I have been learning smoke 2012 (mac osx) for some days. I am FCP user, know Photoshop, Aftereffects, premiere pro etc etc..... However i have some small and big hurdles to work away smoothly with SMOKE.
1) Are MASKS available in CC (or color warper) ? ( to relight shot)
2) How to navigate between existing keyframes? (any shortcuts)
3) How to change a part of a clip.....eg. I want to replace a sky from one clip to sky of another clip...how do i go about it? (HLS key or masks etc..i have no clue)
4) In my last export (with lot of blur and motion graphics)..i was only able to export it as DPX and not as .mov file? (.mov was showing error) . Also....I always see some artifacts with my export...why does that happen?
5) Are there any SCOPES in Color corrector....for broadcast safety purpose ? (VECTOR,PARADE etc)
6) Is there any way in smoke .where i can finish and grade my SD clips so they look like HD standard. I mean even some of HD clips look substandard or lacking that vibrant,sleek look..... am i missing something while finishing them. I am not talking about increasing gain/gamma etc to make them look brighter and breach broadcast limits.Am i suppose add a light to the clip so that they look vibrant or any other trick to keep in mind, so clip look the way they should.
I'll be tweeking my gmask on frame 1. (Autokey is not select) then I move my gmask to frame 19, make an adjustment, and keframe from 1 to 19 is set. I just want to change the whole gmask? how to adjust the mask points globally? (something like the uber key in mocha) that way I can scrub thru my timeline, adjust my mask, and it changes the shape for the entire time, but does not add a keyframe?
also, I have my mask moving in. and points keyframes. I find that I need to move the animtion back 2 frames, how do you adjust the timing of keyframes in gmask?
I have a segment with 25 frame handles with CFX applied. It also has a time warp added in the timeline. When I try and extend the handles at the head of the shot it slips all the key frames within the CFX. This happens regardless of whether I set the KFM box to 'Shift' or 'Pin'.
how to track a bicubic or extended bicubic ? i found no track button like i have in bilinear mode. I want to do 4 point track and also want to bend/warp the edges.
I imported a Final Cut sequence via XML into Smoke. The media is 1080p25 ProRes 422 HQ and is located on our SAN. I need to do some green screen work. I have two clips and an Axis effect on the upper clip.
Adjusting the keyer and scrubbing that segment of the timeline is painfully slow so I want to copy just the two clips I am working on, to the local storage.
Is there a way to do this directly from the timeline? I only want what's in the timeline. Not the whole length of the original media.
I drew a Gmask with 4 points and broke the handles. My questions is:
1. How do I know when 2 or more points are exactly on the same vertical or horizontal line? 2. How do i get them to align? 3. How do I move 2 or more points together? (Control select and drag)?
How do i move a keyframe in time without changing any of its x,y,z parameters?
and Can i have different interpolations for individual keyframes on the same parameter? (so i can ramp a move into a keyframe, then continue out at a linear interpolation)?
I'm doing a simple 3D text move in Action and I want to layer it on top of my timeline. After rendering the layers in the timeline, it seems that my matte is messed-up (see attached).
I'm trying to line up some audio with my cuts. I can see the the amplitude but as soon as I hold and move the audio it turns "light" blue. And I can can't see the waveform, which is useful a lot.
All I want to do is line up the cuts with the a back ground beat.
i have a clip in layer 1 and i want to move it to layer 2 , i don't want accidentally move in horizontal direction (change edit point), i want to move straight vertically. Using FCP hotkey, i can activate snap (shift key) to constraint it to a cut, but that only works if i got another clip, if there's no other clip , i can't do constraint since there's no reference. In FCP i can still doing it because it can use the current clip's previous position as reference edit. But in Smoke , i can't do that. I think there should be a feature added for this process. The workaround is : do not move the clip but using duplicate, then delete the original one... but seems too complex for that little tiny task.
When I park on a frame in the timeline, using the hotkey MarkOut places the outpoint 1 frame later in the sequence. The same thing happens when using the MarkOut button.
What is the ability to add multiple output nodes in CFX as same as the way you can in flame.
The default / primary CFX output would link back to the timeline as usual, and then other outputs would render back to a selectable folder in your project library.
OR
Quite often you are creating alternate versions for your edit, so I thought a reasonably elegant solution to route the various version outputs back to the timeline would be to place them into a container.
So on your timeline, the outputs you processed in CFX appears as a container, with the default / primary output visible - inside the container are the various outputs you just rendered. Depending on focus in the container will give you your different version back in the timeline.
But I guess the only snag with this idea is that you can't edit CFX once they are inside of a container. So you would "Uncontain" - modify one of the outputs and then "Make Container" again for the sake of keeping the timeline clean and manageable.
Why not have a swipe option for the Record viewer on the right side in Thumbnail View and allow locking the source thumbnails to sync with each other - Flame style (just no Reel view). If this could be saved with the current folder view it would largely cover a toolset comment I made before plus another great way to edit quickly.
who said that for editing there should only be one source window ? Why not multiples ? In fact, isn't that a large part of editing in the first place ? Allow multiple selections in the thumbnail view and link the sources together, select a point in the timeline and go to town for checking your editorial options.
This is really about gaining a functionality that’s around in AVID and used extensively by editors I’m trying to get on board with considering smoke as a real alternative. The Reel Locking mechanism in Flame is a great tool that could be expanded upon massively and brought into smoke via synched/locked multiple selection in the thumbnail view.
And another - The ability to see an edit as thumbnail view that can be re-arranged so you can group shots per your own liking but still allows drag and drop FX. This would allow another view on an edit that is incredibly powerful for many functions but color correction an obvious one. If you could save these 'views' you could have a fantastic basis for management.
It's not a show stopper but if you select more than one clip on the thumbnail desktop and pen copy they don't copy to where you place them but jump to be half hidden off the source area.
Here to reproduce the bug :apply cfx to a clip. Open cfx and add any fx , for example in my test , i use blur. I then right click the blur node and choose 'create cfx'. I select the cfx and render it. exit cfx to timeline. In timeline i copy/paste or duplicate the clip. So now we have 2 identical clip. Bring the duplicate to the desktop and right click and choose flush render. Now the problem that the flush render, i expect, won't affect the master (original) file. But in fact , it will wipe out the render inside the original clip. Now open the original cfx clip and inspect that the cfx node has lost the render file. This is pretty serious problem. In complex cfx, we can accidentally delete render file and need to spend 'expensive' time to re-render.
I want to turn on 'constant shape' parameter in gmask and i want to do it for multiple spline. How can i do that ? How to select multiple spline in viewer ? Also, i tried to pick multiple spline using animation editor but when turn 'on' the 'constant shape' , it only apply to single spline.
I have more than 50 geometries in my Gmask module, now I want to change all color to 0. Select all geometry and change the value doesn't work. I know I can always invert it in the next node, but I just wonder if there's any button that I missed.
Laying out multiple clips to tape from smoke 2013 (maybe in excess of 20 - 30 clips at one time) without having to 'ctrl/click' on each clip individually. In every previous edition of smoke I would be able to go to media library, highlight the folder with all the clips in and press 'output' and all clips would be taken to I/O menu. This is a must for multiple playouts to tape which some of us still have to do on a regular basis. AND don't get me started on having to re-timecode every clip individually because someone thought it a good idea to remove the 'step' (increment) timecode button.
And why if i use smoke2013 without the mac menu at the top do I not have an 'Output to' or 'Capture from' VTR menu.
How to bypass/disable multiple nodes without have to do it one by one ?
The other strange thing is when i think i can do it by define a new hotkey for disable/enable the bypass button, i found that everytime i change a hotkey for the bypass button, it will apply only to current node. So do i have to set hotkey for every single node ?? and of course everytime i create new cfx , the hotkey will be reset.
I'm trying to drag multiple clip from timeline into desktop or library but all the clips always got spliced into a single clip. How to keep them as separated clips ? or individual clips ?
Simple way to select multiple clips in a sequence and change their durations to, lets say, 5 frames each. I'm basically trying to make a "stop animation" edit using footage that was recorded with different durations.