Is there a simple way to add a vertex anywhere you want in a shape or polyline? I double click those items and a menu comes up and I can add a vertex but it limits me where I can add the vertex and then it is a pain to make it work like I want.
I have a method for inserting a vertex to a polyline. But this does not work for closed polylines for the case shown below. The code fails if the point is on the last edge of the polyline.
public void AddVertexOnPolyline(Point3d addPoint,Polyline editPolyline) { Document acDoc = Autodesk.AutoCAD.ApplicationServices.Core.Application.DocumentManager.MdiActiveDocu
problem I am encountering with adding vertices to the ends of polylines in AutoCAD LT 2012:
I typically use the drop down menu that shows up when hovering over the end (or mid) point of a polyline to choose "Add Vertex" to a polyline. If I do this to one end-grip of the polyline, it will add it onto the end of the polyline as an extension (desired and intended effect). If I do it to the other end-grip, it will add the vertex behind the end of the polyline as if I had used the mid-grip to do it (not the desired effect). If I wanted a vertex in the middle of two end points, I would do this procedure using the mid-grip, not the end-grip. One would think that by using an end-grip, it would come off the end, not go into the middle....one would think.
The Question: Is there a short key or quick command to use to guarantee the added vertex will extend from the end of the polyline rather than add one in the middle of the polyline, no matter which end I am trying to extend?
I have imported a dwg witch was created by Revit. The problem is that it creates polyline vertex for curves. But i want a arc, or at least not so many segments.
on the image; on the left is what i got, on the right is what i want.
Example as: i have 3 vertex (0,1,2) and you can see vertex 1 stay between vertex 0 and 2. Now, i want to delete this vertex how can do that. Similarly, i want to delete some vertex 3,5,8.
I have a set of polylines that have easting, northing and height values. However, I want to display the co-ordinates of each vertex within the polyline.
When I scroll over the vertices of the polyline the values change (bottom left screen) I simply want them displayed as a text.
how to change the elevation of each vertex on a polyline so that each vertex has a different value. The way I attempted this in the past was to click on polyline, click properties and give each vertex the required elevation. However when I looked back at the values I noticed that every vertex had the same value as the last elevation value entered. is it something to do with ensuring polyline is 3D?
I want to create new vertex points in feature line and 3dpol.
I have this: try { if (obj.GetType() == typeof(Autodesk.AutoCAD.DatabaseServices.Polyline3d)) { Polyline3d p3d = (Polyline3d)trans.GetObject(entRes.ObjectId, OpenMode.ForWrite);
always catches the same Exception "the value is not within the expected range" .I have translated it because I get "El valor no está dentro del intervalo esperado". Perhaps is this: " Value does not fall within the expected range.".
I have tried it with different point3d values but always catches Exception.
With pol3d I have similar problem.
Autocad Civil 3D 2014 +SP1 Quad Core Intel i7 3770-cpu 3.40Ghz. ssd samsung 840 pro 512gb+ssd samsung 840 pro 256 gb+1tb hdd 32gb RAM 1600 Mhz. nVidia Quadro 2000. Win 7 Pro 64bit
Any way to reduce the number of vertex points in a polyline or 3d polyline and retain the basic shape but without having to redraw over the top it?
Ideally, I would like any adjacent segments which are in the same direction as each other to become one segment.
In my image you can see the number of points it has, the majority of which are not necessary for my needs (it was imported from a client's drawing). My desired linetype will also not show because of this.
How can I drag-select muliple vertex points form a polyline, a workaround I found is:
-select object
-shift select first vertex, shift select next vertex, etc
But this workaround is limited because I want to delete those vertexes, I cannot find the remove vertex command when I have multiple vertexes selected.
I currently click on a shape to see the grips. Then I put the cursor on a grip and see a window open that gives me the options of Stretching a vertex, Adding a vertex, or Removing a vertex. Is there a way when adding a vertex that you can add Mulitple vertexs without having to click on add vertex every time.
In AutoCAD 2010 I could just click between the grips and it would automatically add the vertex. Now in 2013 I have to hover over the spot between the grips. Is there a way to change that so the default on the center grip is set to add a vertex instead of stretch?
I have 2 polyline. First I need to know whether those 2 polyline intersect with each other or not. If they are I need to change one of the polyline shape deduct the intersection area.
In the command GRADING>EDIT FEATURE LINE GRADING>INSERT ELEVATION POINT
I can specify the Increment value which is what I want but this only allows me to select one line. How can I select multiple lines and specify an increment value?
Successfully drawn a eggshape for tabletop using 3 ellipse and arcs and converted these into polylines but having trouble converting them all into 1 polyline for lofting.
I have been sent a client's construction drawing for a care home where i need to design the sprinkler installation. The majority of the rooms have got the same head positions within them, but they have all got a slightly different angle as the building is shaped like a banana. Unfortunately its not a uniform radius that i can tell as the one side is larger than the other.
So my question is this. Normally, on a square building, I drop in construction lines along the bedrooms so that i know my sprinkler heads are all the same distance off a wall, and I only need to line up one side. However, with this building being a curve, and the wall angle being slightly different on each room, how do I place an angled construction line or polyline to act as my set out line for my heads.
Any routine that would allow you to cut out an odd shape from a solid with the profile of a polyline?The goal would be to have all the pieces that are left, not subtract them out..
I am trying to add a background image to a jigsaw puzzle piece, Been using the magic selection tool and 'paste into' but i cant seem to get straight lines, Ideally i wanted to keep the 3d style of the image, with the new multicolor background, is it easier to create a 'flat' version and then turn it into 3d afterwards,using illustrator or Photoshop or am i best doing what i was doing originally? images are below to show what i mean.
after creating Polygon Primitive Shape (dosnt metter what shape) if I scale the shape in only 1 of the axes and try to add subdevisions from the input my shape collapse
is there any way to change it? i dont remembering it was like that in earlier Versions of maya.
Is there a way in Illustrator CS6 to drawn an object (random shape), copy and paste a duplicate object and then add or subtract 1/4" from all sides of the duplicate object?
I have some irregular shapes pure black on white background. I want to be able to make an outline with a fixed pixel size- quite small - less than 20 pixels around the inside edge as though I had taken a brush and carefully run it around the edge- it need to be more precise that what I can do by hand
I'm not suer yet whether the inside of the line should b hard or soft edge when it touches the colour, the outside edge can overlap the shape as it will be masked out- to leave a hard outside edge
i'm trying to build an easy way to create something like the following network graphic in Illustrator:
I basically want to create a brush or some other automatic method for adding a specific shape (in this case a circle) at every point a long a path. It would be nice if I could easily move around points on a path without have to move all of the circles independently.
I tried creating a pattern brush where the circles were the corner elements but depending on the angle of the corner the shape would get distorted.
I want to use a 3rd party brush to 'color in' parts of a drawing or paint the background so it has a nice effect.However, when I use the brush tool to add color it reacts in an odd way as seen in the snapshot. I've looked at the brush options but am unsure of what will make a difference. Is there a way of devoting more ram to the program when I'm using it?
Is there an alternative way of adding the same stroke to the actual fill of a shape? At the moment all of my fill colors are block colors rather than having a kind of chalk / pastel texture that I can get with the brush. Basically, I would like to fill shapes with textured color rather than flat color.
I have a master shape file that contains parcel ID, owner, tax info., etc. I have another file ( access 2003 -open to better file format suggestions-) which contains parcel ID and a "yes" or " no" entry for whether or not the parcel needs a new water meter. All I want to do is add the water meter information into the other shape file. This would create one shape file with one table with all the information that I need.
Ultimately I will use the information to do a map query and find out spatially where i need new water meters.
Right now i have the master shape file connected though the “Connect to Data” feature. I also have the new data added to the drawing though the Data sources------>attach under the “Map Explorer” Task pane. I attached access file (ver. 2003 .mdb) which has two columns “Parcel ID” and “Meter”.
I right click on the shape file under the display manager and select”Create a Join;” however my water meter table is not listed as an option. Will this not work?
Plan B - I tried to Create and connect to the access file as an ODBC connection. Followed this guy’s directions to a T [URL]. But when i populate my table under the fdo connection the column headings exist ( “parcel ID” and “Meter”) but the actual data is missing. Am I missing something important?
Note: I am running c3d 2012 on a Win 7 64 Bit machine. I also removed office 32 bit apps and installed 64 bit apps to see if that would solve the problem. No go.
Is there a way, when you are drawing a polyline, to have the tooltip box show the cumulative length of the polyline, rather than the length of the current segment being drawn?