is centered over the map in the first image, not where I want it to be. It is a floating selection and must be anchored. So I select the anchor icon in the layer dialog and I think I anchor it into the transparency layer on the first image (that's what I'm trying to do anyway).
And then my problem:
I want to move the thing I just pasted in to the right place with respect to the underlying faded map. I attempt to use the move tool, but all I move is the background map (pretty much the opposite of what I want).
Nothing I do seems to let me reselect the pasted-in overlay so that I can move it.
Why I can't ever reposition the pasted in overlay? It should be in the transparency layer I created but even if I select all, I don't seem to be able to move anything other than the background image.
I wanted to create transparent icon.i created it and i can see black&ash rectangles around the image, this confirm that as a transparent image.But after exporting it to jpg or png White color background is coming when i see it in photo viewer.
How to avoid that white background, am i doing a correct method?
I've got a few pictures taken at night of buildings and the street lights and lights on the buildings have come out extremely bright and 'bleed' out of their point of origin (not sure how else to explain it).
All I want to do is to darken these areas without affecting any of the other parts of the image. Is this possible at all?
What would be ideal would be if there was a tool, plug-in or method where I could select a certain colour range or brightness threshold that I could then lower however much I want without affecting the already dark areas.
I was wondering if there was a fairly simple and straightforward way to make an image's background transparent (for example, a transparent .gif) without using layers. Similar to some apps that have an eyedropper tool used to create transparencies.
What im trying to do is edit a tga file..... this is the file im trying to edit [URL] .......
The image its a tga file that its transparent and after i edit it for example i change the colors of the stuff on image, and save it it becomes dark or other colors it loses its transparency how can i keep it as it is with transparency after editing and keep it as tga....
I have two images open, one is a .png with a transparent background, but when I paste it onto a colored background image, it loses the text color from the original. I probably need to be doing this with layers but I can't even figure out how to get both images on the same layers dialog.
I am wanting g to make a person partially transparent for a picture I am working on. I know you can use opacity but after I make the selection, the entire image still gets transparent.
I have been working on colorization, by putting a transparent B&W image over the color background, all is good apart from when I do people and just want to show their eyes in color. Allot of the times eye color comes out wrong, for instance, when I did my daughter her eyes are blue but color came out brown eyes.
I have an image that I am using as an app icon (embedded in a basic4android compilation). The image is in .png form and is a square with rounded corners. I want the corners to be transparent. When I outline the area I want to make transparent and then select clear it changes the current color (black) to white. When I use this saved file in my compilation the icon that it produces has corners that are white not transparent. How should I be doing this?
I'm using 2.8.4 on a MacBook Pro. When I create a text image with a transparent background and export as any file format, there's a white border around the ENTIRE image. A white box around the whole image. The background should be completely transparent. No border at all. Just words on a completely transparent background.
I have a jpeg image of a motorcycle on a pure yellow background. I want to make the yellow transparent. Naturally there are a lot of spaces within the motorcycle image that contain yellow.
I followed instructions I found...
Removing the background of an image
1) add an alpha channel to your layer
2) use colors/color to alpha and use the background color
This results in the checkerboard being applied to the motorcycle, not the yellow background. I assume that's okay.
This makes all the pixels with the background color transparent, and those with a close color partially transparent.
Then:
- select the background with the magic wand,
- grow the selection by a couple of pixels to ensure that the border of the sprite is in the selection (the most important work of color-to-alpha is on the border pixels, so they shouldn't be protected)
This selects only the area outside the bicycle, but I don't mind reselecting smaller areas, if I can.
- grow the selection by a couple of pixels to ensure that the border is in the selection (the most important work of color-to-alpha is on the border pixels, so they shouldn't be protected)
I have spent hours trying to do this simple task in Gimp without luck. What I'm looking for is the border effect (without outer shadow) seen in the three embedded screenshots in this image: [URL]
In inkscape it's a matter of adding a square on top of the image with identical dimensions and making the stroke colour semitransparent and the fill colour completely transparent, but image quality suffers badly when exporting from svg to png or jpg again, and I'd prefer doing it in Gimp.
So, take image, say 100 by 100, add 1 pixel inner transparent border - how? I have seen this effect enough to suspect it's a filter option but haven't found anything in my filters.
what I want is for a single image that has a white background to be changed into an image with a transparent background. Just the white background, not the things in the image. (I mean like when the image is in a word document that has a black background, the image will only show the person inside it and the white background of the image can not be seen.) Is there a way I can do this on GIMP?
I've attached before and after images. The "after" image was created using Layer > Transparency > Add Alpha Channel, and the using the Magic Wand to select the areas for deletion.
When I place the image on a webpage, it is completely transparent!
I am attempting to create screenshots from an old video game and one part of the game includes a semi-transparent overlay layer that I would like to extract into its own image. I am able to render each layer separately in the emulator I'm using, but the screenshot tool is only able to export the final rendered image, so the transparent layer, when rendered alone, still results in a screenshot where it has been merged with the game palette's background color. I have managed to get 2 different copies of the overlay image using 2 different background colors, but I don't know the transparency percentage on the overlay. Is it possible to extract the original semi-transparent overlay with its original colors and transparency levels knowing the original background color? I can get more screenshots with different background colors if that would work. Also, the overlay only has a 5-color palette, so it's not a terribly complex image. I'm attaching the images I have with the background colors included as separate layers in each.
I have been playing with GIMP now for several months and love the program. One problem I have run into is I cannot figure out render the background of an image transparent so it can be merged with another image. Now, I have tried to read the instructions numerous times, but I have no background in understanding what a path is and several other terms. I have failed time and again and finally decided this is not something I can learn to do on my own.
Warning: I'll be honest. I have no experience in any form of image manipulation and even simple things might need to be explained.
I have a shape (of a splat) and want to use an image to 'paint' it with, so that the image only overlays the shape and the rest of the background that is not part of the shape is transparent - how can I do this.
There seems to be tons of threads on how to make a transparent image, but I haven't been able to fine one to do one specific thing.
How do I set the alpha channel to be black? I want to have a black background on a png file, but I need the black to be transparent to things behind it on a webpage.
With Gimp 2.8 (Mac) I have made a 3D text with a YouTube tutorial. It looks like the Pulp Fiction logo. [URL]...........
How do I overlay a grungy texture, so the letters look 'older'?I tried making the texture image the top layer in the list on the right and then this: right click -> layer -> transparency -> color to alpha.But then, the 'see-through' texture covers the entire square transparent background! Not just the letters...So, how do I add a transparent texture layer over a shaped image that has a transparent background?
#how can I pass a name to a selection, which has to be converted to a path? Neither plug-in-sel2path nor plug-in-sel2path-advanced give the possibility to pass an own name.
in photoshop CS4, I use Adobe RGB (1998) as my working profile. I open a document, I change it's profile from RGB, using "view"-"mode", to anything else, say Lab, and everything is fine up to now, but then I undo the change, and what I get is a darker image than before. I don't get the original image I opened. Same thing happens if I use the "convert to profile" option also.
I close the image and reopen it, it still looks darker. I restart photoshop and open the image, only then I get the original image with normal colors again. This happens only when I convert back to RGB, not from RGB and not between any other profiles.
at some point, change the color profile from RGB to any other profile and then back to RGB the image looks darker, and the only way to fix this is restarting photoshop. this didn't happen in any versions before cs4, what should I do?
In photoshop cs5 when i convert an image i am working on from RGB to CMYK i get a white glaze over the image? as if i have added a photo filter or something? do you know how to prevent this on a mac computer?
When I add pre-keyed clips (MOV files PNG coded) with alpha-channel (straight) in an VideoStudio X5 overlay track - the transparent parts show up black.
To make them transparent, I have to key-out the black with chroma key. I don't get this.
All of my transparent parts show up black, both in the video preview window as in the thumbnails of my video folder window.
Is there a setting I should apply to have the transparent parts show up transparent - as they should?
I have a graphic which I want to overlay onto a video. I want to erase small bits of the graphic but not with any colour - but make it transparent so you can still see what's behind it when I overlay it.