Basically I've got the cut out that I want to blend into a picture, and what I do is get the images as near the centre of the canvas as I can, then copy and paste a new layer. Take the new layer and reduce it in size by say 95%, then try to centre it within the original image behind is as best I can. Select round it with the fuzzy select tool, then delete the smaller image. Move back to the original image and then add mask layer and use gradient blur to introduce a gradually fading of a few pixels round the edges.
The trouble is this method is not really good for complex shapes and often involves some iWarping to get the smaller image within the boundary of the larger one. So my question is, is there an easy way to fuzzy select round an image boundary that can introduce an arbitrarily chosen margin, say 5 or 10 pixels?
Anyway this is the kind of thing I am working on at the moment, making trippy fantasy images using dead animal's skulls.
I need to know how to blur smoothly. Whenever I try It comes out really badly and the edges of the blur area look to newbish. What I want is a blur line with a smooth edge -
i can do only the basic simple stuff-like painting..lol). anyway, iwant to blend two images. so..how to do it or, how can i put another picture to a new layer(only the image i opened showed up in layers and i dont know how to put anotherone in the layers).
how blend the various photos/images. I bought one to see if I could figure it out. There are 2 layers, each with an image. They seem to overlay the images, and the bottom image seems to have a transparency to it, but the opacity is still 100. How can I get 2 images to blend cleanly into one another?
I have an image of a clock face with the numbers and I have a image of the stars. I want to put the image of the clock (numbers only) over the stars and have stars show through a bit.
Second I need to print the image so that the clock is exactly 11 inches.
I am using Photoshop CS2 on Windows XP Professional.
I want to create an image from four monotone images to place in a document which will be printed. The overall appearance of the finished image will be monotone (a blue/grey colour) with the four images blending nicely with a relatively smooth transition.
I have created four monotone eps images. Then I have created a new file the size of the image I want to finish up with. This is a cmyk image so I can use the cmyk colour I want to use as a background for the images. I want the images to blend into this background.
I have filled the final image with the blue/grey background colour. I then placed each of the monotone images into the final image on its own layer, using the Free Transform tool to get them where I want them.
My problem is making them blend nicely into the background colour so it looks like one image - a montage or collage. I have achieved a result which is almost acceptable but I have spent a lot of time without too much progress.
join and blend images for a web header. One of my friends blended this picture for me but doesn't remember how he did it and I would like to chage it up every now and then. I'll attach two different images so you can see what I mean.
Ive been tryin to figure out a layout for my own site and whats in my head cant be translated through ps. I am trying to make a 800x600 layout with a gray background and i have three images that im trying to blend together. I cant figure out how to do it. If anyone can help me out or maybe see if they can do it for me and tell me some other stuff
i'm having trouble blending 2 images together for the background. I'm using alphamask but it's not what i wanted. visit this link [URL] and look at steps 2-6. It shows the pictures being blended smoothly. I've used photoshop but it's to complicated and laggy.
URL...I use the fill tool next to an already established color and it does this blending, I'm assuming it's a simple fix or just user error somewhere, but how to fix?
(In case it's important the Gray color was made using the Free Select Tool and Fill with FG Color command and the White was the Bucket Fill tool)
I'd like to know how do you add colors to paths. I'd also know how to make one end of a path more lighter and sharper. Also I'd like to know how to sort of blend colors into a path.
I have multiple exposures of the same photo that I'd like to combine into one image showing the specific details of all. I've been messing around with layer modes and opacity sliders but can't quite get exactly what I want.
These are a a couple of the images I'm trying to combine:
What I'd like the final image to show is the pronounced shadow behind the railing in the first exposure and the lit up details of the hallway in the lower left corner of the second exposure, if there's a way to achieve this without having to draw layer masks and such.
In the section "5.8 Practical Uses of Blending Modes" of the book "Grokking the GIMP" (see, e.g.,URL.... there is an example of how to use blending modes to alter the colour of a cat.
Specifically, I refer to Figure 5.29(a) where the re-coloured cat does not appear to sit naturally on the person's shoulder (cf Figure 5.26(a)). How can the defect be overcome? But would the bucket fill also be feathered?
I have a picture of a black dog which I want to merge into a black background as seamlessly as possible. I created a layer mask and blacked out the photograph area behind the dog so that the black of the layer beneath shows through. What I want to do now is somehow feather the edge between the dog and the black background to melt the two together rather than having a sharp crisp edge. Can I somehow feather the edge of my layer mask to do this quickly and easily or do I have to do it manually using the smudge tool etc?
I was looking at a Photoshop tutorial, it's for building a galaxy and mostly works for gimp, but there was a mention of "layer blending mode to colour." I was wondering what the equivalent is in gimp, or even if there is one.
i'm trying to plend a face (happens to be Justin Timberlake) into the face of a snake, I have the selection matched up and have the layer mask so i could erase the extra. The main problem I am having is the difficulty of getting the colors and textures right, the actual blending the face in part.
I want to cut a gradient with hard edges. But gimp is anti aliasing and color blending the edges with every tools. Same happens on filling the selected area, or erasing, or deleting.
See here. The upper is the original before filling with white/deleting the selected are, the lower is the result. The edges are blended, but i don't want it to be blended!
I am new to the gimp software and am struggling blending a photo into a solid color background.I cannot seem to get rid of the hard end of the photo. I have tried applying a mask then using the blending tool, but still cannot remove the line.
Blurring image, i'm just messing around to try... [URL]....
I'm trying to work on a slide show with RAW picture files ( really big photos) and Lr5 is not exporting the final product.Is there a limit in size for this file?..
How can I do to better blend this two picture together as the orange paint is overlapping the metal grill on the door how to make the paint looks more realistic...
I made a complex video clip from .avi files with Corel Videostudio Pro X3, I saved the project then moved my original files to different folder. After some time I decided I want to edit my video again and re-linked the files successfully but now when I try to play my project in edit mode it doesn't play smoothly, it stops and delays. I can't edit in such conditions because I can't preview my work... Before moving my files everything was fine. No changes were made to my computer...
I wish to create a smooth transition between the Before & After of a Filter Effect. I know settings in Layer Styles can be tweaked in simple animations, how can i do it to a filter effect? I use photoshop & flash does anyone know anyway to do it smoothly? any plug-ins or methods?
the only method i can think of is to create multiple images then adding them in flash, but that wouldn't be smooth enough for me and it will make my flash file too big if i import so many images.
can anyone suggest any workaround to that? any software/plug-in that can do that? The effect im trying to create is the flipping of a page, i found a filter to curl the ends of the page already, but it only saves a image at a time.
I‘m trying to have a simple (slide and zoom) ken burns like full page EDGE animation in our DPS folio.
The animation works like charme in the browser preview on my mac and is running smoothly without any issues. Only when I place the OAM in Indesign and preview it on the iPad (3) the animation plays back chunky. Well not exactely chunky, but it always stops once in the middle. Sometimes just for a brief moment, sometimes like up to nerly a second. It also happens when I test the HTML in mSafari. Not as bad, but definitvely also noticably.
Since I‘m fairly new to EDGE I don‘t really have a clou where to start optimising. It‘s a real simple animation (just one image moving and slightly zooming with some easing in and out, and one text element fading in) and the resulting oam is just about 790k.
I find the crop tool in CS6 to be such a pain compared to the version in LR4. When using the mouse (in CS6) to reposition the crop area the box hops around and seems to "jump" into certain positions - this is especially pronounced if it gets close to an edge.
I realize I can reposition with the arrow keys but I was wondering if there is a way to disable the "jumping" while using the mouse?
Is there a way to make a custom vector brush smoothly meet at beginning and ending of the stroke, such as with a circle? I'm trying to create smooth circles with a brush and Wacom. I want a brush rather than a mathmatically perfect circle with a perfect stroke weight-thickness, but I don't like how the two beginning and ending join up. i like the slight variations of human imperfections one gets when using a vector brush, but there must be a way to make the joing points look more smooth, rather than an after-thought prgramming fault, right? Is it possible?
The image below shows my attempts to make as smooth a joint as possible, but it still looks too much like it wasn't meant-to-be.