AutoDesk Smoke :: Animating 2D Text With Expression?
Dec 22, 2013
I have two questions on animating 2D text. First, is there a way to randomize the actual text, as you can do in AE? For example, I have a string of numbers, le's say "24234" and I'd like them to change randomly over time. Second, I'd like the text to flicker on and off, but on regular intervals, such as every frame it would alternate from 0% opacity to 100% opacity. I was thinking of doing this with an expression that would simply evaluate the frame, and outout 0 or 1 depending on whether the frame is even or odd.
I have a string of text that I'd like to animate in a way, that the text is already visible, and then one letter after another grows a litte and then scales back down to it's original size. The only way I would know how to do it is manually typing every letter, but that's a lot of work! So I thought, maybe there is something else (I already looked at the presets, but they didn't really work..
Smoke 2012 SAP2 SP4 and Smoke 2013 SP2 (Smoke Classic Keyboard Shortcuts) Mac Pro 4,1 OS X 10.6.7 12 GB RAM NVIDIA Quadro 4000 14 TB RAID (Areca)
Why is there a difference between the text from the soft fx and the text in action? If you look at the attached picture, the 3 lines look slightly different although they shouldn't. The first line was written inside the soft fx.
The second line, with an ugly outline, is the 3D text, and although it's the same font, it looks thinner here. And the third line, which I think looks a little too soft, is with AA turned on in action.
So why can't I achieve the same look in action, as in the text soft fx?
Smoke 2012 SAP2 SP4 and Smoke 2013 SP2 (Smoke Classic Keyboard Shortcuts) Mac Pro 4,1 OS X 10.6.7 12 GB RAM NVIDIA Quadro 4000 14 TB RAID (Areca)
I have a video layer in Action with a ring of text orbiting around it. Unfortunately the text is not disappearing behind the video layer on the backside of the ring.
I have composed a scene in action that contains 3d text with a reflection layer. I animated the reflection to keep the part of the image that I want to appear on the letters in view. Everything looks ok when I step through in action or click preview, but comes out wrong when I render.
It looks like there may be some sort of timing issue, so I've checked for slip and TW problems and found none. I've also checked for transitions on other axes that might cause a problem and see none. Is this a bug?
So in Action, how do I set the justify for a 3D Text object?
I've moved on... But for the life of me I can not find the option to set the justify for 3D Text. I thought I had done this before in action, but I can't find the option.
I'm trying to add a soft shadow in 3D text. I've succeeded in getting the shadow but can't find a what to soften... blur... the shadow. I m sure it's a button some where.
When I add a text fx to a gap effect in the timeline. During typing I can see the axis. but after typing I cannon drag it on screen. I have to enter the editor to move it around. Am I missing something?
I'm trying to reveal text using Gmask and Blur. When I apply the effects I get a dark edge around the text. I've tried the different key operators in the blur node but that's not working.
how I can seperate the underline line in the text editor from the text? I can make the line thicker but place the line. I thought that there maybe an expression that controls the placement of the line.
Is the load text "feature" not working in pre2? What Im trying to achieve:
Toolbar (the new tab) -> text/input: none -> Load -> roll down menu to "text file" -> roll down menu to "UTF-8" -> click the text file i've created using TextEdit = nothing happens.
Have i missed something very obvious or is it broken?
In TextEdit i choose to make the text "plain" so i can save it as a UTF-8 but during the load of the textfile smoke "tells me" "Cannot open"
How do I center a piece of text generated with the 'Text' tool in the tools tab on Smac 2013 - I know how to centre it with the text pane, but how do I center the text within my entire frame ?
a) is it possible to change the default font that gets activated for a project or sequence? Every time we add a title it defaults to "Discreet" - it would be good if it learns from past changes at least for the sequence.
b) it would be good if the default font color changes to a color that contrasts with the background when starting to type. E.g. we had a rather white scene, started typing and no text ever showed up. I then had to go back to the full text editor, change the color etc.
c) moving the color sliders in the color selector manually without a Wacom seems to slow by default. It takes forever to move to a brighter color. And using the picker is cumbersome (we do that as a work-around instead of moving the slider). The OK button for the color sliders is not very visible, sometimes leading to us clicking away without saving the newly selected color by accident.
How would one generate a shape (e.g. a roto'd shape that is tracked) and enable its use as a path for a text write-on?
The text node only has one input and if I set text to write on a path then there is only a straight line to manipulate from scratch - with no options to load or save or connect as far as I can see...