I drew a cylinder and now I need to delete its top and bottom. How can I do that?
I used Draw - 3D Modeling - Meshes - Primitives - Cylinder to create the object. And after that I'm lost, because most of the tutorials online are for Windows based CAD, but I can't find same commands on my Mac.
In inventor 2013 I want to extrude a horizontal circle on surface of a bigger vertical hollow cylinder. but what i did it enters into cylinder, and i only want to extrude it on external surface.
I have a series of sheets, each with two viewports to show two plan views of a long road alignment. I arranged them to read bottom to top, as it goes up stationing, as we do with cross section sheets, but have been told by an outside reviewer that the sheets are confusing and should read top down.
I need to emboss ( cut in ) some grooves into a cylinder, but in such a way, so that they won't get narrower. What do you think would be the best way to do that?
I have made a sheet metal cylinder with a rip. I am trying to create a seam on this rip as is done in [URL] ....... about half way through.
I have tried to go through the same steps, but I can not select the inside of the rip to built hems and flanges on. I also tried to make the cylinder by sketching 350 degrees of the cylinder instead of creating a rip, This had the same problem.
Why I can't select these edges or how I can work around it?
How can I create a rib that touches a plane and the end of a cylinder? Inventor will not do it since the thickness of the rib does not touch the cylinder (see attachment).
I have version Auto Cad 2005 and was just looking for so pointers.
I have set myself the challenge of drawing a locking pin I wish to get manufactured the dimensions are Ø 10mm x 180mm in length with a 20mm Ø flat plate on the end.
I am having trouble extruding(cutting) a shape into a cylinder. I want to cut the cylinder with a certain shape but I want to cut it tangent to the cylinder instead of just straight down through it like a front view.
I am trying to make a exaust pipe for a semi i am making in autocad 2006 and the pipe bends at the top. so i was wondering how can i bend a 3d cylinder/pipe?
I have a tube modeled in AutoCAD that is 1.5" OD and 1.25" ID. Along with it, I have a piece of flat 2D geometry representing a pattern to be cut into it.
Is there a way to either wrap the geometry around the tube and extrude out the shapes, or a way to extrude the geometry to the correct thickness and wrap it into a 1.5" OD tube?
Im just starting to get my head around VBA in AutoCad. I have managed to write a code that creates a 2D truss in polylines by coordinates I have arranged in an Excel file. Now I need to extrude each member into a cylinder. Well Im not really that smart yet, having some hard time with choosing path and region.
I am trying to CAD a model rocket I just made so I can test the aerodynamics of it. I have all of the individual parts made in inventor, but I am having trouble getting the fins on the rocket.
How can I constrain the fins (which have a flat face) to the outside of the cylindrical rocket tube? The photo shows the fin and the face (the narrow and long face) that I am trying to constrain to the tube.
Public Sub DrawCylinder() Dim cen As Variant Dim r As Double Dim h As Double Dim cyl As Acad3DSolid cen = ThisDrawing.Utility.GetPoint(, "Specify center point:")
I have a telescoping cylinder that someone else modeled. It has an extended and retracted positional rep. I want to make it free moving so that is will move in and out inside another assembly. I can get it to move freely and stop at it's extents using contact sets. My problem is that when you jump from a retracted position to an extended position the center rod "escapes" from the housing.
I am currently working on a project in school about hydraulic systems, so i would like to learn how to make a functional hydraulic cylinder. I have seen a few examples on youtube, but none of which explain how its done.
I am trying to Drill a series of holes on a cylinder. I cannot find out how to start the sketch on this surface so that i can drill on the rounded part of the cylinder.
how make a cylinder to show like without cross -line? See attachment for detail. I use AutoCAD 2012. I just need to show parallel line on the face of cylinder.
how and if I can put a miter on the end of a 3D solid cylinder, I am trying to draw a tank that has a 10 degree sloped bottom with a 1" radius fillet around the bottom at the sloped end.
I'm trying out AutoCad to see how easy it is to work with (previously I have used infinidi but it can't do what I want) to try and evaluate whether it's worth buying
what I'm after is to take a design I've made in Illustrator: Screen shot 2011-07-11 at 12.52.52.png
and turn it into a cylinder: Screen shot 2011-07-11 at 12.52.56.png
But instead of applying the pattern as a surface, have it with depth.
I have attached a zip file of the engine assembly and its components, I couldn't attach one component because it's too big so I hope everything will still work without it, I'm hoping to show gas flow starting at the injector, into the cylinder, through the dumbell valve on the piston and out the bottom of the cylinder, if there is any way to do it in autodesk I'm willing to try as I just don't have a good enough grasp of 3dsMax yet.
I drew a circle, then a polyline, then used sweep to make a sort of curved cylinder. It worked, but if you try to orbit at all, it gets extremely large (1000+ units 0_0) and turns into a straight cylinder. SD17B.dwg
Imagine a basketball sitting on top of a pipe that is half the basketball's diameter: as a result, an inverted dome is comprised within the pipe. The intersection between the cylinder and the pipe is a circle.
How do I place a Cylinder on a Sphere?
I want to be able to move the cylinder and take a point from the sphere where I can attach it(the cylinder).
I will use the sphere as a joint for multiple cylinders so the intersection between a sphere and any cylinder must always be the circle that forms the base of the cylinder NOT another circle parallel to the base(if the cylinder enters the sphere, if you place a metal rod through a snow ball, the resulting object is a bullet, a cylinder with a dome: not what I want).