After Effects :: Draw A Train Trace Over A Flying Shot
Dec 3, 2013
what i want to do is to draw a line that represents a train trace over the ground. I started using the camera tracker and creating a null and a camera and then got lost.
I have a video clip of a train moving across the tracks. The camera also pans to follow the path of the train. I want text to sit on the top of the first car of the train as its travels from left to right.
I used Track Camera and then parented text to the Null object.
The problem is that the text has to adjust in size and perspective as the train moves along.
I have tried keyframing these options but the result appears jittery and jumpy as if the text is dancing on top of the train.
The text should be the exact width of the first train.
Tiny in the distance and then large as it approaches cameras.
Also, there appears to be a bug with the text object not displaying the font correctly. I have tried many fonts and each appears inconsistent. I have attached a screen grab.
The red text is how the characters should appear given my font choice. The red is NOT tied to the null object; its just a text layer. The black font is tied to the null object. You can obserce that certain characters are bold and others not. Overall this looks nothing like the font is supposed to appear.
Please note that both titles are the same font. password for the vimeo clip is : train-tracker
I have a crane shot. I'd like to insert an object (a little more rock on the cliff) in this crane shot. I've tried this with AE CC. Everything looks great AFTER the the crane shot is down moving up. :-/ (I used the 3D camera tracker.) The perspective on the object appears rather odd as the crane shot is moving up.
What would be the best way to approach this project?
I am fairly new to Illustrator. I am trying to trace an image using the brush tool. I can get some lines in and for some reason the brush tool begins to revert to fill none effectively just making invisible lines. I have the parent image on its separate layer and the line art on another layer. Layers are unlocked. When I use the brush it will look as if it is deleting/erasing what is shown on both layers. The brush tool is effectively erasing what is there already instead of drawing.
I tried searching for a couple days now and the best I could find is this: [URL] ...
I tried everything mentioned in the thread and it still isn't working. In fact I think the OP in that thread never really solved his issue too. I can barely even get my line art down.
So I got a sequence with a keylight effect, then I want to use auto-trace function.
The source is a 1080p mp4 but the effect is applied on about a quarter of the surface (that's to say I use a mask to cover the area I don't want to process)
The length is about 16 minutes.
Everything start smoothly frames are processed quiet well maybe 10 every 5 seconds and then it slows up after about three hours of processing I got maybe one frame per 5 seconds.
I've activated multriprocessing with 3 GB reserved for other programs. 1.5GB per core, it says 7 cores will be used.
You could refer screen capture below for CPU / Memory / Disk usage
My computer is : CPU intel core I7 2600k Asus p8z68-v pro/gen3 4x4 G.Skill F3-12800CL9D-8GBSR1 - Mémoire SNIPER Series - Dual Channel - DDR3-1600 (PC3 12800) - 9-9-9-24-2N - 1.35V GPU Asus GTX 670 After Effets CC
Should I get 32GB of RAM as it seems to be limiting my cpu ? Any way to use GPU instead ?
I created an image using live trace and saved it as a ".ai" file. I thought that saving it like this would allow to have the same quality in After Effects. However the After Effects image looks pixilated. I am still new to both programs. Attached are two images, one from After Effects and the other from Illustrator.
how to use Live Trace in Illustrator but now instead of the Tracing Options window having a button that says "Trace" it's now showing a button that says "Set to Default." I'm sure something isn't selected right or something similar, but I can't figure it out. why "Trace" is no longer an option?
I'm loving CS6 Illustrator, except for one thing. Image Trace. Here, Adobe seem to have taken away the two most usefull settings from Live Trace, and replaced all the presets with ones that are pretty much unusable. I almost always used either 'Comic Art' or 'Lettering' to trace hand-drawn images, but they're both gone. None of the new settings are good enough, even if I make a custom one. The main issue is that the sliders in Image Trace are for completely different things to those in Live Trace, so it's difficult to translate one set of settings into the other.
With Image Trace, I cannot get the same results as with Live Trace, and so far, have found myself having to have Illustrator CS5 open at the same time as CS6, just so I can get workable traces.
I don't know if it's possible, but is there any way to import the presets from Live Trace, or even the full tool, into CS6, to replace the new Image Trace presets?how to make the equivelant of Comic Art in Image Trace's new settings?This is a close up of a file I was trying to trace, showing the major difference in quality between the two CS versions.
Left: CS5 - Comic Art setting. Right: CS6 - This is a custom setting, but is the closest I have come to Comic Art thus far.
As you can see, the definition of Image Trace is far lower in quality than Live Trace, giving me one large connected blob of colour rather than the distictly separate lines produced in Live Trace.
I just started using CS6, jumping from CS3. A major tool I use is Live Trace, and I have custom settings for that. I cannot find a way to make Image Trace behave the way Live Trace did for black and white line drawings. The results I get in CS6 are far inferior to those I got in CS3 in terms of retaining the look of the original raster image. Otherwise, I will have to leave CS3 installed just to do my Live Trace.
Here is a sample of what I mean. You can see the quality degredation in CS6 compared to CS3. (And it's much more obvious when it's full size and full resolution.)
My settings used in Live Trace (CS3) were:
The settings I tried in CS6 that gave the above result were:
I was wondering if you could draw a motion path for objects to follow. I have multiple objects(12) that all need to follow on the same path. Do I have to animate all of them individually, or can I draw a path? These objects are NOT masks. They are text imported from Illustrator(CS6).
If Microsoft Powerpoint can do it, then surely Adobe can...
1. is there a faster way or command to which lines are flying?coz i got this file from a collegue and i was wondering why is it that lines doesnt connide each other... so when i tilt the file into front elevation... i saw all the lines were not on the same elevation.. so what i did is to change the value of Z into zero....
2. does i press something... i used to select the object, pan and drag ( to select and add more on my selected objects.).now if i select the object and use the center of my mouse to drag... point were gone out... so i input first the command then select and drag..
I want to make a curved/ wavy dashed line, picture the trail behind of a bumble bee [my first picture is an example]. The closest thing I have gotten was that I downloaded the dpyplugins6.1 and used the wavy text using the '-----' dashes but instead of the dashes following the curved line they are all parallel and in a wavy fashion [my second picture is a example.]
I have a photograph of a steam train, which i am editing for my grandfather, and i wanted to add a few smaller pictures in the 'steam' from the train? Ideally i was hoping to put 3 or 4 pictures in 'clouds of steam' if that would work?
I have uploaded a pic of a similar train picture, and may even use the steam from it, as it is fuller than the one i will be using.
I have edited a map and a train image which is fine when applied and the preview works fine but as soon as I create the rendered video the path and the train image have moved to a position further down the map, how to see the path and train image in the right place.
I have a basic train that I am doing for a project at school. I am doing a fairly advanced extension of this project for some extra credit and I am wishing to make this train be animated.
Since my first name is Jackson, I decided early on to make a track design in the shape of a J (bubble letter). In my class, the only requirement was to make the train go in a straight line.
What I have now: I have two assemblies of both a train, and one of my track design. My thoughts on how to do this. I thought it would be possible to make the train follow a path or something to that effect.
how to change a train's livery (colour) to another colour that I created with a template livery I made in an external program, leaving in things like windows and reflections in there, but in the new colour.
The problems generally happen with vehicles with multiple colours As an example of what I mean, I'd like to change the colour of this [URL] into something like [URL] I've been looking at various tutorials about how to do this, including many youtube videos, which detail how to change the colours of cars, but they mainly involve anther way including the colorize, which would do the entire vehicle based on HUE, which in this case, wouldn't work due to the multiple colours / shade the original vehicle has, including text.
Other methods use hard light to project various external images onto the body, but this mainly has a large amount of colour fluctuation with the new paint. This method generally gives the best impact when the entire image is white, doesn't say much when I am trying to preserve things like reflections and shading.
I have been trying to make a train that i made roll on a track. I have seen youtube videos of people who have made their train go around a track (I have the same dimensions as the people in the video through project lead the way).
I have the train constrained to the track with a tangent constraint. How to make the wheels turn on the track (i know how to make the wheels turn, i just do not know how to make all the wheels turn in unison/together and how to make them actually move along the track instead of make the wheels turn in place.
I have tried in vain to construct a planetary gear train in Inventor 2011 & the spur gear generator hasn't work much since the results are far from good, I have problems getting all the gears to fit together. The Internal gear has a diametrical pitch of d=120mm & the smallest gear a diametrical pitch of d=20mm, the outcome should produce a 6:1 gear ratio. The 3 other gears only offer stabillity, but I still need to know how I get it all to fit together with my measurements?
I'm trying to reskin an train engine for my Trainz simulator I use.I can do the basics. I am stuck on adding color.When I add the color to the train engine, I loose all the detail on the engine. See attached photo. I try the wand but it unpredictable it's goes where ever it wants to.
Have been out on the transit job for over a year and finally got time to convert the old primitive track line type to actual rails, ties, and clamps. But this has also added a lot of items to the base file. I opted to use it as an xref instead to improve data speed, but lately it has been taking 2+ minutes to load the file referencing the tracks as an xref.
I need to rig two objects together that follow one another the same way a train car or truck-trailer rig would. I've Googled for days and have tried several different constraint and skeleton options but haven;t been able to figure this out yet.
I am trying to rotate a set of wheels that are moving like a locomotive train wheel and having problems. I was able to animate the wheels to move like a locomotive wheel by linking and turning off the z axis inherit for the red rod (see attached images. Image ex04.jpg.)
The problem came when it was time to rotate the whole thing. I grouped everything and rotated the wheels around as a group. As the red rod had is z axis inherit turned off once it started to detach from it location(ex06.jpg), which was kind of expected.
I am not sure what to do to solve this problem. Do i create a bone structure with IK handles to resolve this problem or is there something else better to solve this problem?
See Attached photo. I can do the color black on top yellow on the bottom half. what is the best way to do the red line that separates the yellow from the black.
I am using CS and the “blend” tool to create a train track but I cannot seem to get the spacing to look right. I tried adding a 3rd railroad tie in the middle but that didn’t work either. How I can get more spacing in the foreground and less in the distance?
Im working on a miniature train project of PLTW... I have completed the train and made a track for it... but i can't figure out how to create a drive/motion constraint that would make it go along the track.
(All the files are in a zip folder that is attached)
PS... if you go to this youtube video you can see what im trying to do: [URL].......