I'm doing very complex drawing of a heating plant on a big ware house site. So I'm using two kinds of layers. I don't know, weather I'm using everything how it is to use or not, because I learned everything by myself.
The first layers are my so called "line type layers": hidden line, center line, wall, border, ... So all the different types of lines I'm using, when is start my drawing. I block all lines, which belong to one part like screws, doors, pips, engines, .. And at the end I put my "part" blocks" on my "part layers", like deashing, ash bin, boiler, building, electrical.
So lets say I have the layer "deashing", which includes several blocks like "deashing screw", "deashing drive", "deashing screw 2", .. And each block consists of several lines, which are on the layers, like "hidden line", "center line" and "black thin line", ...
And now I want to switch of everything in my drawing, which belongs to the "deashing layer" to get a better overview. So I "turn off" the layer "deashing", but I can still see it in my drawing. It just disappears, when I freeze the layer, but it should disappear, when I "turn off" the layer, too, shouldn't it?
So I hope I didn't wrote to much, but I good explanation is worth everything. So why does it not disappear or do I use the layers in a wrong way.
I am experimenting with Annotation, trying to create annotative blocks with dynamic properties. I am having trouble with including attributes in the blocks. Basically the problem is when I modify the dynamic parameters of the block and change the scale (and annotative scale) of the viewport then the attribute gets moved out of position - the size of the text scales properly with the annotative scale, but the text position gets moved considerably out of the proper position.
Attached is an example of the problem - an annotative dynamic block of a grid bubble. There is a basepoint parameter set along the circle and a rotation parameter justified to the center of the circle. The rotation parameter is suppose to rotate the basepoint so then the block can be scaled out from the basepoint regardless of its location along the bubble.
There is a quick way to remove all attributes, including in nested blocks. Looking some lisp in the forum, I can't find one code for remove this elements completely.
I want to increase the image (canvass?) size in PS so that the layers size up with the image (not bothered on loss of quality as mainly text and vector shapes so should be OK).
layers problem in PS cs5 extended, when working in a layer, all layers changes at once i.e size, cropping, smart object etc. even the background layer changes..
My system windows 7 64 bit 4gb ram. It is not grouped, deleted preferences, usually work in rgb/ 8 bit channel - have same problem with all new projects.
I have multiple effects that I want but for over 100 different pictures. Is it possible to get up a macro to have Paint.net run 9 different steps including creating multiple layers?
One day, when starting CS4 and working, I noticed that when adding text to an image, while the cursor moves, no text is in fact visible.
As soon as I switch layers, it appears. This also occurs for other actions, where you perform the action, but the effects of that action is not visible until you switch layers, or do SOMETHING else.
Win 7 Pro, 4GB RAM, 21GB free space on SSD, 1.24TB free on install drive. System otherwise stable.
To work on different parts of images I understand that stacked up layers must be created for the different parts one wants to modify. However, once several different layers are created I don't understand how to switch from one layer to another in order to work on each individually. In the Windows menu I have created dockable "Layers" dialogs and I can see the different layers I've created, but by clicking on one or the other doesn't "get me into" that layer to work on it (to paint, erase etc). Without this basic concept I cant get past square one in working with GIMP.
I have multiple copies of a block, and when I move one copy to a layer, it doesn't seem to actually move.
For example, if I have 2 copies of block A, and move one copy from layer "Inside" to layer "Outside", then hide layer "Outside", the block I just moved doesn't hide, but everything else on layer "Outside" does hide.
When I inspect the moved block, the properties say it's on layer "Outside". What is going on?
I was wondering if there is a way to import a bunch of detail drawings into my template, without all the layers that go along with the details.
See, sometimes I need to use details from other companies within my drawings, and they have crazy annotations and a lot of different layers. It would be nice if I could import their details as one big block into my template that I like to work with when doing my work. Is there a way that I can import that details block (including its color codings and such, not changing anything) onto ONE LAYER. Otherwise is there a way to create like a folder within the layer manager that I can dump all those layers?
It's just such a mess once I drop their details into my work, it would be nice if I could isolate all that stuff, yet keep everything as it looks on their files..
I have a piece of machinery with a platform around it. Right now, I have it set up where, you bring in the block on a -proposed layer, and then you can change it to a -existing layer, and everything changes to that new layer's colors (elements on 0 and bylayer).
However, what I would like to have happen is, inside that same block, I would like for the platform to change from a different color to a different color when the machine does.
So... the entire block (machine + platform) is on a layer - machine-pro. I bring it in, and everything is blue (for proposed). When I switch it to the machine-existing layer, it changes to a dark blue. I know I can have the platform be red and the machine blue, but when I switch the machine over to the existing (dark blue) the platform would still be red (because its set as a "hard" color other than by layer).
Is there a way to make the platform turn to a dark red (existing) from the bright red (proposed) when the machine turns to a dark blue (existing) from bright blue (proposed), but it all be in one block?
I have been working for a new company who likes to use blocks extensively. My question is this, is it possible to quickly change the layer of the components of a block? That is, the lines, arcs, etc of the block. Or, is the only way to explode the block, change the layer and remake the block?
When inserting certain blocks that were created in the 0 layer, they are not taking on the color of the layer in which I insert them.
Now when I click on the object, it shows up as being on the correct layer but the object is still white, I ran into something like this before, and was able to fix it by going into the Block Editor and setting the layer in there. This only happens on certain blocks.
After all this time is there a way to assign layers to different objects with a block? Perhaps using Visibility states or Lookups?
As an example:
I have a dynamic block with a door swing and text. As I increase the size of the door the text changes to reflect door size. The objects are all on the 0 Layer. When I insert the block I can assign a 'Text A' Layer to the text and a 'Door A' layer to the door. So when I switch layer states around I will either see the door, the text or both. Then I move to the second floor which has been stacked on the first floor. I insert my DB and assign layers 'Text B' and 'Door B' respectively to the text and door.
Finally when I go to my layer states I either select 'First Floor' or 'Second Floor' and the respective blocks appear depending on the layer state.
We have blocks of process valves. The valve body in layer "valve" and the ports in layer "pipe" The Lower port of the valve is for "fluid A", the upper port for "fluid B".
Now we want to dynamically choose the layers for both the lower port and (a different layer for) the upper port. Dynamically because the same valve can be used twice with completely different fluids / layers. Is there an attribute or dynamic parameter to do this?
Are there any official document describe the limits in a DWG file? For example, the maximum number of blocks that can be added, the maximum number of layers, the maximum length of an object name, etc.?
I’m currently working on getting a system for easier plant layout management. Part of which is condensing what started as 195 mostly random layers into about 15 usable layers.
Problem:
I have about 28 more layers that need to get rid of and I can’t delete them because there are lines assigned to them. However, when I hide all the layers I need so that only the unnecessary layers are showing, there’s nothing there.
Side Note:
I know this problem is most likely because there were layers applied to features deep within blocks. I just don’t want to go through the 700+ block to check each layer assigned to each line.
(This file I was given to start with is a mess. Examples: Some of the blocks have the same exact feature that’s buried 7 blocks deep with no features added to justify an extra bock being there. Some of the blocks aren’t even being used in the layout. Name of the block has no coloration with the actual thing it represents. Stuff like that…)
Question:
Is there a way of hunting down these layers in the blocks to delete / change them without checking each individual block? Or is it possibly because the layer i need to get rid of is applied to a block that’s not being used in the layout?
I was able to write a LISP that replaced each node with a block of my choice.However, now I need to find a way now to replace the blocks with different blocks.Each point shares the exact same block called "PILE". Different blocks are on different layers and have 11 different colors. I'd like to replace blocks on layer 1 with a block called "1" and blocks on layer 2 with a block called "2" and so on.I was hoping there would be an easy way to do this in LISP, but I've been unable to get any of my scripts to work.
I've attached a link that visualize what my drawing is currently looking like: [URL] ......
I have a drawing with a bunch of layers that cannot be deleted since they are nested in block definitions. However, the blocks are not in use and cannot be purged. I think it is because they are referenced for point styles, that are also not in use. Is there a way to delete the point style in order to clear these layers and blocks?
i am trying to restrict users from modifying certain attributes in a block,i can create the blocks with some of the attributes on locked layers, but then autocad pops up an annoying alert box, is there a way to disable this? the other option i can think of is to redefine the commands *ddedit, *attedit, *ddatte,*attipedit,
I was trying to export a dwg file from Illustrator CS5 in order to edit the drawing in AutoCAD and keep the layer structure. Unfortunatly it results in a bunch of mistakes... some layers are not exported, some layers appear in AutoCAD as blocks.
So I've created a few different blocks of text, which appear as different layers in the layers dialog box.
The area I've created them in 640x400. The various words placed together is much smaller though. So I want to crop the image to just be their size. However, attempting to select all the text bits fails, as I seem to be confined to whatever layer I last clicked on the layers dialog box. e.g. The word "shop" is selected, and highlighting all words using results in only the word "shop" being active to work with.
How do I unselect a layer, or choose all of them??
I will be working with a company across town on a drawing set. Let's call my company CompanyA and them CompanyB. We will be colaberating on the drawing together possibly in realtime. What I need to do is to be able to xref their drawing into mine and mine into theirs and I need to be able to still make changes to my drawing and them to theirs.
CompanyA - DrawingA CompanyB - DrawingB DrawingA will xref DrawingB DrawingB will xref DrawingA
When I make changes to my drawing I need to be able to save it without the attched xref so as not to nest the xrefs in a loop.
When I am selecting items to perform a command on using a window (ie stretch) and it covers a large area that I need to pan over or to zoom into an area to ensure that I am not selecting something I shouldn't Autocad is only selecting what is currently showing on the screen. Is there a setting that I can change so that it selects everything I select regardless if it is currently being displayed on the screen?