AutoDesk Smoke :: App Just Stops And Hangs At Analyzing Frames 100%
Jul 15, 2013
Trying to launch Smoke 2013 OSX Ext 1 but the app just stops and hangs at "Analyzing Frames 100%". I've tried rebooting, restarting all services, creating a new user, creating a new project, trying old projects, etc.
I do a heavy job about an into working on a comp my keyboard will stop working, every once in a while if I cmd + tab out of smoke and back into smoke it will do the same thing, but my mouse always works. The only way to really get the keyboard back to working is by rebooting the app. This is really embarrassing when you are doing supervised sessions and you have to reboot.
There was a time, probably 2012 SP1, when smoke startup would take max. 30seconds.Now with 2012 SP2 after selecting a project smoke just hangs at the "Initializing shades" phase for almost 1min. making startups a major 2min.
I am exporting a 2 hr movie as Apple Pro Res (LT). Last week this happened within 5 hrs but today the export is very slow. It renders about 20 frames and then stops, 20 more frames and then stop. This is very strange.
Smoke 2013 Ext1 17" Mac Book Pro OS X 10.8.5 16 GB RAM
Doing a project in 5760 x 1080 (3xHD). And smoke does not import, crashes, leaving no reports. Just hangs.Upon a new project, and import, but when pushing the edit button for resize, crashes again. Hangs, no report...
I'm having issues exporting still frames from Smoke. How do you specify the frame to export as a Single Frame? I can see anywhere where you tell Smoke what frame should be the Single Frame to export from a timeline.
I need to export a series of frames, about 200 in total but they are at random places in a 1 hour 30 min timeline so I need a fast and easy way to get this done.
I am on a retina Macbook Pro. I am dropping frames. I ran the debug, and they are being dropped by grx, not the disk.1080 29.97 project. all fx are rendered.
If there is still an option somewhere where I can force my import to be frames and set duration to 5 or 10 frames like in 2012. or force a set of sequences o be imported as one clip.
Update: Found the frames option but no frame durations available. But no single clip available in case of importing multiple sequences or frames that need to be in a single sequence.
Currently dancing between Flame Premium 2013x2sp3/2013Sp4 nd Smoke on mac 2013Ext1
Actually, we are working in this project: URL....and we have a big problem, cause our problem is the same like this: URL....
but absolutely out of control.We are desperated, because deadline project is coming to the end..We work in Smoke around 85% and is a 90 minutes film. Is a huge project..We use pre rendered CFX.
Although rendering seems to work when I try to import media with cache media selected and link to source media unselected the jobs queue just shows the status 'waiting' on the imported clips.
Is there a way for me to output certain in and out points instead of a whole sequence. I have a long clip and only want a small section of it, where in Smoke 2013 can I input the in and out points I want rendered? I can't see it in CFX and If I mark an In and Out point on the timeline it still renders the whole clip.
I've noticed that when I drop a CC on a clip in the timeline with AutoKey turned off, if I adjust a paramater a keyframe is still added. But, if I enter the module, no keyframe is added. Also, if I enter the module and exit back out, no keyframe is added adjusting paramaters.
If I have a 10 frames long clip and a 20 frames long clip for compositing, and with those clips, I wanna set the 10 frames long clip moved 5 frames in Action, How can I do it without Slip and Transparency options? I tried to find the way from Animation tap, but I could not.
I searched through all the key short cuts, looked through the user guide and I'm at a loss where you can nudge a clip back and forth by single frames. I saw you can hold 'D" and SLIP the clips one frame at a time, but not move them outright.
So, since nudging is one of the absolute most basic requirements of any editor, I know it's in there. But alas, they hid it too well. here it might be?
Maybe hiding next to a trim mode I don't see where I can see how my slips and slides affect the area around the clip?
So I recently created a 350 frames long animation, which I then tried to render out as an .avi using the mental ray renderer.
I have it set up in the render setup to render from frame 0 - 350, I have also chosen the output format.
Everything seems to work fine and dandy, the frames are rendered out nicely but then all of a sudden after about 40-50 frames it just stops rendering. The little window containing the progress bar just seems to disappear and in the render preview window is a half rendered image.
I have tried redoing this 3 times, but every time it just stops rendering at about the same place. The first time it stopped at frame 43, the second time at frame 47 and the third time somewhere inbetween.
I know that the AJA Kona 3 card has 2 outputs. Can Smoke send one eye to one channel and the other eye to the other of the Kona 3 card? Dual Stream output is what I am really getting at.
Is there any way that Smoke can see/output sub-blacks and super whites? Can't find any way of seeing them on my scope, Smoke just clamps everything. It won't even see anything below zero in order for me to make a correction on it, everything seems to be clamped on import. I'm using ProRes HQ footage.
What is the best plugin to do spline warps in smoke?(need something like the distort in flame) I notice revisionfx don't make a warper for smoke on mac.
I am experimenting with Smoke 2013 pre-trial and I am having issues with importing images and video with alpha channels.
1. If I have a layered Photoshop file or png with an alpha channel (a still frame lower third), I see that I can import it as a multi layered clip, but what is the best way to have it in the sequence to show up properly?
2. If I have a QuickTime in animation format or Pro Res4444 format with an embedded alpha, how can I import that file to show and cut it on a top layer to animate above my video?
Does Smoke have selection functionality similar to that of Combustion? As an example, you might want to selectively blur part of an image. In Combustion, you would draw a selection and then apply an operator above the selection to achieve this. I don't see a similar selection tool function in Smoke, but I imagine you could achieve the same effect by duplicating a layer and using a Gmask via the Wipe timeline FX.does Smoke not have a selection tool similar to Combustion?
Have an animated fire/smoke effect. But I need to have each frame as individual images. I'm inputting it into a game that compiles the images together into an animation in-game.
I have found lots of smoke and flame tutorials, but have not found any on how to make all the frames I would need for a smooth looping effect. If possible, I believe there are small little programs which can create animated fire/smoke for you, and then break it down by frame. But I have no clue what programs can do this. My main concern is to make sure the flames/smoke are as clean as possible in order to be able to make an alpha channel to provide me with transparencies around the effect.
So if anyone knows of a tutorial showing me how to create smoke divided by different frames (20+ or more so it is nice and smooth), please let me know. Of course, if you are willing to provide a quickie tutorial, then even better.
Or if someone has a name of a small program I can use that will create fire/smoke for me, then separate it by frame and save them,
just test my code about create a stair 3D,still running the program and then appeared a display box,with said "Error analyzing internal islands",what meaning it said?.at attach file with "Error Analysing-1.jpg is the result that program.
Whats the dealing with importing TWs to Smoke? I have a show that's 70% keyframed with timewarps and need a way other then baking the effect to bring it into Smoke. It's comming from FCP7 and we have Automatic Duck but neither the XMLs or AAF bring anything other then the first speed of the clip. Any way to retain the keyframes?
I have RED footage which I exported as EXR. When I import them back in, they look exactly like the RED footage. But when I import the EXR in Fusion, export it back out, and then import that EXR into Smoke, it looks brighter, although I didn't change anything in Fusion. (when I compare the EXR from Smoke and the EXR from fusion in my finder on my desktop, they look exactly the same). So what is Smoke doing with the "foreign" exr on import?I was also playing with the LUT settings. I get a result which is close, but I need to be exact.
When I export a XML from FCP 7 all of my files come over and link but there is no video with my HDV files (1440 x 1080) all of my other files (Canon FX etc) come over fine.
I converted the h.264 files to uncompressed 10bit. Bringing in the footage and XML was fine, but as soon as I resize to PAL (the timeline was changed to PAL, as was the output on the AJA) the picture starts anti aliasing in detail areas. I have processed this with every filter in Smoke with no satisfactory result.
I am having issues for a long time regarding importing XML into smoke 2013. Will try and explain you in breif.
First When we try an import XML into smoke it just doesnt do anything, in the message history box it comes up saying FOUND 0 SOURCES.
Nothing gets imported at all. No footage is imported, nothing is shown in timeline as well.
Second For a different project when the XML does get imported, the videos get imported but then again nothing is coming up in the timeline and in the message history box we get the following error.
XML Validation Failed.
Cannot process unliked media.
we have checked all the import options to make this work, including max up level and the rest but nothing is working.