AutoCAD Inventor :: Parts Do Not Get Constraint In Assembly If Use Mirror
Jun 14, 2012
Whenever I am using mirror command in assly . The mirrored part do not get constraint again I have to use the constraint or I have to make that part grounded.
...but I don't know how to delve into these two pointers to get hold of two named workplanes within them. I'd then pass the two workplanes (somehow?!) to the AddFlushConstraint function.
get_SurfaceBodies doesn't seem right and neither does get_SubOccurrences.
Is it possible in inventor to make an assembly mirror array? I can't seem to make it keep from just copying the parts. It works OK for circular and rectangular patterns.
My need is to assembly parts into an assembly by a known position in the assembly. The part has a UCS and I create UCS on the assembly programatically. What I cannot do is to constrain the two UCS. I tried this (Inventor 2013 x64 on W7/W8 64, c++ 2010 by the way DEBUG mode is not working from the IDE):
I have an assembly wherein one part is mated to another grounded part, with a face-to-face coincident mate. The click + drag type of movement appears to move the part, while continually solving this constraint.
However, it seems like there is no way to do a rotation in the same manner, where the constraint is continually updated. There appears to only be the "Free Rotate" command, which ignores the constraints.
Is there really no way to do this in Inventor? The application is that I am laying out a mold for many, many small parts, and I am trying to move and rotate them into position to get good packing efficiency and density. Each part will be attached to a mold base with one of the aforementioned face-to-face constraints, then slid & rotated around manually.
This seems like a really important piece of functionality. Solidworks can certainly do this, do a part rotation in an assembly, while solving for existing constraints.
Motor Model 1:1 is used to turn the wheel holders at various angles. The part named "front gear spring holder" is supposed to revolve and turn the inner part of the "front wheel holder" My problem is that I want to simulate the turning of the front wheel's using contact sets or 3d/2d contact sets in the dynamic simulation environment. I do not know how to do this, but I'm almost certain the program is capable of doing so. Also the spinning of the front wheels must be able to be done along with various angles of the front wheels(while turning, the front wheels must be able to still spin with the front gear spring holder".
I have seen threads and articles that say that making gears with contact sets is not recommended or possible but i have two instances here where they work perfectly fine using the dynamic simulation with 3d /contact sets. Take a look at the simulation I have saved as well.
I will need more on this assembly in the future, including how to create bevel gears that work at 90 degree angles or spur gears with contact sets instead of just simulating their movements .
I am trying to model a large Control panel assembly using Inventor Pro 2011. It comprises of a main assembly with several adaptive sub assemblies containing the various items. (Relays assy, label assy, fixing assy etc). All works ok until I start using Levels of Detail to enable me break the assembly into smaller workable parts. I.e. Left door, right door, main panel full, main panel no doors etc. These will be used to create view reps from for my drawing views at a later date.
The problem I am having is I keep getting constraints failing on parts which are suppressed in various levels of detail. An example of this Is when I go to right door LOD and do a rebuild all, I get constraint errors from item relating to the main panel which is suppressed. I can suppress the constraint causing the error but when I return to the full panel LOD the constraint is still suppressed and the parts appear In the wrong place.
I am trying to assemble two parts together by the constraint feature, but the problem is that I mirrored one of the parts to make the other and now that I am trying to assemble them together they both light up showing that they are the same part. I am trying to make them to individual parts so that I can assemble them. Can I fix it in the Assembly or Part drawing?
In my assembly I've set up angle constraints between 2 Plane's of 2 parts (min: 40 deg max: 160 deg). If I move the parts slowly the angle constraints holds but if I swing it hard sometimes it flips and gets out of the angle constraint.
I have used the derive component command to mirror parts many times but each time in the past I have had a desire for that part to be linked to the one I mirrored. I have a new situation where I would like to mirror a skeleton part file that I used on one assembly to make a new assembly.
For example, I used the part attached below to create a stair frame for a steel framed platform I am working on. It consists of geometry, work features, and sketches that represent the nosing line, guardrail, stair stringers, etc.
I have another stair on the other side of the platform that needs to be a mirror image of this one plus a few unique modifications. The new assembly cannot be "linked" to the other one as each of these assemblies needs to be modified independently.
How can I mirror this part to reuse work I have already done without having to create a new skeleton file from scratch? Using the derived part method, then breaking the link makes all of my sketch entities unconstrained.
I place and fully constrain two components in an assembly them mirror them. To my surprise, the mirror parts are not constrained. I grab them and move them anywhere I want. I closed without saving, reopened and grounded the mirrored components.
Often times when I mirror a sheet metal part in an assembly, several problems occur: The material thickness (in sheet metal defaults) gets reset to the default
Example: My parts are .1875". I mirror one part in the assembly (creating a new part), then when I attempt to create a flat pattern for that part, it doesn't do it right because the thickness in the "Sheet Metal Defaults" is set to .125 (my template default). The "Use Thickness from Rule" check box is NOT checked in my template, but it checks itself when I mirror a part.
The mates completely disappear meaning I have to reconstrain the part.
I have two custom iProperties in my sheet metal template: LENGTH and WIDTH (each set to <SHEET METAL LENGTH> etc.). It retains WIDTH but loses LENGTH, so I have to go manually create a new custom property to get my LENGTH back.
I am trying to add an angle constraint to an assembly of a ladder design. I need for the ladder to be able to be set at an angle against a wall and not vertical. The ladder design is such that the base brackets are fixed to the ground and the rest of the ladder may move about the axis of the bolted connection at the base of the ladder. I cannot get the angle constraint on the ladder to allow this.
Inventor 2013 Release 2013 SP2 Product Design Suite Ultimate 2013 64-Bit Edition 64-bit HP Z400, Intel Xeon W3550 3.07GHz 12.0GB RAM, ATI FirePro V4800 (FireGL) Anthony Goodwin ~ Cad Manager/Senior Designer Autodesk Inventor Professional 2013 SP2 64-Bit Edition Windows 7 HP Z400, Intel Xeon W3550 3.07GHz 12.0GB RAM, ATI FirePro V4800 (FireGL)
How could I center the suppressed constraint? I woul like to selecet it in the listbox.
Private Sub CommandButton1_Click() Dim oAssDoc As AssemblyDocument Set oAssDoc = ThisApplication.ActiveDocument Dim oConstraint As AssemblyConstraint For Each oConstraint In oAssDoc.ComponentDefinition.Constraints If oConstraint.HealthStatus = kSuppressedHealth Then Call ListBox1.AddItem(oConstraint.Name) End If Next oConstraint End Sub
I got a problem with editing angle constraint in assemblies. I tried edit property of constraint but it didn't move model. Simply changing Angle attribute of constraint item don't work.
I'm looking for the best way to create a separate assembly out of various component parts in an existing assembly so that the whole thing can be placed in an assembly as you would a part, I know it's possible to demote components within an assembly but are there any other methods similar / better ?
I have an assembly that is nearly completed. I am trying to change the lengths of two side rails (arrow pointing to one of them). On each end of these rails are several components that have been constrained to the rails.
When I change the length of the rails, many of the constraints show errors. I expected that all components would move with the ends of the rails as they are shortened since that is where they were constrained, but this has not happened.
The constraint recovery tool has not been useful to me.
I have an Assembly2 in Assembly1. I'd like to insert Assembly2 to Assembly 3 without losing any constraints or adaptive feature to Assembly1, while Assembly2 replaced with Assembly3.
Assembly1.iam
- Assembly2.iam
+ Part1
+ Part2
This is what I want:
Assembly1.iam
- Assembly3.iam
- Assembly2.iam
+ Part1
+ Part2
But Assembly2 shouldn't lose any constraints to Assembly1.
Software: Inventor Series 2011 SP1 x64 OS: Vista Business x64 CPU: E6400 RAM: 2*2Gb GeIL VGA: Quadro FX 550
How do I make multiple views (Front, Top, Side & Isometric) when driving an assembly constraint? I want to be able to show an assembly moving from different perspectives all at one time.
Inventor 2013 Windows 7 Professional 64-bit SP1 HP EliteBook 8470w Processor: Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHz Memory: 16 GB AMD FirePro M2000 3D Connexion SpacePilot
I've got a relatively simple assembly (attached) containing 3 iparts. I change the center component the assembly and I lose all the constraints. Only the length changes, I'm sure I did this before but yet it turns out to be an epic disaster.
When I record an animation in .avi using the Drive Constraint command here's what pops :
-The codec you selected to compress this AVI video stream cannot handle the current screen color depth and/or the graphics frame size. Please try another codec.
-Then I press OK and it records but the AVI file is empty and no video is watchable.
What can I do?
I'm using Autodesk Inventor 2012 ans a windows 7 64bit brand new computer with Nvidia graphic card.