Im still new to Civil 3D and i would like to know how to connect inported points using 3D polylines. I imported my points from Excel in a PNEZD format. How do i get the 3d poly line to snap to my points so I can Connect them? someone mentioned using a feature line to connect the points but im not sure how or what that would do.
I'm trying to draw a plan of my house in Autocad 2009 but I seem to be endlessly using trim and extend because I can't easily select the points that I want with osnap. Eg. imagine I have a box, and I want to start drawing another box inside it that has each side as 10 units smaller than the corresponding side on the outer box.
Step 1 - I draw a small line from the top left corner of the big box using the endpoint snap, typing in "5" for the length.
Step 2 - I then do the same at right angles to the first line to get me to the starting point of the inner box. This always leaves me with 2 small lines to remember to delete.
Step 3 - Then in order to draw the top line of the inner box I end up drawing to a random length because I can't say "draw until 5 units away from the right hand side of the big box", then I end up trimming it later once I've repeated steps 1,2 and 3 for the next side of the inner box.
I know in my example above I could have scaled the box down or something but that's not what I'm getting at. I really want a way of selecting line start and end points that are a known position away from an existing point.
I have a line polyline and point1 (outside polyline) . I want to define a point2 (on polyline ) aligned or perpendicular with polyline. What method to use?
How to get a point in the polyline with a set distance and obeying my current ucs. A projection of the point as an orthogonal snap.
I wrote a code creating a polyline between the lowest and the highest initial polyline and obtaining the intersection. But when it comes to many points the rendering is quite time consuming.
I used the measure command to place points along a polyline. I'd like to draw a poly from the points that were created. I can't seem to snap to those points. I don't see anywhere to get the osnaps to snap.
I draw a pline. It asks me for the start point. I type in INT. I used to get this 'x' when I was near the intersection. That is now gone. It will still go to the intersection, but I really want my 'x' back.
I want to create points from the polyline to identify in the field. For example, I create a square for a concrete pad and I want to identify the corners of the pad.
I've been going through some examples on [URL] to create polylines and i've managed to make some code run. One thing that I can't seem to find information on though, is how to use the default AutoCAD command line options in my code. For instance, I would like to be able to prompt the user whether they would like to snap the polyline to an insertion point, everytime they create a new verticie.
Below is some example code from the site that i'm working from:
I want to add say a circle and an arrow at the two ends of a line. I am able to do it using Blocks for one single line by inserting the blocks at desired locations. But how to do it for say all the lines in a drawing or shape file without customization.
I have a polyline consisting of various point intersections, total length of polyline is around 600m. I want to place a point along this polyline at some distance e.g. 50m.
I have a problem with absolute and relative coordinate regarding drawing an arc.
From my previous studies, I thought whenever I input coordinates in command line, in order to use absolute coordinates I just enter them. If I want to use relative coord, then I can prefix them with @ sign.
For an arc I input as follows: start point: 0,0 2nd point: 500,500 end point: 1000,0. I was expecting to get a half circle from origin to 1000,0 point but to my surprise I find out that CAD gets the input coordinates as relative.
Am I missing something? 1.dwg1.jpg Is this behavior same for all other object drawings?
I have to draw hundreds of lines that have same start point. How can i do this?
I am trying to insert a picture but seem impossible for me. Sow i have lines with the same start point and different endpoints. There is a short way to do this. so avoid to enter the same start point for hundreds times or snap the the same point infinitely... what about Copy with grips or Change command in this case?
Before when I was creating models the origin (0,0,0) was always set in the snap point i started the line in. Now suddenly something happend and now 0,0,0 is always starting in the Original XYZ point.
I am writing a routine that will place a piece of text at a specified point along a polyline. My problem is to determine the angle for the text. It needs to be the same as the segment of the polyline that it falls on. Just can't get my head around how to get that angle?
I can get a list of the vertex point of the polyline, but how do I determine the segment the point falls on?
I've have code to test if the insertion point is within a closed polygon. But prior to testing the insertion point I use ssget to trim the selection set initially..
this requires that the whole Crossing Polygon is visible, so I do a zoom first. This requires time. Is there a way I can do this that does not require the zoom?
I have been searching for a macro to export the start and end point of a line coordinates to excel, but I can only find information on how to export 3D Points.
Is it possible to program a macro that allows me to export the start and end point of various lines in a sketch?
The objective of this is to connect an excel file which is updated when I create a line with it correspondent points, then i could not only import these x,y,z coordinates from excel to inventor but I whould be able to update my spreedsheet whenever I change my sketch.
I have a long animation. I want to use populate at frame 12000. But populate frames won't let me go over 10000 frames. How can I get my people to animate after frame 10000 as you cant adjust the start point in the curve editor.
When I draw a line, is there a way to say, "Start at point (864,0), go exactly 270° down (actually, I can hold down the shift key for that, but I digress...) and end at the other side of the canvas at point (864, 3456)?
A script would probably work well, but I've never dipped into that.
I have been having an issue with items that have cutlines with rounded corners. The cut starts and stops in the corner (usually the upper left hand corner). In my industry we use cutlines for cutting shapes out of wood, acrylic, sintra, mdf, etc. and the corner stop and starts often times creates a problem: mis-shapen corner cut, mostly. I figure that I should be able to change the start and stop point is a spot on the straight part of the cut,
if there is any way to close path quickly without clicking on the start point? With Polygonal Lasso we can do double click for this case but with paths?...